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Can somebody explain why a killer would choose Bitter Murmur over Rancor?
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Because Bitter Murmur has a longer aura reading that shows all Survivors; you just said it yourself.
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ZombieGenesis said:
I honestly don't know. Rancor is superior save for, like you said, a few seconds of viewing and the fact that the obsession sees you too. It would be different if you lost the aura reading ability once the obsession was killed, I'm shocked that's not part of the perk actually.
Orion said:Because Bitter Murmur has a longer aura reading that shows all Survivors; you just said it yourself.
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Rancor only tells you where they are not where they're going.1
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Mc_Harty said:Rancor only tells you where they are not where they're going.0
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The way I see it, Bitter Murmur stands to Rancor as Iron Grasp stands to Agitation.
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White_Owl said:
The way I see it, Bitter Murmur stands to Rancor as Iron Grasp stands to Agitation.
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@brokedownpalace said:
Like the devs just reworked this perk and then a month and a half later are releasing a perk that does almost the exact same thing MINUS a few seconds of aura reading PLUS a one hit down PLUS the ability to mori a survivor.I prefer a 10 second aura reading it gives you time to close the distance. Combined with noed and bbq and chili is a good way to slug and track survivors at the end. Also with rancor you can just run in the opposite direction after 3 seconds to trick the killer. Also half the time I find myself doing something when its active breaking a pallet, hooking etc.
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@brokedownpalace said:
I just don't see that as a good enough reason to justify Bitter Murmur's existence. I think they should give it a unique additional effect. (Rancor also shows the killer all survivors btw)Well, some people might consider that not having the obsession see you is worth the trade-off.
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Bitter Murmur -> You see AURAS of surivovors within the radius of finished gen for 5 seconds and then when doors are open you see all of survivors for 10 seconds
Rancor -> You see Locations of all survivors. Obsession sees you. You can kill the obsession.
That is the diffrence. Now just take what you like more
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I quite like the new Bitter Murmur on Nurse and Billy
I use it as a replacement for BBQ & Chili
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N/aPost edited by brokedownpalace on0
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Rancor would be a lot easier to avoid than Bitter Murmur. You only get the location for Rancor and obsession can see you so it would be a lot harder to use as a way of tracking survivors. BM gives you full auras making it a lot harder to hide from the killer.
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thesuicidefox said:
Rancor would be a lot easier to avoid than Bitter Murmur. You only get the location for Rancor and obsession can see you so it would be a lot harder to use as a way of tracking survivors. BM gives you full auras making it a lot harder to hide from the killer.
Assuming one person hooked, nobody dead:
With Bitter Murmur, I can see that one of the two people who just finished that generator is running toward the generator to my right, while the other is running toward the hook. None of them can see what I'm doing unless I'm in front of them, so those two survivors get no SWF warning.
With Rancor, I can see that two people were at the generator that was just completed and one person is on the other side of the map. I don't know which direction they were running, I don't even know what they were doing. Is the person on the other side of the map doing a gen? Cleansing a totem? Hiding in a locker? No idea. In any case, the obsession sees which person I choose to go after and tells their friends.
Let's say we're down to the last gen and 2 people are dead, nobody currently hooked:
With Bitter Murmer, I see that one person is running from that gen toward an exit gate while the other person is at the other exit gate already opening it. I get real-time updates for ten seconds, so I see when the first person reaches the exit gate and starts opening it.
With Rancor, I see that one person was at the gen that was just completed and the other is at an exit gate. If one of them is the obsession, they see which person I decide to go after, and tell their friends.0 -
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@brokedownpalace said:
White_Owl said:
The way I see it, Bitter Murmur stands to Rancor as Iron Grasp stands to Agitation.
But those two help with the same thing in different ways and complement each other well. Would Bitter Murmur and Rancor stack?No, Rancor trumps over Bitter Murmur.
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Bitter Murmur is less powerful (no instant down and kill) than Rancor.
