Why do people suddenly find Freddy "boring"?
And may I ask exactly where all of you were during the launch of his re-work? Because very few people seemed to be complaining at the time.
But regardless, the general survivor consensus is that Freddy is no longer fun to verse. I, however, see little reason to support this claim. For example;
Stuff that you have to keep track of against Freddy
- Your sleep timer
One of the most important things to keep track of. As long as you're awake Freddy has effectively no power. This makes him completely unique in that his potential is determined by the survivor's decisions.
- Dream snares/pallets
With snares, it's more about trying to get into the Freddy's head and predict where he's going to place them. Since the threat of snares often shuts down a loop, this means that survivors have to plan where they are going during a chase way ahead in advance.
And with pallets it's just another thing to memorize in the map, like pallet locations and loops.
- Freddy's position
Another obvious but still important factor. Since Freddy can teleport and falling asleep means losing the ability to tell how close he his, survivors have to actually use their eyes and tell where he is coming from. This also encourages learning the layout of maps and generator spawns.
So tell me, people who find Freddy boring, how exactly is keeping track of 3x the factors than a normal killer would offer somehow make Freddy brain dead to play?
Because I can certainly tell you that when I play Freddy "just spamming snares and teleports" isn't a viable way to play him.
EDIT: Since this thread was necro'ed for what ever reason I think I should explain my revised my stance on Freddy. Compared to how he was before his rework, I can now absolutely understand why people find him boring. Even if his previous incarnation was weaker his mechanics were utterly like anything dbd has done before or since, which made going against him more interesting than how Freddy is now.
In hindsight, I really wish they just buffed him and not got rid of only the only things that made him unique.
Comments
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He's boring to survivors because they can't be bothered to keep track of all of that, so they're sacrificed more often than not.
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Im not asking for nerfs or anything, I just dont like his play style, he feels too easy.
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The words "boring" & "unfun" are believed to get the devs attention. So just about anything people, usually survivors, don't like gets labeled as such. Whereas killers are more likely to call something unbalanced or OP.
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Its because I am bad and rely on stealth and since he can see me better in dream world, I get caught easily ;_;
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Survivor's can't bully him like other M1 killers.
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I guess some people just find his counterplay to be boring, and chases against him in general. I don't agree with that but I guess that's the biggest problem.
That is to be expected in a game that has so many killers though. No killer will ever please every player.
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Personally I think he's boring to play as and against. Probably the most brainless killer amongst the strong ones in the game, too. Snares is literally just spam them all the time with no strategy - free hit. Fake pallets are just as brainless. Just spam them all around the map and hit them during the fake-pallet drop animation. Boring.
The only fun thing you can do with him is faking the teleport to make survivors run into you or teleporting to a near-by gen during a chase to cut them off but other than that there's nothing exciting about playing him.
Also having only 1 attack is generally boring to me.
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You haven't read the post.
I've already said how spamming snares does not equal a free hit. If you really think so, you clearly haven't played much of Freddy.
You must predict where the survivor is going or where they're planning to go and find the most efficient way to cut them off. Just spamming snares around a loop only gives a good survivor more leeway in where they decide to go next since you've effectively removed your chase potential by getting rid of all of your other snares.
I'll admit that pallets are mostly a "set and forget" type of thing. But you still need to herd survivors into them as Freddy and memorize where they are as survivor. Both of these actions require cognitive thought and are not brainless.
And please stop saying what is or isn't fun without and explanation as to why. It just further waters down the discussion because you don't add anything of substance. What am I supposed to say to "I don't find this fun" when you don't even bother to explain why?
The only thing I'll agree with is that Freddy having 1 attack, (and by that I think you mean no other means of injuring survivors besides M1), is a bit dull.
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I always find it funny that the strong killers are considered 'boring' or 'unfun'. Surely a coincidence, right? >.>
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Can you explain how he is too easy?
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It's because he has the ability to stop the "normal looping," it's the same reason Doctor is unfun or OP now according to survivors. One of the reasons Spirit is OP/Unfun/easy and so on and so on.
