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Boil Over is useless

Using it never results in a save. It's always well it almost saved me or it was almost useful. Needs a buff or a rework because it's especially useless if the killer has iron grasp due to the perks just nearly cancelling out and wiggling off a killer is only possible when survivors body block and the killer doesn't have iron grasp or if the killer is really far from a hook. The small 2% you get to wiggle free might as well not be there because you will almost never save yourself using this perk you're better off with just about anything else.
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Comments

  • Iceman
    Iceman Member Posts: 1,457
    @Ramxenoc445
    Perks are not meant to be useful all the time lol. 
    I had boil over works for me in Myers house, cold wind farm and springwood location. 


  • Ihatelife
    Ihatelife Member Posts: 5,069

    I agree, it's useless

  • Plippy
    Plippy Member Posts: 187

    With the upcoming DS nerf I think it's gonna start looking plenty tasty for some builds.

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  • xmenfanatic
    xmenfanatic Member Posts: 816

    I do wish it had a slightly stronger effect. Maybe make aura range be 10/15/200 meters, and increase speed of struggle by 2/4/6%. with that change, the Iron Grasp perk will have its struggle effects halved at each tier but still provide a bonus to the killer.

  • Salty_Pearl
    Salty_Pearl Member Posts: 1,367

    @xmenfanatic said:
    I do wish it had a slightly stronger effect. Maybe make aura range be 10/15/200 meters, and increase speed of struggle by 2/4/6%. with that change, the Iron Grasp perk will have its struggle effects halved at each tier but still provide a bonus to the killer.

    200?! (kidding I know you meant 20) But 2/4/6 feels too low, maybe make it 6/8/10?

  • Usui
    Usui Member Posts: 531

    They don't even need iron grasp. There's hooks upon hooks within 5 meters of each other. It's for sure one of the most useless perks definitely the worst Kate perk.

  • Volfawott
    Volfawott Member Posts: 3,893

    It shouldn't always let you wiggle free but it does need a buff. The should make it so that struggling speed is increased by 5,10,15% and slightly increase the range of the aura cancelling

    No If you're going to increase the wiggle speed then you have to remove the aura cancelling
  • Salty_Pearl
    Salty_Pearl Member Posts: 1,367

    @Aari_Piggy66 said:
    Salty_Pearl said:

    It shouldn't always let you wiggle free but it does need a buff. The should make it so that struggling speed is increased by 5,10,15% and slightly increase the range of the aura cancelling

    No If you're going to increase the wiggle speed then you have to remove the aura cancelling

    Why? It's not that hard to see hooks, they mainly spawn in the certain locations so you can tell where they are.

  • Volfawott
    Volfawott Member Posts: 3,893
    edited September 2018

    @Aari_Piggy66 said:
    Salty_Pearl said:

    It shouldn't always let you wiggle free but it does need a buff. The should make it so that struggling speed is increased by 5,10,15% and slightly increase the range of the aura cancelling

    No If you're going to increase the wiggle speed then you have to remove the aura cancelling

    Why? It's not that hard to see hooks, they mainly spawn in the certain locations so you can tell where they are.

    Because you have three effect that the killer has to deal with. Wiggle speed, Wiggle effect and aura blocking.
    With all of these taking affects at once it make getting out of the killer's grasp easy most of the time you wouldn't even need a body block.

    You're not meant to get off the killer shoulder 95% of the time. That 5% is spilt up between interference from other survivors, decisive strike and poor positioning.

    In short boil over can already be a pain as it is just with the wiggle effect alone now if you add extra wiggle speed and increased aura blocking your practically make it way too easy.

     You're making things like iron grasp a must bring perk and in the current stage of things Killers practically already have to bring ruin to make sure you don't get ven rushed I don't want to have to also constantly bring iron grasp so I can actually get hooks
    Post edited by Volfawott on
  • Global
    Global Member Posts: 770

    Yea it does need a buff kates perks werent to good

  • CrtKazz
    CrtKazz Member Posts: 214
    I use this perk often and actually love it. Does it work all the time? No but it’s very hilarious to see killers struggle and panic at times. Also like someone mentioned it’s like a adrenaline to where it’s a clutch perk more than anything. If any buff were to be given to it, allow Open Handed to affect the hook auras on the killer or buff aura blocker in general. That’s the most useful part of the perk.
  • yeet
    yeet Member Posts: 1,832
    Any survivor complaint, valid or not.

    "bUT wHaT aBOuT KiLlErS?"
    More like not every perk has to be DS.
  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    You'll just bring back the Iron Grasp meta and everybody will complain about Iron Grasp

  • xmenfanatic
    xmenfanatic Member Posts: 816
    edited September 2018

    @FrenziedRoach said:
    You'll just bring back the Iron Grasp meta and everybody will complain about Iron Grasp.

    Honestly, I feel like most killers I go against use it all the time already. Maybe just my dumb luck, and not as common as it appears.

    Also yes, I meant 20 meters, not 200 :p

    I do see how if they boosted it, the perk would become more popular. But I also think that decisive strike, self care, and sprint burst should be weakened considerably, and a few other perks should get boosts. It’ll add more variety to survivor builds for sure.

    Edit: and honestly I don’t think there is an issue with making survivor perks that directly combat a specific killer perk. So long as when both are equipped, the killer still gets a bonus to his abilities, while cancelling out special abilities for the survivor

  • Runiver
    Runiver Member Posts: 2,095

    Half of the perks are rather useless.