Rancor is an appropriate double edged sword as all Obsession perks should be. It shows the aura’s for less time, and shows the obsession your Aura. With the instant down and Kill. However you run some rather large risk with it :
1. You basically let your Obsession run around scot free for the whole match.
2. Less time reading Auras.
3. SWF on comms will get a free OoO effect when Gens are done to whomever is the Obsession.
Seems like a trade off. You’re giving your Obsession quite a bit of freedom and power over you (knowing your location) in the exchange for that wonderful little finale you’re waiting for. Not to mention, that might not even happen.
As a side note : Just a bad feeling... I have a bad thought in the back of my skull... A thought I’d rather NOT entertain but... The developers may put the kibosh on the Decisive Strike nerf with this new toy Killers are getting... saying if you hate the perk so much, fine. It goes to the Obsession only they get the free “one off”... everyone else who’s not the Obsession gets the “stun in place” effect.0 -
@SovererignKing
"You basically let your Obsession run around scot free for the whole match."
You don't have to. You can play it that way, sure. Or your can kill the obsession whenever you get the chance. It's not as satisfying, but it doesn't seem like you lose the aura reading if the obsession dies before the end game. The way I see it is this perk greatly increases your chance of getting a kill once the gens are powered, but if you have the opportunity to kill the obsession before then, you should take it.
As for your concern, I would be surprised if that turned out to be the case. I don't really understand why they can't just make it a perk where you wiggle out faster. It would be helpful in avoiding the basement and if you are downed near the exit it could force the killer to put you on a hook closer to the exit rather than risk trying to get you further.
And then they should just get rid of obsession survivor perks entirely and have the system be random.1 -
brokedownpalace said:@SovererignKing
"You basically let your Obsession run around scot free for the whole match."
You don't have to. You can play it that way, sure. Or your can kill the obsession whenever you get the chance. It's not as satisfying, but it doesn't seem like you lose the aura reading if the obsession dies before the end game. The way I see it is this perk greatly increases your chance of getting a kill once the gens are powered, but if you have the opportunity to kill the obsession before then, you should take it.
As for your concern, I would be surprised if that turned out to be the case. I don't really understand why they can't just make it a perk where you wiggle out faster. It would be helpful in avoiding the basement and if you are downed near the exit it could force the killer to put you on a hook closer to the exit rather than risk trying to get you further.
And then they should just get rid of obsession survivor perks entirely and have the system be random.
At least with Rancor, it doesn’t mean the Obsession gets a total free pass anymore if they are too costly to give chase during the match... Seems like more of a “band-aid” fix to Killers complaints about Decisive Strike.
Sure, it’s slightly satisfying to off the pesky little imp running DS... however letting him run around because he’s a pro-Looper 3000 is still a high price to pay... and extra pair of hands working on Gens is more detrimental than anything... There were countless matches I’ve lost simply because DS Looper goes full Gen Jockey, because I refuse to chase him after his usual bout of “weak knees syndrome” showed me exactly how “scared” he was.
Im not trying to get petty revenge on a singular Survivor at the end of a match... as... gratifying as it feels... I’m here to win the match as a whole.
Only reason I have my concern is that the developers or Survivor players may use Rancor as justification for changing things that way... or worse... keeping it as is now.
The whole Obsession mechanics were great on paper, but throw the whole game out of balance by putting too much power in a singular Survivor’s hands. The developers have been struggling ever since to balance the power they have to fit into the 4v1 scenario.1 -
It depends on what amount of information you want to have and/or give your enemy
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The difference is that rancor gives you far less information. The reveal doesn't do pretty much nothing since you have no idea which direction survivors took and also you don't know which survivor went where.
With bitter murmur you know who is who since you can tell by their silhouette and get to them far faster and more precisely that you could ever with rancor. If obsession plays it smart they will evade you after powering gens and you won't be able to find them unless you have bitter murmur.
So yeah they are like agi and IG since they benefit each other.
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Bitter Murmur lets you see Auras. So you can track far better with it as you can directly see where Survivors are going.
Rancor just gives away their location, like Madness. So you see where they are in that moment but have absolutely no idea which direction they are heading from there.
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I would love if an aura reading perk would have 10 seconds of aura followed by 10 seconds no aura followed by another 10 seconds aura reading.0