The basic survivor accepted formula is 1. See killer coming 2. work on gen until last moment possible 3. get to nearest loop and loop it exactly 3 times then drop pallet 4. run when killer kicks 5. repeat
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I actually find Freddy good to go against because he keeps me on my toes. Unlike a certain killer that I will not name to avoid MORE backlash than usual.
It's not a case of "Oh no. He found me, I'm screwed because there's not the right type of cover" unlike some killers.
I find that I still have to actually work for everything I get in a game. As a survivor AND Freddy.
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I mean, his power feels brainless for the most part
Gen teleport is an extremely efficient tool of map pressure that allows easy travel around the map, yes, it has a cooldown, but by the time you have finished downing a survivor its already back
Snares give you great chase potential and help shorten loops, with almost no drawbacks, I mean, the fact that you can place them at (almost) full speed is ridiculous.
He also has stall already built in into his power, survivors can waste a lot of time waking up.
Lets compare him to other killers
- Clown can only get use of his bottles during a chase, and it requires you to know exactly when to throw your bottles, plus it slows you down a ton.
- Freddy can place it at any loop even before a chase has started, and it slows him down just by a bit.
- Billy and nurse require you to know the tiles on certain maps to move to gens, otherwise they get stuck or stunned
- Freddy just requires you to press one button to move to a gen immedeatly. Ez pressure with a cooldown, plus you can use it to bait.
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Freddy is fine
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I flew over the post and went right to replying to the thread question as I'm posting while searching and loading into matches at this moment so I apologize if my comment(s) make little sense context-wise.
As for not explaining how exactly he's not fun to play (in my opinion) I was referring to exciting gameplay moments. To name a sample: I've been a Bubba main since his release. I rarely ever play any other killer (even at red ranks) and most certainly didn't play Freddy optimally (which wasn't necessary against the potatoes I faced and thus got bored of his gameplay quickly) because I'm a fan of the original Texas Chainsaw Massacre and I enjoy having a legit instadown with no stupid power bar at all times with 100% movement control. Using speed addons sometimes allows me to anti-loop, multi-instadown and mindgame survivors to the point where I'll smash them right through the pallet (as demonstrated in the 2nd clip below) granting me an instadown AND a pallet at the same time.
Samples:
Anti-loop AND multi-instadown:
To explain the aspect "excitement" further:
Right at the start of the first clip I knew it's "either a hook or a (possibly) lost chase" depending on whether I managed to successfully maneuver around the table or not due to Bubba's famous tantrum. That's -in my opinion- exciting gameplay.
As Freddy I would have placed a snare left and right and gotten a hit either way with little to no excitement. And when I found both of them healing at the gate I had to successfully block that Claudette while already "aiming" for the other survivor at the same time otherwise I wouldn't have gotten the double-instadown.
As Freddy it would have been a plain down and one injured survivor running back into the map.
Now that I think about it basically that's why most killers are boring to me. Most of them are -ultimately- boring M1 killers... Even the strongest ones. So basically my opinion isn't really Freddy specific.
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Why do you hide your perks and add-ons?
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Started doing it a while ago for some reason and just continued using blockers to the point where it became a (pointless) habit.
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People were like that when he got reworked but they were a minority. You've surely heard of a "honeymoon" phase right? Once you're over it you start to not feel the same ways, and you start to notice flaws and stuff you really don't like. People liked the new Freddy at first because it was just that: something new to try out. But then people started to notice that this "new" thing is not fun, and is painfully shallow and boring to play as and against because there's nothing interesting about his abilities.
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At the release he was new and interesting, but he became pretty stale. BBQ (or any other long range detection perk) plus PGTW are usually two of his perks. Pallet dropped? Set snares, get a hit. Nothing mechanical skill based.
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Old freddy was more fun even if he sucked. The new one is boring.
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The reason I find him boring is because he’s so easy to play and I feel there is no skill cap involved to do good with him it’s all brung to you on a silver platter, they also all play the same way abusing the no BT because of the lullaby, spamming dream snares around loops etc. Freddy and Doctor are my two most hated killers purely because they’re annoying and unfun to play against.
