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Add cooldown to Infectious Freight Its BS OP
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No <-- Retort
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Nope, killers just can't have any strong perks can they?
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You have a perk for this..
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It's not even an overly strong perk against smart survivors... In fact it's even risky to use unless we're talking mid/endgame. If you leave someone slugged to go for the teammate that screamed this can happen:
1) slugged survivor gets up using Unbreakable
2) the survivor that screamed already started running away the moment they screamed resulting in tons of distance
3) survivor that got up using Unbreakable pops a near-by gen
4) survivor that screamed turns out to be a decent looper
5) now the other 2 survivors pop their gens...
Not an op perk by any means. More like high risk / POTENTIALLY high reward.
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Or...
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It would deserve a cooldown if that would be aura but there s no aura
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When Oni mains see this post:
:(
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I don't think it's necessary. The fact it shows only the position (and not the aura) inside the terror radius makes it counterable with stealth, making it a high risk-high reward perk.
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Oh look, another 'Nerf X Killer Perk because OP'. People really can't let us killers enjoy nice things. Every killer perk has some kind of a counter-perk so no, it is not OP. Just learn to play around these things before screaming for nerfs!
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Damian, would you pls just give some arguments as to why you think its OP?
It requires the killer to down another player, which if they are worth anything will take a while, and then requires other survivors to be (or not be depending on the goal of having it) within the terror radius AND not use calm spirit.
Dont know if a locker works against it or not.
I mean, how is that not enough requirement for a perk?
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To be honest, i'm permanent rank 1 survivor Main and this perk is in my opinion absolutely useless unless there is someone who wants to flashlightsave. I would rather buff the perk so the killer can see the aura of screaming survivors for 5 seconds or the survivors get the Status effect exhausted. (Just my option, i got ~5000 survivor games and maybe ~200 killer games).
In general i dont like to See every "noob-survivor" at Red ranks only because the Play very much. Killers in generell should get buffed way more and it should get harder to pip as survivor.
They should Balance their game looking at high skill plays.. otherwise it is not balancing rather than making something overpowered.
Now.. hate me.
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Add cd to bt, ds its op !! These survivor heavily sided threads are just sad... If survivors eould play more killer they would understand so many things
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True but we dont have to bring up "the other side" when discussing something either, thats not how that works.
So just talk about what makes Infectious Fright strong or balanced or weak and if you want to talk about BT ot DS, just make a new thread.
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It depends what Killer you play. A regular killer doesn't have much of an advantage, but those who can down really fast play it for a huge sluggerfest. Even if the first downed gets up it gives them more pressure. I wouldn't call it overpowered, but I wouldn't call it risky either. Because even when the first downed gets up again, you kept them busy for a while, while you are working on the next one. Unbreakable only works for one survivor etc.
The extremst example was Omega Blink Nurse of course, who is the only one who comes into my mind that is cabable to slug survivor after survivor in a short amount of time. Maybe Tier 3 Myers, but he is quite loopable, so ... no.
Anyway, I'm personally not a fan of this perk, because it incentives a slug strategy, a playstyle I don't like that much. But it's in the game and not the worst. I don't think a cooldown is necessary. It's not overpowered. And if so, than only a short one, so a killer is less incentived to try for a complete sluggerfest, but use it for pressure instead.
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1) If it showed the actual aura survivors I would agree with you but it doesn't so no.
2) Only a handful of Killers can really make the perfect use of it Billy, Oni and nurse. On everyone else it's nice but not amazing
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This guy just said infectious is op... "Killer sided community", dude you have almost 0 knowledge of the game if you think this perk is OP
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This goes for both sides
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If you are playing smart and not all in the same area then infectious fright doesn't come in handy that much. Generally you want to be separated and working on different gens at once.
Honestly the only people who I think would want it nerfed are swf flashlight/sabo squads. And frankly those are the last people who should be listened to.
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If anything some perks need to REMOVE their cool down like I’m all ears, Surge and Thrilling Tremors (although pick up and drop same survivor could be abused I guess.)
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Yeah! Infectious Freight is too strong! The freight goes all over the place infecting everyone! This is how we get outbreaks of plagues and stuff! ... Oh... wait, a perk you say? Not a load of cargo? Oh! You mean Fright. Nah, it's fine. It only comes into play when a killer hits someone onto the ground. Unless people are swarming for those dank flashlight saves it really doesn't matter all that much and killers are allowed to have stuff that can counter things too. They can't counter everything at once but if they happen to counter you in a given match try to adapt or take the loss and move on to the next match.
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But, but, mah teabags, mah precious teabags, what am I supposed to do about my teabags if I can’t flashlight, bodyBlock and sabo?
If anything after the patch the OP can expect to see more Infectious I know I’ll be using it.
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Dont get downed or stay in the Terror Radius lul
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You must be new to the game lol.
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Maybe try not chasing the killer chasing a survivor? Best advice I have.
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HATE YOU?!
My dear man I could kiss you. A survivor main with actual perspective about how painfully easy it is to hit red ranks as survivor meanwhile killers have to literally reach sauna levels of sweat to the get to the same ranks? Are you real? You're like a unicorn. You give me hope for the other side of this community my friend.
