Should the deathsinger have a penalty after an amount of missed shots?
It can really annoying to go against a deathsinger who will continually miss his shots and then finally get you after like the tenth shot fired. Seeing how if the huntress misses 5 hatchets base she needs to go to the locker to acquire more hatchets. My question should the deathsinger have a jamming penalty for being irresponsible with his shot placements? Ether way I find the deathsinger to be fun to play and exciting/annoying to play against depending on ping.
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Well, the punishement of the deathslinger missing a shot is the short cooldown afterwards, and then having to reload. Missing a shot means the survivor can make alot of distance and against a 110% killer that makes a big difference.
Huntress however has very little punishment if she misses as her cooldown is short, and she doesn't need to reload right away.
If the deathslinger is missing, that should be its own punishment, if he takes 6 shots to finally land one of them, then hes already lost alot of time
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Ive played with him in KYF and i noticed there wasn't that much time lost from missed shots i still maintained effect chase and downed my friend after missing 6 shots before the other part of the group finished a the gen. Keep in mind the group i was with could hit greats all day and run loops great. I ended up getting 2 sacrifices. The problem ive come across is that alot of deathsingers will actually slug and its actually annoying thats why ive brought this up.
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If he needs like 10 shots to finally hit you then he already lost quite a lot of his time anyway.There is no extra punishment needed.
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The problem is that after all those misses he slugs the whole team thats what happens in like 70% of all games against him. Like i said i love playing with and against him i feel like it's really annoying getting hit after ten plus times just to be sluged tell death lol
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But that's more the fault of your team then.Deathslinger doesn't have snowball potential unless he has enough tokens on Save the best for last and even then it would be your teams fault for being grouped up so much for whatever reason.
Also i highly recommend Unbreakable and DS.It's a really strong Combo.
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He does.
It's called "Reload"
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You're talking about something that isn't even unique to Deathslinger at this point, now you're just griping about slugging.
Here you go, and in-depth guide to countering slugging. No need to thank me, it's just the kind of person I am.
Things to do if you are slugged.
- Use unbreakable, problem solved. Otherwise proceed to step 2.
- Make sure you hold M1 to recover, like seriously, do your teammates a solid you lazy, lazy potato. Assuming you do this, a teammate can literally run over, touch you for about a second, and get you up.
- Crawl to a pallet if available, this way if a killer is camping you as a slug, he now risks getting a pallet dropped on him if picked up and someone is close by.
- Wait to be picked up, heal, and resume generator rushing.
Things to do if your teammate is slugged:
- Get off the generator you toxic generator rushing potato and go help your people.
- If you are the first to arrive, and the killer is camping the slug, draw them into a chase, this will give another teammate time to get up the slug.
- If you are the second to arrive, and the killer is being lead away from the slug, once they are sufficient distance away, get the slug up, and then go off to heal.
- Resume generator rushing.
"But Kwikwitted, what if the killer is camping the slug and won't leave them even to chase?"
Well my fine potato, that's even better for the survivors. It take 4 MINUTES for someone to bleed out on the ground, if a killer is dumb enough to just stand over a slug waiting for them to bleed out you should have ample time to complete all generators, heal up any injuries, and bum rush the slug, pick them up, and body block for them all the way to the exit.
You're welcome.
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Lets use some numbers, and these are all at base (assuming no addons that effect them)
It takes 2.75 seconds to reload after a shot, and theres a 1.5 second cooldown after missing a shot. So lets assume 4 shots until one lands, thats 17 seconds alone where the deathslinger is slowed and can't do anything due to cooldowns/reloads
If a shot lands, you still have to reel them in, which takes time, and land a hit which isn't always guarenteed. All this, whilst also being 110% means he also needs time to reach and chase survivors, meaning that if the deathslinger is missing his shot, the chase takes incredibly long.
5 shots, thats 13.75 seconds purely of reloading. Yes a huntress needs to walk to a locker to reload, thats the price of a stronger attack, and even then, using the numbers, there isn't much difference between there overall reloads.
Against a team that don't mess around and actively attempt gens? There doesn't need to be added punishment for the deathslinger missing
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Look some of you are being to serous about this i said ether way im fine with it. Relax guys no need to break out stop watches and frame counters.
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He literally has to have a cool down before he can do anything again and then he has to reload what more of a punishment do you want.
The console or the PC of the killer to explode if they miss more than 5 shots
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Absolutely not! The penalty for missing a bunch of shots is missing a bunch of shots! Players that are struggling with Deathslinger don't need to be further penalized for no reason.
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Why do I even read threads like theses.......
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When you didn't realize it was Sh!t post lol
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Bruh.
Why.
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For fun while I was drunk awile ago lol 😆
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It's been 7 minutes since you updated this year old thread.
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It's has been a year since I last got on the forums got a life you know lol.. thought I'd se were things went...
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They didn't go anywhere.
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