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Bubba. I knew it!
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You're not wrong. I'll just say that much.
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Aww why do you hide your perks and addons? I was interested in the build you usually run on Bubba boi xD
Always like trying new builds!
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Hes boring because I see him literally every other game.
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Because every Freddy runs the same build and add-ons. The jump ropes are so boring. Holding M1 even longer on a gen isn’t exactly the most thrilling experience.
Snare-lusting on a pallet is the most mindless braindead thing you can possibly do.
Freddy is just a better version of Clown. Both are just two boring killers.
I just don’t like the playstyle of Freddy. Any kind of slowdown (whether it be gen progress or a survivor hinderance) is just mindless and braindead.
And players are going to have varying opinions. You can’t tell someone something isn’t boring because it is completely subjective. I personally don’t mind Spirit but players hate her. It’s just a different opinion.
I’ve never liked playing against a Freddy. Old Freddy or rework, but I’m not asking for nerfs...he’s just personally an unfun killer for me to personally face. Can I not have a different opinion on that?
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A lot of survivors act like they received a Doctor's lobotomy/remothering, and so they don't really care about the clocks or running to them. They're asleep, so what? there is no reason to wake up (sure, swing chains exist, but...). Sure they can be effected by traps, but if they buy enough time, 2/3 gens can get done. If gens actually took time, then they would feel the need to wake up more often.
He's still weaker to meta perks (with the exception of BT), which really doesn't help him in the long run for enjoyment.
That and his teleport takes ages to come back.
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As someone who mained the old Freddy, new Freddy is boring, generic and piss easy to play. Playing against Freddy is also boring or outright annoying if the Freddy is running the "forever" build. Old Freddy had a built in stall mechanic but it took strategy and planning to use effectively. Forever Freddy is just braindead.
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He's boring because:
- PGTW and BBQAC. He just TPs to a gen you've almost finished and kicks it. If your teammates are bad, you've lost. Try popping a gen when ur survivors go down incredibly quickly, only to have the progress you've done be depleted every time, after he TPs to ur gen across the map. Makes you feel like you've done nothing and may as well have AFKed the last 20 seconds.
- You can't loop against Freddy. He places a snare either side and wallah, he gets a free hit UNLESS you camp the pallet. But even then he's a small killer and could possibly mind game it and hence he makes already bad loops... almost unviable. He also makes jungle gyms and the shack unviable with 1 or 2 traps.
- You get into dream state every 60 seconds. I wouldn't call that 'skill' on the Freddy's part.
- BT doesn't work against him unless ur out of dream state. Feels undiserved just because of a timer or because he hits you as he's camping (Goes against the point of the perk).
- His lunge often feels off because he's a small killer.
- His fake pallets do not take skill. Just walk placing them. Sure if ur In a chase as he places them, you know they're fake. But if ur one of the other 3 survivors without LOS and not in SWF you don't know they're fake. Or maybe you kind of know the area, but which pallet is fake? You'll find out the next time ur in a chase. Guess wrong twice and you're dead.
- He gets free gen pressure. He can fake TPing whilst in a chase to waste a few seconds of the survivors time. Survivors must respect or risk getting hit. Skill? Not really.
Pretty much all of these little things combined together make him boring to play against. Also it's not a sudden new hatred. He was hated more when every Freddy brought PGTW, BBQAC, old ruin and his pre nerf slowdown add-ons, thanatophobia.
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What is exactly "fun" in this list? Just because you have many things to keep track of doesn't make him any more enjoyable for me at all. The only fun part of the game is chases and I don't consider getting chased by him fun.
The counterplay of snares is basically drop the pallet early in most cases. So enjoyable right?
Dream pallets are braindead easy to use and luck based (for the most part) when going against. Not enjoyable.
There are also many small things that irritate me like how borrowed time is a wasted perk slot against him and how he can get free gen slowdown without doing anything.
The skill required to play him mostly comes from playing M1 killers in general, nothing specific to freddy.
