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Replace struggle phase TAPPING with SKILL CHECKS that increase/decrease your time left alive
Remove the tapping. It breaks keyboards/gamepads and hurts people with conditions such as carpal tunnel.
Add occasional SKILL CHECKS instead.
Good skillcheck = no change to timer
Great skillcheck = +2 seconds to timer
Bad skillcheck = -2 seconds to timer
1) Easy to implement
2) Skill based
3) No need to change any existing perks
4) Save countless keyboards and wrists
Thank you.
Comments
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This seems like a good idea, and if Hex: Huntresses Lullaby works with this it could also be a revival of the perk, I'd like to see this implemented into the game.
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I kinda like the idea, but think that it will lead to increased excape rates in red ranks (or to be save, let's just say against better survivor players). And that should not be the case. Elite players are already harder to chase down and giving them better chances for more escapes makes it even harder.
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The struggle mechanic needs a change for sure, but I don't think this is the way to do it. Remember that brand new players tend to struggle with skill checks, and while it's one thing to be punished for failing one with a generator blowing up in your face, it's quite another to be punished for failure by being kicked from the match entirely.
Struggling is not supposed to be skill-based - a monkey can mash a button - it's just supposed to keep the player engaged and on the edge of their seat, but I don't know if even that's necessary. In my opinion, the solution should be something much more simple - either have the player simply hold a button down, or remove the input altogether and have it be automated like the first hook phase is.
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I actually really like this idea. Nice thought, really hoping it gets noticed.
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It would be rough on survivors if they lost a team-mate because somebody missed a skill check. But then its rough on team mates now if someone cannot hit the x button a million times per second.
The only thing I like about it now is that MOST people only die in struggle because they choose to. Personally I would just lower the speed required to hammer the button, or change it to a casual wiggle.
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I do think the struggling phase needs to be lightened a bit, because tapping a button sometimes i still just die even when im smashing it. I guess it's a small lagspike or something, or maybe im pushing it too fast and it didnt notice one of my key presses.
BUT, i do not think it should be changed to skillchecks. The only thing this would do is make it harder for newer players, and TOO easy for advanced players. Really really good players hit great skill checks very very often.
I think something more interesting could be set up however. Especially something distracting. I think a player who is in his struggling phase should no longer be able to have time to give information to his friends over coms. You are struggling against the entity to stay alive, that should take all of your attention.
Maybe something like random inputs of Up, Down, Left, Right (Or WASD) over and over that they have to input, and if they miss a couple, they die. This way the person struggling has to keep their attention on the buttons rather than panning their camera around and telling everyone else perfect information.
Anyways, as a related note: I suggest anyone on PC change their struggling keybind to something other than spacebar. I use Ctrl and it works pretty well (as long as you dont accidentally hit the Windows key and minimize the game). On most keyboards, the Ctrl key presses and depresses a little more smoothly compared to spacebar, and you will find that you dont actually have to tap the button that fast at all. Just about 2~ times per second.
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Devs please listen to your community feedback! Change it!
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