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Any changes to animations for killers soon?
xP3nnyWize
Member Posts: 282
List of animations that could polished or look nice and satisfying <3 :D
- Revert the pallet breaking animations to the old ones back around when Michael and Hag were released. Around 1.5. Example so you know what it used to look like. https://www.reddit.com/r/deadbydaylight/comments/86ih8h/bring_back_the_old_pallet_breaking_animation/
- Turning on the exit gates or hitting them looks too silly.
- Maybe even hooking could look more cool and scary when hooking that survivor. Miss the blood squirting on your screen when hooking them.
- Animations for closing hatches looks nice for most killers.
- Would be cool to add hook marks on survivors knowing they have been hooked and its a scar/wound.
- Maybe even dismemberment for moris????? That would be awesome!
- Overall just want the killer to look dangerous and terrifying. Hope a Dev can read this and see if they can do anything or think about it <3 :)
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Comments
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Dismemberment for moris won't happen, it's been explained many times that adding dismemberment to this game would get it banned in numerous countries.
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- Other than where the leg is, I see no difference.
- Yes. Please devs, make the Killers actually grab the handle.
- Sure.
- Just wish they had more of what Spirit does, and less stomping on the hatch.
- Could be cool, but probably too hard to set up.
- Like indiee said, not going to happen. The best we can do is Hag ripping out guts, Clown cutting off finger and Oni ripping out tongue. Would love Demi to eat the Survivor's head, but it just can't happen.
- I don't know about you, but that is exactly what Oni is to me. Seriously, he's a literal 7-foot tall, demonic samurai, fully clad in armor with a massive iron club specially designed to break your bones. If that's not terrifying, I don't know what is.
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I just want a better vault animation for the spirit, the basic one doesn't suit her at all.
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Oh I know Oni is terrifying at least. Forgot one thing also grabs is one too grabbing looks funny sometimes.
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