Buff Ideas for Weak/Decent Perks | Autodidact, Stake out, mindbreaker etc.
HEY, THIS IS THE SECOND PART OF MY SUGGESTIONS FOR BUFF PERKS, IF YOU HAVE NOT SEEN THE FIRST PART WITH NO MITHER, SECOND WIND, CAMARADERIE ETC, THEN CHECK IT OUT:
https://forum.deadbydaylight.com/en/discussion/140114/12-buff-ideas-for-weak-decent-survivors-perks-from-lucky-break-to-no-mither#latest
AUTODIDACT
YOU START THE TRIAL WITH A -25% PROGRESSION PENALTY FOR SKILL CHECKS TO HEAL SURVIVORS
*NEW* WHILE USING THE AUTODIDACT, THE CHANCE OF APPEARING SKILL CHECKS IS INCREASED BY 50%
FOR EVERY SUCCESSFUL SKILL CHECK COMPLETED WHILE HEALING A SURVIVOR, YOU RECEIVE A TOKEN FOR A MAXIMUM OF 2/3/4 TOKENS
EACH TOKEN GRANTS YOU A +20% BONUS PROGRESSION FOR A SUCCESSFUL SKILL CHECK WHILE HEALING SURVIVORS
GREAT SKILL CHECKS CANNOT BE PERFORMED WHILE USING AUTODIDACT
This perk is very weak now because to just get the perk to do something, you have to try very hard and still in many cases you don’t have time to activate this perk for the game, or there’s no effect from it, my buff is increases the chances of appearing skill checks and the perk will activate easier and the Perk will at least do something in the game and maybe the perk will be above average after this buff
TECHNICIAN *UPDATED*
*NEW* IF YOU REPAIR THE GENERATOR, THE SOUNDS OF REPAIRING OF THIS GENERATOR ARE REDUCED BY 60%
*NEW* WHEN A SKILL CHECK APPEARS WHILE YOU ARE REPAIRING THE GENERATOR, THE ARROW OF SKILL CHECK MOVES SLIGHTLY SLOWER AND TRIGGERED SKILL CHECKS SUCCESSFUL ZONES ARE INCREASED BY 15%
ON A FAILED REPAIR SKILL CHECK THERE IS A 30/40/50% CHANCE THAT THE GENERATOR EXPLOSION WILL BE PREVENTED
Now the perk has become more powerful and useful, especially for beginners, it will be easier for them to success skill checks and they will more easily understand its system
STAKE OUT
FOR EACH 15/15/15 SECONDS YOU ARE STANDING WITHIN THE KILLER'S TERROR RADIUS AND ARE NOT IN A CHASE, YOU GAIN A TOKEN UP TO A MAXIMUM OF 2/3/4 TOKENS
WHEN STAKE OUT HAS AT LEAST 1 TOKEN, GOOD SKILL CHECKS ARE CONSIDERED GREAT SKILL CHECKS AND CONSUME 1 TOKEN
*NEW* IF YOU SIT BEHIND THE WALL FOR 4 SECONDS AND NOT MOVE, THE KILLER’S AURA IS REVEALED TO YOU AT A DISTANCE OF 8(OR 12?) METERS (YOU CAN SAY THAT YOU LISTEN TO THE KILLER’S FOOTSTEPS)
*NEW* YOU STOP SEEING THE AURA AS SOON AS YOU MOVE
This buff will have a very positive effect on the Perk and it is will be very useful. Now the meaning of the Perk is more similar to its name and its icon. The ability to read an aura makes this perk very interesting, especially it will go well with some other stealth perks and if devs add this sentence to this perk, a lot more people will use it because this ability is unique and very interesting
WE'RE GONNA LIVE FOREVER *UPDATED*
EACH TIME YOU PERFORM A SAFE HOOK RESCUE/TAKE A PROTECTION HIT FOR A SURVIVOR/HEAL ANOTHER SURVIVOR, GAIN A STACK-ABLE 25% BONUS TO ALL BLOODPOINT GAINS UP TO A MAXIMUM OF 50/75/100%
*NEW* IF YOU UNHOOKED another survivor, YOU SEE THE KILLER'S AURA FOR 4 SECONDS
I have a question about this perk: why does the analogue of this perk - BBQ have in addition to the bonus, the ability to see the aura of survivors, but does david's perk have no such ability? it is very unfair and I suggest giving this perk such a buff, it’s also much easier for a killer with an analogue to fulfill the perk conditions, and for survivors it is much more difficult, so the proposed buff is quite fair, especially with the new condition, which is also not always performed