I never found him enjoyable to go against but after playing against that Old Ruin/PGTW/Thanataphobia + Slowdown addons build so many times, I just despise going against him even though that build doesn't exist anymore. It just made me realize how boring he really was.
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I personally hated the old Freddy, his ability was so annoying. I think this new one is much better and he seems stronger to play as and against. I'm not sure why people dislike him, as I personally prefer going against strong killers.
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His power is nothing original. He can teleport just like Hag, he can place fake pallets just like Doctor and he can slow survivors down with his traps like Clown-Trapper combination.
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He's like the NOED of killers - You can negate his lullaby and snares/pallets (leaving him with just a slow cooldown TP if everyone stays awake), but why bother when you can just launch a nerf campaign?
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I don't like that with fake pallets the only way to tell is if you have small game equipped or just by pulling the pallet and finding out. Small game helps yes, but when you are in late game, asleep, being chased and you run to a spot where there are 2 pallets showing. Small game has gone off before I get up close to isolate one from the other and then I have a cooldown. So I just have to pull it and it is all luck as to whether I survive or take a hit. I don't know if it has changed recently but they don't show up on a map that tracks killer's belongings either?? Hag traps do though, as does the Trapper. I mean I guess I could just run to areas where there are only window vaults he can't tamper with but sometimes you're caught out in the open.
Even though he is a really strong killer there seems to be a lot of people who camp and hardcore tunnel with him too, so that also removes the fun from the game.
I preferred the old Freddyto play as and play against, mostly because I am a big fan of the movies and I loved the moments where you would be healing with him approaching you, hoping for a skill check to wake up and just as he started his lunge you would get one and wake up, stopping his hit. That felt like the movie. Wake up and you're safe.
The slowdown could be irritating but it was easy enough to wake up when you weren't in a chase and it wasn't a passive sleep.
Of course in endgame he was very weak but overall I felt his ability in that version was more like Freddy in the movies.
I used to play him quite a lot but now I do find him a bit boring to play as because it is often way too easy to kill them all.
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because he used to be original and cool and now he is a boring cheap pos
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I just want to say, that the complains about him aren't new, his slowdown addons got nerfed last december after a lot of complains about that specific build.
I'm sorry, but I don't believe that: Yes, people might say that Freddy is op or boring because they don't pay attention to counters but I think the easy stigma on Freddy comes from a different perspective: Freddy has a really high killrate, so he is apparently a strong killer, but he doesn't need a specific skill like Nurse, Hillbilly, Huntress etc. You obviously still need to know how to mindgame and stuff and a general knowlegde how to use snares (but I see dream pallets more frequently, who are just a luck thing), but a lot of people think, that that is quite less knowlegde compared to other Killers.
So I personally don't mind playing against freddy and I don't think that I die more frequently against him than against other killers but I can totally understand the easy thing. To add a personal anecdote: A friend of mine, who is a survivor main, wanted to get the Rang 1 Killer achievement and he did it with forever Freddy. Obviously a single personal experience proves nothing, but I still wonder, if he would have been able to do that as fast with a different killer.
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I don't really find him that boring but probably because a lot of freddy players play the exact same way. Can't really blame them as slowdown and PGTW work well on him but it's not like with Billy where it's common to see everything from someone mostly using their chainsaw to mobility to someone that refuses to M1 unless they have to do it or lose, and everything inbetween.
His snares might also make people feel the same way as with clown. Even people that think clown is weak might dislike that the counterplay is just "drop the pallet earlier" as it could be argued that takes away gameplay or something. It's effective, but not very exciting?
Again, I don't really have much of an issue with Freddy at all. These are just reasons and assumptions I've seen people throw around and even though I disagree I can see where they're coming from.
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Nailed it.
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Freddy is insanely braindead. I played him from time to time at Red Ranks, when I had a Daily. I dont have him leveled, but I got 4Ks and 3Ks with Hatch Escape, by only using Fire Up Tier 1. While I prefer standard M1-Killers (mostly playing Pig), this is too boring for me. I should not win that easily with a Killer with only 1 bad Perk.
