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Red ranks killer question to the Devs: How to counter the actually Genrush Meta ?

PNgamer
PNgamer Member Posts: 1,415

Hello,

topic says all. Any suggestions or opinions ?

Greetings

«1

Comments

  • mouse0270
    mouse0270 Member Posts: 849

    So not a dev and not really a believer in "genrush meta"

    First off time your matches, I believe most people think games should last between 8-12 minutes with you using 2 gens in the first 5 minutes.

    Now to be clear, I have been genrushed before, I just don't think it's meta. The problem is unless you are playing specific killers with high map pressure built into them base kit, if you get a team that wants to genrush you, not much you can do about it.

    If you feel like it's happening often I would suggest certain perks, with the first bring Corrupt, as yes it goes away after two minutes, but that should be time to find and hook 1 to 2 survivors. before losing 0-1 generators. At least in my experience I can generally hook at least 2 people before losing even a single generator. Throw on BBQ, as it will help you find survivors working on gens and get them off of them. Then add a perk like Discordance or Surveillance, as either of these perks will give you information when a generator is being worked on. Lastly, I would either throw on a Chase perk or another slowdown perk. Honestly, the new killers perk that blocks gens after hooking the obsession is great in combination with BBQ.

    I personally avoid perks like bitter murmur and tinker because they basically tell you when a generator is done rarely giving you enough time to stop it from happening

  • mouse0270
    mouse0270 Member Posts: 849

    So looking at the video you are talking about, It takes 3 survivors working together to complete one generator in 34 seconds. Watching the video, I can't tell that anyone had a toolbox and cut in a manner to not show the end card or the lobby, so I can't really confirm that. Going to assume they didn't because you don't lose it anymore.

    Taking that into account, I am going to assume someone ran prove thyself, once again, this type of match happens, its not a matter of if it happens, its a matter of how often it happens? Otz plays a ton of killer games, I bet if I got watch his videos this type of thing happens rarely.

  • GHOSTfaceP3
    GHOSTfaceP3 Member Posts: 1,364

    I did a gen in 20 seconds lol it’s insane how fast gens can go now with the new toolbox’s

  • mouse0270
    mouse0270 Member Posts: 849

    Without knowing how a toolbox impacts a generators completion time, the best I can say is, as a single survivor this is impossible. To my knowledge the only time this could happen is under the following circumstances

    • 3 Survivors working on the same generator with Toolboxes/Prove Thyself
    • 4 Survivors working on the same generator with Toolboxes/Prove Thyself

    I think mathematically it is impossible to do this with two survivors even with Toolboxes and/or Prove Thyself as the base time to complete a generator with two survivors is 45 seconds. Meaning even with Prove Thyself and Toolboxes, I still think is above 20 seconds.

    So one of the following is true:

    • You were working with 3+ survivors with either Toolboxes and/or Prove Thyself which means you were intentionally running a "genrush" build and not much that can be done about that.
    • You improperly counted the time, and it actually took 25+ seconds also assuming you are working with 3+ survivors.

    Please keep in mind that as I don't play survivor and do not know the impact the new toolboxes have an gen speens, there might be a case, in which two survivors running Commodious Toolbox might be able to do a generator at a quicker rate than I am previously unaware of. But excluding toolboxes, its essentially impossible for you to have done the task you proclaimed unless you had at least 2 other survivors.

  • AddictedToMosh
    AddictedToMosh Member Posts: 116

    There's nothing you can do about it. As long as the survivors M1 at the generators, they will win. Ruin was a bend aid fix to a bigger issue, and now we don't even have that. Remember the Depip Squad? Things haven't changed much since then.

    Killers can only win if the survivors make mistakes. Keep that in mind.

  • OmegaXII
    OmegaXII Member Posts: 2,216

    It's easy. If you can't beat them, join them :)

  • Cheeki_Beaky_Bird
    Cheeki_Beaky_Bird Member Posts: 148

    TWO gens in the first FIVE minutes? That's actually a f*cking dream. I'm a purple killer and I've had only a couple games like that in the last weeks. Even if you down and hook your 1st survivor in 40 seconds, and your second survivor 40 seconds later, two gens are done and the 1st survivor is off hook, 80 seconds in >_>

  • Cheeki_Beaky_Bird
    Cheeki_Beaky_Bird Member Posts: 148

    2 survivors, engineer's toolboxes, one Prove, 2 streetwise, charge addons would do this without any Greats at all. When you consider that toolbox repair doubles the skillchecks, and a gen averages 8 skillchecks with 1.6 seconds saved per great, 2 survivors could go sub-20 without BNPs pretty easily.

