[STATS] Killer Pick Rates + Kill Rates AFTER Doc and RUIN Rework in RED RANKS
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Nea is the killer! D:
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Y'know, you made this look really nice.
Well done! 👍️
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Can you give me a rough guide on how I can collect and make stats for myself
I'm really curious what all my games would look like
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Write down which killer you faced and how many kills the killer got. I dont know what else I could tell you. Its really simple and interesting.
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Pen and Paper? Or are you asking for the fancy graphics? ^^
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How does not a single pig get a 4k
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I wish the Dev's posted stats like these.
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oink oink motherf**ker
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like op said I know the stats aren’t representative but I really thought she’d have at least an average pick rate
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The fact that killers only have a 60% chance of getting a single kill is incredibly alarming
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I can appreciate the effort, but the fact that one of the worst killers in the games has one of the highest kill rates is an obvious sign that the data pool isn't representative of actual stats.
Not that that will stop people from seeing what they want to see.
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Actually yes. The only time I play Myers is when I use Tombstone Piece, and the only time I play Bubba is when I basement camp. I am essentially guaranteed 2 kills in both of these scenarios.
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They really are.
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I'd rather see a stat of how many people even play killer after the ruin change.
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As I said before: I remember that most Bubba games were basement and/or insidious campers. The random teammates gifted them kills. That explains why he gets such a high kill rate in these stats.
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This would be interesting aswell.
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I was kinda suprised aswell. But maybe I got unlucky and did not verse many Pigs while others do.
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Collect data on which killers you face and how many kills they got. I do not really know what else I can tell you. Its just collecting, nothing big ^^
Would be interesting to see your future stats. If you publish them, tag me.
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Its like the devs say one thing and do another.
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As said before, my stats do nor represent the average kill rate of all killers. Just the killers I versed. So it is not usable for a balance discussion. Id suggest to gather more data. If someone has more data, he/she can publish it here aswell.
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I wonder why ghostface had a kill rate of 0.75? Is it due to his abundance in pick rate? But he's not even in the top six.... You've done an amazing job presenting the facts of a sample size you could reasonably achieve. Well done. You get all the updoots
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Very well done!
I hope that Behaviour will take this as an example on how to do it.
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He was the 8th most used killer in those red ranked matches. If you ask me, I'd say most of the time Ghostface got his first hook after 2-3 gens were done. He does not have map pressure and his ability an be easily countered.
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Thank you. I'd love to see official stats aswell.
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This was from November. Hopefully we'll get official data after all the ruin and sabo changes in the next couple months. But this is the most recent official data to compare from.
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Nerf Bubba, BHVR!
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im currently recording survival stats of my SWF group. Ill have survival rates against each killer on each map and against which perks. Im at about 250 games at the min, still sorting some of the equations out but ill post the results soon
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I'd love to see the results, would be great if you tag me then :)
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will do once ive got it up and running 100% and have even more data to put in. its all a mix of 2-4 man SWF
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It would be nice to know on which ranks your swf games were?
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I would also totally be interested in stats like, how many red rank killers exist, how many purple rank killers exist... and same for survivors. I think these numbers are a mess at the moment, causing the queue times
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I'd like that in game. Like how cod does how many players in tdm vs ctf so you know what the wait is like. As long as killers are 1/4 what the survivors are it should be instant... but given how long ques are I'd say it's more like 1/100th NOONE wants to play killer rn
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all ranks have been recorded too so that will all be in there
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These charts make no sense to me, the numbers seem impossible.
Trapper, Ghost Face, Oni, and Hag NEVER get 3 kills, but sometimes get 4?
Pig and Clown NEVER get 4 kills?
And why are so many numbers rounded off?
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Because its only 250 something games. This makes around 20 games per killer. Its possible for some scenarios to not happen in such time
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Hag and Pig were recorded 5 and 6 games (~2%). So in that range everything is possible. And I think especially on hag it is possible that she gets more 4k than 3k. If she manages to get the 3k, the last one has probably less chances to escape because of the traps. Crouch around to not trigger random traps helps Hag finding the hatch first. Or trigger traps and get downed. Same on gates. Place 3 traps spread and you need to crouch too long to the switch. Enough time to travel between gates
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Killer/Survivor ratio isn't necessarily that bad. Having too many red rank survivors compared to red rank killers would be sufficient with the current matchmaking. Have you seen Tofus video on that topic?
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Honestly, I can believe it. Killers like Wraith are bad base, but with addons can be incredibly good in the right hands. Wraith himself is a really good example: base kit he's hot garbage, but with double windstorm addons he's actually an extremely good killer when paired with the right perks. ScottJund is an incredibly strong Wraith player, he's a good example of the potential of the killer.
In addition, OP is at red ranks (which I know doesn't mean too much these days, but still), and the only people who play bad killers at red ranks are those with a decent mastery of the killer.
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Link me and I'll watch it :)
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I dont get why people like you can not even read a few lines before commenting. I never stated anything was representative. The higher/lower the pick rate the more/less meaningful are the kill rates.
A single person cannot collect way more red rank matches within those two patches since matchmaking gave me a lot of green ranked killers etc which were not included in the stats.
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Exactly, nothing to add here. I play Wraith in red ranks aswell. I kinda get 3 or 4 kills in 80% of the matches with him but the rest might be a 0-2K. It really depends on maps, skill level of survivors and addons.
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Some killers werent played often. Pig and Hag were quite rare.
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Yes, a single person cannot collect way more red rank matches within those two patches since matchmaking gave me a lot of low ranked killers which were not included in the stats.
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The numbers are NOT impossible and DO make sense. KIt is rude to write such lines when people took their time to prepare such stats (but I do not expect anything else from the DBD community anymore).
The decimal places were rounded. Nobody here wants to read numbers with 15 decimal places.
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EDIT: THIS IS OFFTOPIC BTW
@emptyCups He basically says that the one patch for matchmaking he is referencing might have caused bad queue times. Red Rank killers expected in rainbow and pure redrank matches, pulling less experienced killers to red rank players because the miss of enough red rank killers, allowing "potatoes" to rank up because killers struggle against the red ranks and shaking up the system even more
An important part that might assist this logic is, that red rank survivors have long queue times but not red rank killers, on the other side low rank killers have even higher queue times than red rank survivors
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