We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

The Battle Pass

The battle pass is very hard to level up. I’ve been playing mostly every day for as long as I can since it was released. I’ve only made it to tier 34 so far. I think changes need to be made. The battle pass really is too hard and the challenges are ridiculous. If you are going to make some of them that hard, you need to increase the amount of rift fragments received for completing them. Not to mention it can some times take hours to find a game especially on ps4. This plus the many factors such as how good your team is, how the killer plays, and etc will determine if you are even able to complete that challenge after you’ve waited an hour to find a game. At this point I think a refund is necessary because there’s no way an ordinary person who can’t play all the time will be able to finish the battle pass. I highly recommend you guys increase it or give refunds because this is horrible.

Comments

  • Prex91
    Prex91 Member Posts: 764

    Agree. To much grind for fragments, expert challenges may be selectable more then one at time. Sometimes problems with matchmakings of 30 minutes. They have to balance it for the next rift, or they will lose clients.

  • Fibijean
    Fibijean Member Posts: 8,342
    edited December 2019

    I'm sorry you're having a hard time with it - although that sounds more like a matchmaking/queue time problem than an Archives problem. Unfortunately, that's something the devs can only do so much to fix, and messing with the Archives certainly isn't the answer since such a change would affect everyone and not everyone is having the same problems that you are.

    I assume from what you're saying that you already bought the pass. It sounds harsh, I know, but I'm telling you now you're not going to get a refund just because you regret your purchase. The Rift is distinct from battlepass systems in most other games in that the premium track doesn't contain any kind of xp or progress boosters, so there is no disadvantage whatsoever to buying the pass further down the line instead of straight away. If you weren't going to be happy unless you completed the whole track, that would have been the smart financial decision - wait to see if you could complete the whole track before investing money in it.

    You still have 20-ish days left of the Rift. You'll probably get to at least tier 40 and maybe tier 50 in that time if you continue at your current rate. That will get you more than half of the cosmetic rewards (so over $100 worth), all the putrid serum for the Halloween cosmetics, and most of the auric cells you originally invested back. Even if you don't get to finish the pass, that's still a pretty good deal for $10.

  • Milo
    Milo Member Posts: 7,383

    While i can agree that refund is a nono, they should make a "last stretch" kind of thing. Give some tiers for completing some challenges outside of tomes.

    Because i do play the game pretty regurarly and almost finished all 3 levels yet im only tier 40.

    So unless im counting it wrong there's no way i'll be able to reach tier 70 unless i only play dbd daily for 3+ hours atleast.

  • Prex91
    Prex91 Member Posts: 764

    I'm at level 53. I play every day from the release (cant play only a couple of day) at least 2-3 hours minimum per day (sometimes more then 5), and finish all the 3 tome. I love this game, even with it's issues (matchmaking sometimes also doesnt help), but I think this is too much grind, and devs invite you to pay if you cant/want grind so much. 10 matches minimum for a level is too much.

  • Fibijean
    Fibijean Member Posts: 8,342
    edited December 2019

    They did warn us when they changed the Level III challenges that a consequence of making them easier would be that we would have to grind additional games beyond the challenges to complete the Rift.

    If the challenges they made aren't enough, then they could just as easily add more, or add another level to the Tome. If they find that the number was inadequate this time, I expect adding more challenges is exactly what they will do for the next one.

  • Sushi_x2099
    Sushi_x2099 Member Posts: 39

    most of the challenges isnt easy since most killer mains block messages and dont care about what u wanna do

  • Fibijean
    Fibijean Member Posts: 8,342

    You don't need to farm with the killer to complete the challenges - some of them can be a bit challenging if you go at it alone, but most are pretty simple if you just work together with the other survivors.

