Skillchecks should be cancelled if they appear right before survivor stops healing or repairing gen

inferjus
inferjus Member Posts: 479
edited March 2020 in Feedback and Suggestions

It's unfair that skillcheck can appear just before you stop doing gen to silently leave gen or your medkit runs out of charges and you didn't even have a chance to see skillcheck. How is survivor supposed to react to skillcheck that appears for 0.1 second? In situations like these skillcheck should be cancelled or apppear even after action was cancelled.

Post edited by inferjus on

Comments

  • 6yXJI0
    6yXJI0 Member Posts: 632

    I agree.

  • BattleCast
    BattleCast Member Posts: 705

    Yup. Nothing else to be said.

  • Sunbreaker7
    Sunbreaker7 Member Posts: 651

    I agree. This has bugged me so many times, and quite many times it has actually resulted in my death that could have been avoided, had the game given me a fair chance.

  • KingFrost
    KingFrost Member Posts: 3,014

    Disagree. Yeah, it sucks that you missed a skillcheck, but you were about to leave the generator, which should carry SOME tiny risk. Survivors get to be silent enough as it is. Let's not take away the tiniest of risks from survivors in a game where they've already got so much going for them. If you're THAT worried about it, maybe don't stay on generators so long when inside the killer's terror radius?

  • PrettyFaceKate
    PrettyFaceKate Member Posts: 1,776

    It should work like an overcharge skillcheck, where even if you leave you still have to complete the skillcheck.

  • inferjus
    inferjus Member Posts: 479

    So because game is overall badly balanced my problem shouldn't be looked into? And what when I am healing but I cancel healing or medkit runs out of charges at the same moment skillcheck appears? I notify killer about my location only because game decided to s*rew me over. That's not fair.

  • Kees_T
    Kees_T Member Posts: 811

    To be honest, sometimes when you leave an action and you can hear the skillchecks but then you stop doing the action (healing, repairing, etc..), it doesn't give the skillcheck, but sometimes it does, guess they need to tone up the tolerance time.

  • Onyx_Blue
    Onyx_Blue Member Posts: 1,060

    This is a bug in the game, it's been there for possibly almost 2 years now. I remember playing when you could get off/finish an interaction as the skill-check ding happens and nothing would happen. Now you can stop an interaction and the ding happens after you've already stopped the interaction only for it to then cause a noise notification for the killer; even though it's impossible to do anything about it, since it isn't even bad timing, the game just trolls with it's bugs. It really does need to be patched, but hey-ho