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The Rift ---- Payment Pass

Hello, I have an idea about "The Rift" and it is the following, in all the games that have this "Payment Pass" they have a bonus in points to upload the same "Payment Pass" which in this case is "The Rift" , in games like Fortnite, Apex Legends... You get a point multiplier and an extra bonus of XP, that being said my proposal is that since you pay money, specifically €10 in my country to get the "Pay Pass" , it would be great to get 1.5 or 2.0 points of additional blood points, since for example I did not buy the pass because it does not attract my attention, it does not seem good investment to pay for having skins and some doll on the decoration hook, which is what you always do, put skins that from my point of view are bought by streamers because they have money and someone who likes that skin specifically, if no, no one buys them and that is what happens with the "Payment Pass" , almost nobody buys it because people don't want to pay for skins, the people want something else more... I also know that "The crack" lasts 60 days if I remember correctly and 60 days with 1.5 or 2.0 points of additional blood points would be a long time, so I propose something else, and that is that multiplier of 1.5 or 2.0 points you get at the end of "The Rift", that is, at level 70 so people play more to the game and buy more "Pay passes" because people want that advantage of having additional blood points and you As a developer you want money! I await an answer on this topic, thanks for the attention.

PD: sorry for my bad english but im not english.

Comments

  • HexBananaBread
    HexBananaBread Member Posts: 25

    If they gave you more bloodpoints for having the rift pass then it would be pay to win so they would never do it

  • Luyda21
    Luyda21 Member Posts: 6
    edited March 2020

    Pay to win??? ahahahaha.... Win more Blood Points is pay to win... so put killers OP that you cant get it with the "money of the game" the only way to get it is paying, this is not pay to win?? LoL. Also all the time that they put in a envent x2 in blood points its pay to win too... Sorry to tell you but your proposal doesn't make sense...


  • BeHasU
    BeHasU Member Posts: 830
    edited March 2020

    I would say x1.5 (maybe a bit too much tho) the xp intake for rift progress or/and shards gain, not bloodpoints. Bloodpoints are our currency, we kinda have to keep them equal for everybody. Yeah, you still have to buy dlc's to get the licensed killers, but that's not bhvr's fault, they have to make us pay for the licensed ones when the originals can be bought with shards, still, you can buy their perks from the shrine, still they aren't always that good.

    Christ, you have to pay for the pass ONCE, because everytime you complete it you will gain all of your aurelic cells back so you can buy the next rift and so on, what else do you need from this? You pay 10$ for a lot of skins, charms, weapons that are permanent and you still get all your aurelic cells from the pack you bought, back, being able to buy the pass everytime without investing any buck again, getting rewards forever if you complete it.

  • Fibijean
    Fibijean Member Posts: 8,342

    I would be violently opposed to this.

    One of my favourite things about the Rift Pass is that it doesn't contain XP boosters, meaning that there is no advantage to buying it at the start as opposed to the end. It allows you to progress as far as you like along the free track, and make an informed decision as to whether you want to buy the premium pass if and when you decide it's worth it based on your progress so far, without being at any kind of disadvantage. XP boosters are a scummy marketing tactic designed to force players into making impulsive, ill-informed financial choices for fear of missing out, and I could not be more happy that they're not in DBD.

    As for the bloodpoint boosters, I wouldn't want that in the game either because, as @HexBananaBread (great name btw, banana bread is ace) said, that would make it pay-to-win, because it confers a mechanical advantage, that of having more and better perks and add-ons in less time, that players would not have if they had not paid real money for it. It's unfair and exploitative of new players, who good sense would dictate are in the worst position to spend money on the game because they haven't yet decided whether they want to invest in it long term, and for whom the grind is biggest and therefore most tempting to spend money to speed it up.

  • Luyda21
    Luyda21 Member Posts: 6

    Having more perks and more addons in less time is pay to win ?? Hahaha, what is the use of having those perks and those addons if you do not know how to loop a killer and you last in the chase 15 seconds like all the survivors do, they only repair gens = gen rushers...

  • Fibijean
    Fibijean Member Posts: 8,342

    Yes. If you pay real money to have more perks and add-ons, thus obtaining an advantage over other players, that is the definition of pay-to-win. The term doesn't mean that you can't win without paying, it means that paying gives you a mechanical advantage over other players, which it indisputably does in this case. If you don't believe me, feel free to look it up for yourself.

  • Deadeye
    Deadeye Member Posts: 3,627

    Not very nice to laugh at people who disagree with you.

    And quite brave to claim "almost nobody buys it because people don't want to pay for skins". I'd guess that only YOU don't like cosmetics. As more than half of their DLC content can be bought with shards for no money, and they are definitely not working for free, I would be wondering how they finance their developers over 3 years when noone buys skins. I'm also pretty sure that the vastly higher amount of characters in my games have non-default cosmetics.

  • Luyda21
    Luyda21 Member Posts: 6

    What use is that "advantage" as you say if people do not know how to use it?

  • Fibijean
    Fibijean Member Posts: 8,342

    I'm confused. Are you saying some people don't know how to use a debit card? It's not like it takes skill to buy things - that's part of why pay-to-win systems are so looked-down-upon in the first place.

  • Luyda21
    Luyda21 Member Posts: 6

    I don't laugh at them, I laugh at what some say...

    It's not that I don't like skins, it's that they seem like a .... for me...

    They finance his Devs with DLCs. That they could remove fewer skins and fix more bugs in the game...

    This discussion is not worth it anymore, most of you are Devs and you all agree...

  • Fibijean
    Fibijean Member Posts: 8,342

    Not a single person in this thread is a developer. But yes, if you are going to post your ideas on a public forum, you should be prepared for people to disagree with you. If no one disagrees, it's not really much of a discussion.

  • Nanglaur
    Nanglaur Member Posts: 124

    The "best killers" are not pay to win, you can literally get them with Shards. Nurse - Hillbilly - Huntress - Spirit are super solid. The reason they cant put the other killers with shards is because of the companys behind them, they need to get the money back in exchange for they characters being used on the game. And the events are not pay 2 win because u dont pay them, they are literally free events.

    I dont know what you are talking about but you dont know about what pay 2 win means. You are asking for a chance to pay money to get progress (saying that's not pay to win) and then when you are called about that you say that bloodpoints event are pay to win (????)

  • Deadeye
    Deadeye Member Posts: 3,627

    I have no problem with why you don't like cosmetics. I just think it is wrong that "noone buys it" because you see plenty of them used in the game.

    I agree that they should target more bugs. But I didn't buy the last DLC, I took shards to unlock the killer. So no money for that DLC from me. I would like to see numbers, but taking into account that only every three months there is a DLC compared to the number of cosmetics coming out more frequently, I would guess that the main income of this game is cosmetics.

    And I don't get your last line. Which devs? Who agrees? In this thread everyone disagreed on increasing bloodpoints for the premium pass.

  • SrxErick4
    SrxErick4 Member Posts: 28

    Para que más gente lo compre y los que ya lo compraron se enganchen más con el pase de pago de la grieta deberían poner más de 1000 células auricas(10$) unas 1250(2.5$) de beneficio a partir del nivel 70 para hacerlo más difícil. Esto hará que la gente se concentre más en el juego ya que no solo tiene un beneficio de apariencia sino un BENEFICIO ECONÓMICO para el juego, y ahorrando ese pequeño extra del pase y del siguiente puedes comprarte un personaje o ese cosmético anhelado que costaba dinero real.

  • JeffIsKind
    JeffIsKind Member Posts: 7

    Um are you okay you sound mad, do you need a therapist?