  • mouse0270
    mouse0270 Member Posts: 849

    If you are in chase with someone, that is 3 people working on gens, say you down that person and hook them. You should be entering chase with someone else soon, which means three people not working on gens. 1 hooked, 1 in chase, and 1 going for the save.

    Either you need to run an information perk such as BBQ or Discordance to find people or you are playing above your skill level.

    In your defense, this could be a combination of your playstyle, region, time you are playing, and BHVR's broken emblem system.

  • mouse0270
    mouse0270 Member Posts: 849
    edited March 2020

    I admitted in my post that it is most likely possible with toolboxes, but as I am unaware of what a toolbox does since they were changed I can not comment on the impact they have.

    Guess what if you notice a bunch of toolboxes you can do this very simple thing called "Lobby Dodging"...

  • Cheeki_Beaky_Bird
    Cheeki_Beaky_Bird Member Posts: 148

    Okay, let us assume that the literal second the trial starts, 3 survivors start working on gens (2 stacked up, 1 solo) and you enter a chase.

    40 seconds later, you've downed and hooked the survivor (note that this is a huge stretch, 2 hits = 5 seconds of cooldown, pallet stuns are 2 seconds each, and the straight line distance advantage between 100% and 115% speed takes 13.33 seconds to recover from after a 2 second loss, not even accounting for how you need to go around the pallet), plus pickup and hook animations, and any time the survivor burns by not starting the chase in lunging distance, and actually making use of windows).

    One gen is now nearly done, and another is halfway done. Let's assume that you instantaneously arrive a few meters away from the halfway done generator. This chase also takes 40 seconds. (again, being ludicrously generous, this would be a stupidly fast chase, and assumes that the survivor is literally doing worse than just running away in a straight line with 1 pallet stun).

    A few seconds into the chase, the nearly done generator pops, and the survivor you already chased is unhooked. That survivor will have time to self care before you've hooked the survivor you're currently chasing, and the remaining 2 survivors will have time to complete the halfway-done generator.

    We've now arrived, 80 seconds into the game, assuming the survivors are near complete potatoes in chase, didn't bring toolboxes, prove thyself, medkits, or any perks at all except one Self Care, and that the killer can teleport through time and space to their next chase the moment they've hooked a survivor. 2 generators are done, 3 survivors are healthy, one has been hooked once, and one survivor has just been put on hook the first time.

  • Reborn2020
    Reborn2020 Member Posts: 1,138

    Use your brain

  • inferjus
    inferjus Member Posts: 479

    What you could call a genrush is ignoring side objectives like totems, chests, hooked survivors or healing and focusing on repairing a gen without a break.

  • mouse0270
    mouse0270 Member Posts: 849

    Yes, that can happen, however from my nearly 1.6k hours, that is not the normal from match to match. I am generally between ranks 1-6 when playing killer. Most of this time with killer such as Huntress, Piggy, Spirit, Ghostface and Oni. I've only played Deathslinger since its release.

    My average kills per game is 2-3 kills per game. The only slow down perk I even run is Corrupt and that is only on Huntress and Ghostface.

    I am not saying the type of matches you are describing do not happen, I am simply saying they are not the match you are getting every game and if they tried to do something about these rare match's it would seriously make the normal matches almost impossible for a killer to not 4k every game.

    Now, as I said before, if you are getting these type of matches every single game then we should look at other factors such as your playstyle, region you are in, the time you are playing, or BHVR's emblem system.

    The last one BHVR is attempting to resolve with there MMR system. But Speaking from a NA player who plays between the hours of 6pm to 10pm EST, with a rank between 1 to 6, all I can say is that those are not the type of matches I see, they are outliers not common place.