Oh and to address the OP who I can only assume is a baby survivor's gripe about infectious fright, simple, don't be together, the perk is designed to punish sabo and flashlight players who feel the need to dry hump my leg as I'm finishing a chase so they can get their precious "gotcha" moment.
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Nerf Ruin next it regressed they gen I was on
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I love how OP does not even give ANY reason or an explanation on how he/she thinks this Perk is in any way OP....
To me, it just seems like you just got caught by it, were mad and went onto the forum to let off some steam.
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The "cool down" of that perk is you downing a survivor. Unless you're running DH, NOED, or some add-on that insta-downs people, how often does that perk really activate against a decent team?
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The OP saw a game or was in a game against Oni or Billy and all four survivors were potatoes... game over in two minutes, that’s my guess for why this post was made
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Isn’t it a problem, though? If survivors gen rush you and maybe escape with a key, don’t you think is a problem as well?
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Infectious Fright just shouldnt work with instadowns, thats when the game becomes pointless.
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It isn't OP, but I do agree it should have a cooldown. A perk should never be able to be abusable with certain mechanics. Points you towards Tier3 Myers, Hillbilly and Oni.
Nothing should be abusable in the game. Sadly there are a few currently in it that still are.
100% agree it could use a cooldown for it; 30-45 seconds should be fair for what the perk allows the killer to do.
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A perk that can be countered by the survivors is by any means not OP...
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Ah yeah sry my bad. Forgot you clearly stated your opinion in the first sentence
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locker DS would like a word with you, being invincible for 60 seconds and killers just work around it
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LOL
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######### no.
If you know the killer has it, and someone wounded is getting chased nearby, either
a) find a locker
b) leave the area
c) scream
d) bring calm spirit
e) hope they don't get downed while you're within the radius
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@johnmwarner you're kidding, right?
DS locker tech is not something a killer works around. You either eat a DS that will most likely cripple your momentum; leave them alone, which is basically accepting they get a free pass for 60 seconds; or waste time trying to bait them out the locker as to down them and slug them to stop them being an annoying pest.
Infectious Fright has counterplay to it, yes, but like I said, it is abusable with certain mechanics. Plus, the way it works atm, you don't know the killer has it unless you scream or are very near to someone who screams. So, chances are, vs a killer in my list, you would scream, most likely go down, and then be a slug with the rest while the cheapest piece of play pans out. If you manage to recover from that (Unbreakable, picked-up etc) you will now know they have it and will be able to counter it. Also, there's a bug in the game where you're inside the terror radius but there is no audio of it at all (I hope this is a bug and not an intended function); so you may think you're countering it, but actually, NOPE!
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If you're in the terror radius and not hearing it, you're probably suffering from the Oblivious status. And while I respect your opinion, I disagree with it having a cool down. Due to it requiring people to be close when it's in play, unless you've stacked perks like M&A or Distressing to give it a realistic chance at catching other Survivors(unless you're using a stealth Killer and manage a hit), it's not a realistic or worthwhile change. It'd be the epitome of a nerf for no reason other than it displeasing some players.
As for 'abusing' the skill, if you're able to use it to locate Survivors, then it's simply working as intended. It's not abuse to be able to cause Survivors to scream with a hit, unless you intend to call the Doctor's power an abuse of game mechanics for doing exactly what it was designed for.
That's what I don't understand about your argument; IF is a more limited static burst that any killer can use, but it's very situational. It's not OP, and it really isn't abuse just because a killer uses it to locate you by hitting someone else, especially when it doesn't reveal aura.
Post edited by Cable2486 on3 -
And especially since they probably screamed the first time, so the killer already knows he's around, a cooldown wouldn't help the killer forget the survivor was there. If he didn't run away after screaming, then it's his own damn fault for sticking around when someone else got downed right after and he was still there to scream AGAIN.
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∆ This exactly.
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Sorry I see the wording now, I meant basically what you meant. He’s saying Infectious is so OP and had no workaround, meanwhile survivor perks reward you for playing badly with no counter at time
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They're probably just mad they went after a Myers or someone with noed or Devour Hope that ran Infectious Fright on top of it.. I know I love running Infectious Fright and Devour Hope together on Nurse.. pretty powerful combo.
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@Cable2486 not hearing the terror radius ON THE EDGE of it is a bug. You'll be literally on the edge of the 32/40m and you can't hear it. I know this because I have versed Infectious Fright killers and screamed even though I couldn't hear the heartbeat. Plus I have used Stakeout and Diversion recently (not in the same build) and seen the perk activating even though I am not hearing any heartbeat.
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That could definitely be a bug, or it could be a perk like M&A or DD. Also depends on the Killer, as IF still works at the stock TR distance of Killers using perks to hide their TR. That means IF will work on Killers like Myers and Ghostface while their radius because it's based on their active radius, regardless of whether or not you can hear it. This is because bot being able to hear it due to perks that hide the radius don't negate it's range.
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birb
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OP no, absolutely useless? Definitely not. Have you not seen it on Nurse? BIlly? Oni? The information this perk gives is huge for insta down killers. This perk is a solid strong perk in a good spot, not anywhere near useless. Coming from a “rank 1” Killer but tbh rank really doesn’t give any merit to this, rank means nothing nowadays
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