DISTORTION *UPDATED*
YOU START THE TRIAL WITH 3 TOKENs
WHEN YOUR AURA WOULD BE SHOWN TO THE KILLER, THE PERK ACTIVATES, you hear a sound notification AND A TOKEN IS CONSUMED
*NEW* FOR EACH 2(3?) protection hits YOU ARE GIVEN 1 TOKEN UP TO A MAXIMUM OF 3 TOKENs
FOR THE NEXT 6/8/10 SECONDS WHILE THE PERK IS ACTIVATED, YOUR AURA AND SCRATCH MARKS WILL NOT BE SHOWN TO THE KILLER
DISTORTION DOES NOT ACTIVATE WHEN YOU ARE IN THE DYING STATE OR AFFECTED BY TRAPS
Now the perk can be used many times per match and it will become more useful due to this
SURGE
PUTTING A SURVIVOR INTO THE DYING STATE CAUSES ALL WORKING GENERATORS WITHIN A RADIUS OF 32 METERS TO INSTANTLY EXPLODE AND REGRESS
SURGE APPLIES AN IMMEDIATE REGRESSION PENALTY OF 6/8/10%
The problem of the perk is its inappropriate condition and cooldown. Many complain that the condition is very severe for such a perk and they are right, the perk doesn't need this condition because it only spoils it on many killers who down survivors with an additional attack. more people complain about its cooldown and I also agree with them, this perk absolutely DOES NOT need a cooldown, if the perk does not have a cooldown it will be much more useful both in theory and in practice. So, dear devs, if you remove this condition and the cooldown then the Perk would be amazing
MINDBREAKER
*NEW* WHILE REPAIRING GENERATORS SURVIVORS ARE AFFLICTED BY THE EXHAUSTED AND EXPOSED STATUS EFFECTS
*NEW* EXPOSED STATUS EFFECT DISAPPEARS AS SOON AS THE SURVIVOR FINISHES INTERACTING WITH THE GENERATOR
ANY EXISTING EXHAUSTION STATUS EFFECT TIMERS ARE PAUSED WHILE THE SURVIVOR IS REPAIRING A GENERATOR
AFTER ENDING THE REPAIR ACTION, THE SURVIVOR IS AFFLICTED BY THE EXHAUSTED STATUS EFFECT FOR 10/12/14 SECONDS
Mindbreaker is the weakest demogorgon perk and actually one of the weakest perks in the game, so I decided to give this perk such a buff. The weakness of this perk nowadays is the effect’s too short time and a strange condition, the condition kills the perk’s potential and the duration of the exhaustion effect of just 3 seconds is ridiculous, but my buff makes this perk at least decent because instead of 3 seconds there are as many as 14 and this is quite enough, as with my version, survivors will have to risk repairing each generator, since the vulnerability is superimposed upon repair
THANKS TO THOSE WHO READ ALL THIS, I TRIED SO HARD AND I HOPE FOR YOUR SUPPORT, IF YOU DO NOT AGREE WITH MY SUGGESTIONS, WRITE IT IN THE COMMENTS AND WE WILL DISCUSS IT!
Comments
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Mm...wglf usually doesnt require near theceffort bbq does..plus all survivors benefitting with no limits..? Seems a tad too much
Mind breaker while cool will likely never be as the devs would likely not like it
Technician will make gens even faster when used so I'm not a fan of the idea there either
Distortion would just plain be broken
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Honestly, I can agree with you about wglf and distortion, I made them too strong and I'll think about how to balance it, about techican I wouldn’t say that because of these buffs the generators will be repaired faster, rather they will be repaired more quietly and I'll think about it too
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