  • MamaEagle
    MamaEagle Member Posts: 115

    That's a fair point, but it's things like this that need clarification. See, he was gen rushed but it was by 2 survivors that were close together with (a?) toolbox(es?) and they both spawned on that generator (or at least close to it) from the start of the game. Not to mention these people were all at a high rank and could have been SWF. Not everyone is a red tier rank (even though everyone likes to pretend they are.) Not to mention Clown isn't the best at finishing a hunt as much as I see it. I see him more of a generator pressure type of character that is meant to find a gen in the works and kick it to reduce the progress, then hunting the survivor as quickly as he can.


    You learn many things from who you play as you go along and playing both sides benefits your knowledge on both sides. It aids you to understand further why and how things are done at the level they are that you previously didn't understand. As a Nurse main myself I hardly have time to kick gens... I have to instead apply massive amounts of pressure to the survivors by finding and downing them as fast as I can so the survivors have no choice but to become altruistic and save one another or die one by one.

  • AkiTheKitten
    AkiTheKitten Member Posts: 670

    Do what I do.

    Doctor:

    -Pop

    -Trilling Tremors

    -BBQ (points yo)

    -Overcharge

    *The #########-em gens build

  • SL33PY
    SL33PY Member Posts: 71
    edited March 2020

    suvivor mains are biased and delusional. You can’t pressure every gen at the same time and if you chase anyone the gens will get done super fast. if you just patrol gens they will still get done, there’s obviously a problem with gen times. It’s ridiculous that 2-3 gens finish after one chase unless the survivor your chasing is terrible and can’t do basic simple easy loops I play both sides and I’m not that great at survivor but even I can loop killers for 2-3 gens sometimes more off one chase. killer is 100 times harder And more frustrating to play. I’m not even being biased but that’s my opinion

  • PNgamer
    PNgamer Member Posts: 1,415

    that has nothing to do with suggestion or feedback ... pls

  • Respectfulnancymain
    Respectfulnancymain Member Posts: 1,816
    edited March 2020

    Not every survivor is a tryhard most are noobs even at red ranks most survivors don't even know how to loop properly. I play wayy more killer then survivor and its honestly easier then solo survivor. Idk if its like a console thing cause im on xbox and im not having any issue with "gen rushing" at rank 1. And no need to insult people lets be civil

  • PureHostility
    PureHostility Member Posts: 708
    edited March 2020

    Gen rushing is indeed a thing, but it is not as common as people may think, yet not as rare as others nay sayers may believe.

    Let me just say, that gen rushing is all about focusing the gens as much as possible with the least down time between repairs and spreading On different gens, it is easily achievable in SWF due to comms.

    You leave a gen only if killer happens to get close enough to threaten you or you are the one selected (closest) to unhook when the hooked survivor is close to reaching another stage or killer is occupied, another is in a chase and you are very close to the hook.


    With that simple playstyle, NO KILLER IN THE GAME is capable of sacrificing more than 2 survivors per game if they are lucky, in most cases it will be 1 sacrifice per game.

    Games played like this by 4 survivors can end in less than 4 minutes, including opening gates.

    Golden rule to dbd: Altruism kills.

    Try harding by genrushing can mean also leaving someone behind.

  • Reborn2020
    Reborn2020 Member Posts: 1,138

    Use some strategy. Create your build around that strategy.

  • IamB4tm4n88
    IamB4tm4n88 Member Posts: 58

    It really depends on what killer you use. Im a rank 5 killer and realized theres like maybe 4 killers that can really apply gen pressure. 1. Wraith, going invisible and your speed while cloaked can pressure really well. 2. Hag and alot arent going to believe me but a well placed trap and a little good fortune can make the hag a good killer for gen pressure. 3. Stealth killers are good too such as mikey or ghostface and maybe pig or doctor depending on your build. After you choose a killer build can also help alot. Killers like Freddy and Plague I cant speak for because I dont have them or any of the the newer characters. Also Ruin Lvl 3 still really good if you can apply gen pressure

  • Arbmos1998
    Arbmos1998 Member Posts: 200

    Devs are probably not the best people to ask for this sort of question as for the most part majority of them sit in the Yellow to Green area. If anything i'd say PM content creators through Twitter that are always Red Ranks every season, such as TrU3Ta1ent. He is also very responsive on Twitter.