When facing Freddy, these are my Major Issues:
Ignoring BT-->This should not be possible. Freddy should not be able to camp without having to fear BT. Waking up before an Unhook does not help because he can simply hit before the Unhook.
Reverse Bloodlusting-->This is something I see many Freddys do. Simply not break the Pallet and spam Snares. You will get the Survivor eventually.
Dream Pallets-->Not much of a problem when you are awake, I think it is kinda neat to need to remember which Pallet was already present while you were awake. However, during a chase you will get to a point where you are in an area where you dont know if any of the Pallets is real and if one is real, which one. Not much effort to get a hit here.
Sleep Mechanic-->I think the sleep mechanic is implemented in the best way possible. Survivors will fall asleep over time or when getting hit, both is fine in my opinion, because otherwise Freddy would not get access to his Power. If it would be only via time, Freddy might have to wait 90 seconds until he can gets to use his Snares/Pallets, if it would be only via a Hit, he would need to hit someone first to have access to his power, which can take a while with a good Looper. But this constant waking up (aka running full Map to get to the Clock) just to be put to sleep after a Hit is simply annoying.
Overall, I think Freddy is the most boring Killer to play as and to play against, he is way too easy and simply braindead.
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I bought this game for old Freddy, and I was looking forward to his rework. He's much better (obviously), but they made him much stronger and easier. Since old Freddy was so weak, it was a fun challenge to do well with his extremely unique playstyle. There were also a lot of different ways to play him and use his power. New Freddy has such a clear, straightforward way of playing him that I don't find him enjoyable anymore.
He's better for the game, but he's no longer the killer I loved playing.
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Because they made Freddy a killer who exells at getting the second hit. Apart from that and his gen teleport he's your standard m1 killer with some fancy mechanics.
Compared to old Freddy he's a lot better, but a bit more standardised which took away some of the fun people used to get from playing Freddy. For example old Freddy was the only one who made good use of furtive chase. Furtive. Chase.
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I don't have an issue with him personally. But I believe it's because almost every Freddy plays exactly the same. They run a Forever Freddy build and tunnel off the hook. At least that's what I usually get with Freddy's. When there seems to be literally one playstyle it gets pretty stale.
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Pallet Freddy is boring because it's either memorizing the whole map pallet distribution or pray that the pallet you're going to is real. Even as killer I find it boring because it removes interaction, you just spam pallets everywhere and wait for survivors to go to the wrong one.
Snares Freddy is fun though.
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I dont think he is boring, unless its forever Freddy, I dislike playing as and against him because dreamworld drops my fps by a decent chunk. That and I swear to nea his lunge animation isn't quite right. It's like Freddy superman punches you with those claws man.
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Kinda hard to say they don't spam cause when I loop them for more than 1 minute, they place a minefield around my hook
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Playing as: very easy. Passive stealth, teleport, deceptive melee range compared to animation, easy anti-loop ability, access to copious slowdown, all combined make it easy to do well with little skill required.
Playing against: short timer before passive sleep debuff, above means most teammates pretty much give up before the game even starts,
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I don’t play red rank so I don’t have first-hand experience, but I’ve read a lot on the forum about how Freddy is by far the most common red rank killer right now.
I suppose that seeing too much of the same killer can be “unfun” and “boring”. However, that’s more an issue of how viable other killers are at red ranks rather than a problem with Freddy.
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He's boring because all the new players don't want to take the time to learn how to counter a Killer with more utility than most.
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Its not new. Since his rework you will find more than enough threads about him being "braindead" to play. And in total, thats right. As survivor you cannot track all pallets down, and there is no chance to know the longer the game goes on. Also his snares are braindead too, just put three, four five at a loop and get safe downs. Rinse and repeat. Oh i forget, just port back to hooks with a gen nearby, for a safe tunneling down. Pretty good job so far.
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Counter argument he isn’t “brain dead.” As far as spamming snares they don’t work if you’re awake, so when you fall asleep either fail a check or head to the alarm, sorry we interrupt holding M1 on the gen.
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