Can we force Survivor to heal?
Part of the gen rush problem , Right when someone come to unhook the guy , they don't heal eachother , they rush the gens while injured and then they heal . Can we force the survivors to heal before repairing ? Again i don't see any logic that a survivor can repair while being injured.
Comments
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He is pretty much exposed when doing so. High risk, high reward. I wouldn't want this as solution to gen rush, it steals a lot of gamestyle options
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Removing viable counter play won't solve anything. If anything, you're just nerfing survivors with no compensation and essentially make Resilience useless. We need to come up with viable and fair solutions, aka solutions that don't involve nerfing one side into oblivion or buffing one side past the heights of mount olympus, like the balancing team has been doing for the longest time.
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Unfortunately all you can do is use perks, add-ons, strategies, or killers to make it as uncomfortable as possible to not heal and or hard to heal. Try Thana, sloppy, and nurses with like 👻 Face the Thana makes them want to heal the sloppy + Thana makes it hard to heal Thana makes gens go slower and you can make your heartbeat disappear look for nurses and one shot them
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High risk my arse. When you have resilience for 9% bonus speed in almost every action just because you are injured, spinechill so you know when the killer comes, DH/SB so you don't go down, iron will - you are completely silent.
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List the same when being healthy. Except the Resilience bonus to vaulting, an even bigger problem, which applies after you land your first hit. Don't you think so?
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Yeah, but being injured with resiliance it's huge. You can just 99 yourself and do gens with someone with PT. The gens will fly.
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Then this is not what OP is talking about. Then you take 15,5 seconds to heal.
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Your name is Trollthem, and trolling them you are.. not me. The injured state is a quintessential part of this game. Don't foresee it ever being something you're forced out of.
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Why is there no logic? Did they lose both arms when they get injured? Also where is the difference in reapiring first and heals afterwards to healing first and repairing afterwards? In both scenarios they get both actions done. So nothing affexts the killer in any way.
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Agree but I think a 50% repair speed penalty would be good while you are injured would suffice.
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Hide near hooks with insidious and down injured survivors is my suggestion. If your issues stem from SWF, then you're trying to solve a much bigger problem that doesn't necessarily have to do with healing.
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Ok let me hit you with a big Axe then i'll force you to repair something , lets see if you can repair as fast if you were healthy .
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Let me propose something about this : If the survivor is injured the QTE can either Shake or the QTE will be smaller or (the best idea for me) The survivor injured cannot perform any Excellent skill check .
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