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Disturbed ward
Why the hell does it have 2 pallets on the same loop in the main building? werent those removed like a year ago?
Comments
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That map, above all others, feels like a slap in the face when playing killer. The main building having multiple safe pallets, strong windows, and being so easy to just run to from anywhere on the map makes me have the big sad. Maybe breakable walls will bless that map in a few locations but I don't know if even that will help much.
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honestly, this whole map needs a full on rework...
like, downstairs has 4 god pallet spawn points and 2 god windows and upstairs has 3 god pallet spawn points and 1 actually mindgameable pallet... on top of the map being extremely large and having multiple other, strong, jungle gyms plus shack...
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Double pallets were removed; but then the devs did a rework of how prop spawns on all maps- hooks, totems, gens, and pallets -are generated for, I believe, the Freddy and Springwood Rework.
So now each map has a set minimum and maximum number of pallets it can have. If it fails to reach the minimum score a loop can receive two pallets.
Because Disturbed Ward spawns a LOT of totally empty tiles around the central building and relies on RNG for the outer edges to have pallet spawns, it usually causes the central building to have like 4+ safe pallets connected to window loops.
Why this happens only the devs can tell you, but I hope this explains how it happens.
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The main building is a nightmare...
4 god pallets in the whole building and 2 god windows
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