  • Milo
    Milo Member Posts: 7,383

    The question is: how many games they thought would be ideal to just play the game to get it to max

  • RalfBehalf
    RalfBehalf Member Posts: 14

    THIS! I bought almost every battlepass from my favorite game list and managed to complete them all while doing some casual gameplay (2-3 hours per-day) BUT DBD is anono, it would take you MUCH MUCH games to complete it

    I bought the pass right after it releases, played it, complete the tome, and nowhere near completion and currently at 35, they really need to do something about this but if not i'm just gonna forget about the battle pass dosen't even exist...

  • Awkward_Fiend
    Awkward_Fiend Member Posts: 687
    edited March 2020

    If you complete all the challenges, that gives you about 30 levels left to complete through raw gameplay. Assuming that you get 1 shard every 1.5 games, that should be around 450 games, or 6.4 games a day, every day. So 450 games AND all challenges is a pretty hefty grind.

  • Youko
    Youko Member Posts: 187

    They were hit with overwhelmingly negative feedback the 1st battle pass they did. They don't care. They want you to pay money for the chance to earn items. Then, when you don't succeed, they want you to either pay more to finish it or buy the cosmetic so many months down the road when they release to everyone.

    It's exploitative on purpose to extract the most money they can from you. It especially preys on those with mental health issues, like addiction and OCD. If you want a really good read, google Exploitation and Loot Boxes or Exploitation and Gatcha cell phone games. Don't quote my exact numbers here, but it's something like 6% of the entire player base of a game spends more money on in-game loot than the remaining 94% COMBINED.

    It's a practice that has been made illegal and classified as gambling in certain countries.

  • Fibijean
    Fibijean Member Posts: 8,342
    edited March 2020

    The difference between the Rift and the examples you're talking about is that it's not randomised. The ethical problem with loot boxes and gacha games is that you don't know what it is you're paying for. They exploit the idea that if the player beats the odds, they might get something really great out of it - so the player keeps funnelling money into it, hoping to get lucky and obtain the awesome thing they actually want.

    There's a big difference between that and a system like the Rift which not only allows you to preview every item so you know exactly what it is you're buying, but also allows you to wait until the last minute when you know how much you'll be getting before making the purchase, without putting you at any kind of disadvantage. That's not gambling, it's a normal transaction. It's about as exploitative as a clearance sale at a retail store.

  • Youko
    Youko Member Posts: 187

    I disagree Fibijean. While the randomized element is mostly absent, this is only a shade off of the psychology of the gatcha games. While those rewards are completely random, the end goal is the same for people who are compromised in those areas: the desire to obtain all of an item. While there is clear progression in the battle pass, the item is not unlocked at the player's discretion. You give the example of buying clothes on clearance? This would be like being forced to buy 1 item on every rack that precedes the item you actually want. And only if you have enough time and/or money after you get those unwanted items can you think of getting the thing you want. While this is not random in the traditional sense, it is random in relation to that which you want to obtain as you did not choose its order.

    Secondly, the amount of time it takes severely outweighs what the item is worth. Here we run into that of the Sunk Cost Fallacy, which is especially exploitative of those suffering addiction, and is most likely the basis of the World Health Organization's decision classify over consumption of video games as a mental disorder. Once you start investing time working towards the items you want, you may struggle to stop. All people are suspect to some degree Sunk Cost Fallacy, but those who struggle with addiction may not be able to quit an action until completing the task they invested so much in (completing the Rift). You can find many examples on the forums of the amount of time required to grind these items. Two to three hours a day, 7 days a week seems to be the case. This is absolutely excessive. But if that weren't bad enough, that person who struggles with addiction then has the option to overcome that fear of "missing out" by opening up their wallets. This often means spending money they don't have, because a person suffering from addiction will be lucky to only have one. All of this is an open industry secret. Companies consult the experts in order to extract profits.

    A fair system is: I want item A, I pay x amount of money for item A.

    A less fair, but still equitable system: I want item A, I earn x amount of in-game currency for item A.

    For a Battle Pass: An item of low rarity is earned for completing a low skill task. An item of high rarity is earned for completing a high skill task. The task for the given rewards is chosen, not part of a sequence.

    Problem is, that's not as profitable.