Where are the mindgames?
So I think in the last few month I aknowledged a serious lack of mindgames in my games.
Red rank games seem to be like this atm:
Gens Over frens --> finish the gen that you are sitting on even if it cost some one elses second phase.
Commit to a gen until the end --> People abuse the bugged grab to finish a gen even if the killer stood right next to them.
No healing --> You are rescued from the hook? Not heal at all and do a gen where you have a locker next to you so you have your 60 seconds of invincibillity.
Adrenaline --> So thiss playstyle of not healing and all makes the gens go fly. Adrenaline is the last piece of fast games. Its always nice ^when you see everyone become healthy at once and if someones on the hook and gets resqued it still gets the health state after unhooking.
BT --> If someone gets unhooked the second you turned arround the unhooked person will often follow you because of DS Unbreakable BT combo. This just wastes you time, but if you dont slug them you will get a person with 60 second DS hopping on a gen.
Chases being short --> Thats the thing I wonder about, sure there are some people who know how to run tiles. Its impossible to win against a team of them because they will also do the gens really fast but also run you for a longer time.
But Most survivors dont last 20 seconds in a chase. You really need nothing but doing gens to win atm. Perks win the game for you.
Im sorry, but If I dont miss one hit in a trial and they still escape because gens flew away and meta perks blocked many of my movements... is this fair?
There are not mindgames at pallets anymore, i get the hit with ease because they are potatoes... but they still do gens.
I feel like survivor has no skill involved anymore. Its too easy.
I only play survivor for the archives and I got rank 1 with ease. But im not a good survivor by any means, I just did the gens and unhooked people. No escape needed to pip.
Comments
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Same exactly threard like 1000+ on this forum. ResidentSleeper
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maybe there are so many threads like that because its a problem?
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Pipping as survivor is really easy, that's the problem.
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Survivor mains will never agree, and they'll fight till the death swearing killers are still OP and have the power role. It's really sad what's become of this game. Ever since the spine chill re-work, you can't even jump scare people anymore and stealth killers got there ability ruined.
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Wasn't Tier 1 Myers the only killer negatively effected by the undetectable change? I think all other stealth killers got a huge bonus from it (esp versus OoO users)
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Yep, afaik only Myers had a tradeoff, every other killer got a net gain. I do wish Myers would have stayed the way he was, since the only positive aspect is, that you dont have to run Monitor and Abuse for tier 1, but its still worth a perk slot since undetectable only affects T1 and T2 benefits greatly from M&A, but now can be detected by Spinechill no matter what.
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Because some survivors may not interact with a killer at all . Because killer dont need to interact with all survivors to win. Can you easily pip when you re that survivor that interact with killer most of the times. I dont think so.
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Spine chills... Is what I said. It effects GF,pig,myers,and I believe wraith too, but I'm not for sure. And killers w small TR that run monitor...
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I'm aware you said "Spine Chill rework" but that didnt make any sense to me. The only change to Spine Chill I can think of came in patch version 2.6.2 which standardized the range of all tiers to 36 meters. I assumed you referred to the "Undetectable" interaction with it in patch 3.3.0 which affected jumpscare Myers? If not then I have no idea what "rework" you're referring to. Can you elaborate?
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It wouldn't activate if a T1 myers or stealtg GF was looking at them. Now it does, which kinda ruins there stealth ability to sneak up on them.
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