  • Schmierbach
    Schmierbach Member Posts: 468

    Commit to gens you want to keep. Only a Billy can realisticly guard all of the gens and even then you would need to let some go.

    Push survivors where you want them to go, not where they want to go.

  • xEa
    xEa Member Posts: 4,105
    1. Use perks that slow down the game: Corrupt and Pop are really really good
    2. Dont chase a survivor for 2 long. If you dont get anything within 15-20 seconds of a chase, leave the chase and think about what you did wrong.
    3. Dont chase at infinites, rather pressure gens
  • KnotEnthusiast
    KnotEnthusiast Member Posts: 464

    Certain maps you will just lose. That's just part of the game at this point, unfortunately, due to poor map design on the part of the devs. But tactics you can use:

    Slowdown perks like Pop and Corrupt, and Ruin on certain killers that can get players off of gens like Billy and Oni

    3 gen strats are more necessary now than ever. Play certain gens in a cluster, drop chase if they go too far outside of the area that the gens are in.

    The biggest one that no one has mentioned: Slugging. Slugging is the most powerful tool for game delay a killer has right now, imo. If you see a second survivor right after you've downed the first, chase the second. This reduces the available survivors on gens from 3 to 1, as you'll be in the chase with the one you saw, and someone has to leave a gen to go pick up a slug. If you're down in the game, picking up survivors when another is in easy chaseable range is losing momentum.

  • M4ST3RM1ND
    M4ST3RM1ND Member Posts: 33

    Killer objective is killing survivors. Then don't cry if you get camped or tunneled.

  • SurviveByDaylight
    SurviveByDaylight Member Posts: 720

    Why would anyone want to stare at a progress bar longer? Please stop complaining about getting gen rushed. I’ve had games where I’ve been ran on by a killer just as fast. Killers have Moris. Your complaints about gen speed are growing old. How about they take away Mori’s? How is it fair to come in and reap 30K BP while you kick someone out the game in less than minutes?

  • SurviveByDaylight
    SurviveByDaylight Member Posts: 720

    Certain maps survivors will just lose because they cram 8 generators into a small area with a fast killer 🤷‍♂️

  • VikingWilson
    VikingWilson Member Posts: 789
  • VikingWilson
    VikingWilson Member Posts: 789

    You're joking, right? I play NA around those times and those are the matches I often get. Get in a short chase, break a pallet, a gen is done. Get a hit, down a survivor, another gen is done. They pop like crazy seemingly no matter what I do.

    Can I have your MMR, please?

  • mouse0270
    mouse0270 Member Posts: 849

    As I don't feel like arguing over a mute point... refer to the comment you responded to. To be honest, I doubt you get those type of games "often" more than likely, you just remember them more easily because the human brain is better at remembering and recalling negative experiences than positive ones.

    But hey, maybe BHVR hates you and has you one the 4 man SWF queue only...

  • OtakuBurrito
    OtakuBurrito Member Posts: 512

    Genrushing isn’t real as it’s the only requirement survivors have to complete to leave. A survivor can not interact with a killer all game and still pip up and get out. If you want to interact with survivors better patrol gens and learn how to force set ups.

  • KnotEnthusiast
    KnotEnthusiast Member Posts: 464

    There's only one map that's as easy as a win for killer as Ormond, Cowshed and Haddonfield are for survivors, and that's Azarov's.


    Mostly agree, though I do think genrushing is a thing, but it's not what people whine about. IMO, genrushing is sitting on gens to get them done as fast as humanly possible, even if it means screwing your teammates. Someone who pops a gen when you have 2 people slugged and you're chasing the third is genrushing to me.

  • ClickyClicky
    ClickyClicky Member Posts: 3,536

    The game has literally never been easier for killer. At some point people just need to get good.

  • PNgamer
    PNgamer Member Posts: 1,415

    Devs hate killers and they ignoring exp players and opinions + looking away in red ranks. All what i see is rushing gen games and if you play fair the emblem system punish you too with a depip. Theres no chance to play a normal game right now and thats why dbd sucks atm

  • SurviveByDaylight
    SurviveByDaylight Member Posts: 720

    They don’t pop like crazy. Use thanat, dying light, ruin... Pop... killers have tons of informational perks. Stop complaining about gen speed. Killers can kill faster. Especially with ebony, one hit downs, iridescent hatchets combined with infantry belts, list goes on and on about my complaints for killers cutting chases too short! Cutting my playtime short! When is this game going to be fun for survivors? Just another example of someone being Inconsiderate RIGHT here.

  • SurviveByDaylight
    SurviveByDaylight Member Posts: 720

    They don’t hate killers, you guys have so much at your disposal you’re clearly not using them right. You’re not using the right builds. Hell, you don’t even need them if you have a headset and some common sense. I’ve played killers without perks against red and purple rank survivors and I get at least 3 every time. I main plague too and she never fails me still 😃 Quit complaining. As for playing Survivor I have a long list of complaints about killer abilities 🙂 shall I continue?

  • PNgamer
    PNgamer Member Posts: 1,415
    edited April 2020

    thana is to weak dying light too, ruin is crap and before you can use pop... 3 gens done. You talking about red and purple add ons ? are you know how much they cost ? ....fact is: you can´t play a normal game on red ranks atm and don´t tell me youre a plaque main and kill every time 3 people...so pls dont lie to me. Hey rush the gens as fast you can then rush the hook with BT for your save points. If the killer tunnel use DS easy free escape DH too... the devs looking away and ignoring exp players. All they do is for new players on rank 20 and it sucks !

  • xenofon13
    xenofon13 Member Posts: 1,241

    When i read gen rush meta and gen repair times every single day from whiny killers.

    DON'T MIND ME!



  • PNgamer
    PNgamer Member Posts: 1,415

    When i read nerf noed its to op every single day from whiny survivors.

    DON´T MIND ME!

  • SurviveByDaylight
    SurviveByDaylight Member Posts: 720

    It’s unfair to make gens take longer than they already are now because NOBODY wants to stare at a Repair progress Bar for an hour while they wait to be your 4K every game. You know? It’s not fair to the individual to be the one that gets crapped on by an ebony Mori at the start of a match and leaves with less than 5K bloodpoints. I queued up for this match too you know? Yet they hand killers one hit downs (the iridescent head hatchets are the most bs), excessive melee lunge attacks, exposed, fast walking speeds. No thanat is not weak 😂 it’s used on almost every rank 1/2 killer I go against. It helps if you put it on killers like legion. Dying light is good too! Depends what you’re going for but if you can keep them busy healing and rescuing your golden. I’m telling you quit complaining about gen speed. Because that’s literally all they can do. They have one way of escaping. Every survival video game I’ve played zombies, Friday 13th, there have always been multiple ways of escaping. For some reason, this game gives you one realistic way of escaping with a second option of going through a hatch that’s not even available unless you do all your objectives first or the killer has already wiped out the team. How is that fair for the last one alive to be yours for the keeping when it’s not his fault his team got slaughtered? Everyone deserves a chance no matter what situation they’re in. That’s what makes a game fun for those trying to escape. You people still complain about gen speed even though they hit toolboxes into the ground is just astonishing. That Ruin perk is a crutch. There are a lot of Killers that are OP at cutting down on chase time lol you don’t need a perk to help you win. That’s just bad on your part.

  • SurviveByDaylight
    SurviveByDaylight Member Posts: 720
    edited April 2020

    I think people don’t realize how good infectious fright is 😊 one of my favorites.

    but no, gen speed should be fast, killers can kill fast. Hell I’ve played matches where a killer practically spawns into a chase already! How is that fair for survivors? How is that fair to the guy that just spawned in hoping to explore and get a feel for where the loops and pallets are?

  • crixus006
    crixus006 Member Posts: 383

    You lose your time, Devs just think of new survivors not killers, they that there aren't genrush this is not exist..

  • SurviveByDaylight
    SurviveByDaylight Member Posts: 720

    Plague is so much fun 😂 yeah I’ll say every now and then 2/4. But for the most part 3/4-4/4 is typical. I got Astro A50s and a 4K TV. You’re not hiding anywhere I don’t already know about 😂 you’re not being one with the tree over there I see you! Lmao