  • Condorloco_26
    Condorloco_26 Member Posts: 1,714

    @Ramxenoc445 said:
    Using it never results in a save. It's always well it almost saved me or it was almost useful. Needs a buff or a rework because it's especially useless if the killer has iron grasp due to the perks just nearly cancelling out and wiggling off a killer is only possible when survivors body block and the killer doesn't have iron grasp or if the killer is really far from a hook. The small 2% you get to wiggle free might as well not be there because you will almost never save yourself using this perk you're better off with just about anything else.

    As a killer main I can tell you it does work when you are carrying people and need to walk through narrow spaces or doors in some maps, and also when you have to walk long distances. It works even better when coupled with teammates bodyblocking.

    Iron Grasp kinda counters it, but Agitation is a much better perk and makes IG obsolete, so most killers will prefer Agitation. I have dropped several survivors with Boil Over in my games (or they wiggled out, should I say)

  • Ramxenoc445
    Ramxenoc445 Member Posts: 1,358

    @Ramxenoc445 said:
    Using it never results in a save. It's always well it almost saved me or it was almost useful. Needs a buff or a rework because it's especially useless if the killer has iron grasp due to the perks just nearly cancelling out and wiggling off a killer is only possible when survivors body block and the killer doesn't have iron grasp or if the killer is really far from a hook. The small 2% you get to wiggle free might as well not be there because you will almost never save yourself using this perk you're better off with just about anything else.

    As a killer main I can tell you it does work when you are carrying people and need to walk through narrow spaces or doors in some maps, and also when you have to walk long distances. It works even better when coupled with teammates bodyblocking.

    Iron Grasp kinda counters it, but Agitation is a much better perk and makes IG obsolete, so most killers will prefer Agitation. I have dropped several survivors with Boil Over in my games (or they wiggled out, should I say)

    I appreciate the constructive comment some didn't give that at all. I think I just have bad luck on when I try to use it but I overall just won't ever use it again. There's better perks that do much more than just a potential save.
  • Ramxenoc445
    Ramxenoc445 Member Posts: 1,358
    Iceman said:
    @Ramxenoc445
    Perks are not meant to be useful all the time lol. 
    I had boil over works for me in Myers house, cold wind farm and springwood location. 


    Also a good comment. If I ever try it again it'll be when I have a map offering for one of those.

  • Condorloco_26
    Condorloco_26 Member Posts: 1,714

    @Ramxenoc445 said:

    I appreciate the constructive comment some didn't give that at all. I think I just have bad luck on when I try to use it but I overall just won't ever use it again. There's better perks that do much more than just a potential save.

    That's the idea of posting, I'm glad you will consider my opinion. Yes there are better perks depending on the build you're aiming for. Just in case, I've seen that Boil Over works the best in Lery's. It makes killers bump into everything and waste a lot of time. Haddonfield would come second IMO.

  • chemical_reject
    chemical_reject Member Posts: 940
    Yea I try not to think I'm gonna wiggle off cuz most of the time it's like u said, an "almost". But it is funny to wiggle in with Boil Over in the spring wood school.
  • chefdave12118
    chefdave12118 Member Posts: 193
    It's affected me a few times as killer . Smacking in to trees, getting stuck behind a wall and if there is any kind if body block it's very useful. Useful enough to have in a slot? That's debatable .
  • Someissues
    Someissues Member Posts: 1,604

    It needs a slight buff in wiggling speed, EG increase wiggle speed by 3/4/5% wiggle speed

  • HellDescent
    HellDescent Member Posts: 4,883

    @Ramxenoc445 said:
    Using it never results in a save. It's always well it almost saved me or it was almost useful. Needs a buff or a rework because it's especially useless if the killer has iron grasp due to the perks just nearly cancelling out and wiggling off a killer is only possible when survivors body block and the killer doesn't have iron grasp or if the killer is really far from a hook. The small 2% you get to wiggle free might as well not be there because you will almost never save yourself using this perk you're better off with just about anything else.

    @Ramxenoc445 said:
    Using it never results in a save. It's always well it almost saved me or it was almost useful. Needs a buff or a rework because it's especially useless if the killer has iron grasp due to the perks just nearly cancelling out and wiggling off a killer is only possible when survivors body block and the killer doesn't have iron grasp or if the killer is really far from a hook. The small 2% you get to wiggle free might as well not be there because you will almost never save yourself using this perk you're better off with just about anything else.

    Are expecting to wiggle out every time??

  • Dwight_Confusion
    Dwight_Confusion Member Posts: 1,650

    All they have to do to this perk is simply make hook auras not show at 16/18/20 meters.

    Easy.

    That extra little bit would make the perk viable.

  • yeet
    yeet Member Posts: 1,832
    Justicar said:

    @Someissues said:
    It needs a slight buff in wiggling speed, EG increase wiggle speed by 3/4/5% wiggle speed

    I keep seeing this, but devs have stated outright that they won't increase wiggle speed as it would be a balancing nightmare.

    I think Boil Over would be fairly balanced with three changes:
    1. Wiggle Sway increased by 75%/100%/125%.
    2. All auras (including hooks) obscured within 12/18/24 meters while carrying
    3. All auras obscured for 1/2/3 seconds after being hooked.

    This would do two things: make it a bit more effective than it currently is, and also position the perk as a partial counter to BBQ & Chilli (it would leave that brief second of visibility to the perk so that it's not a complete counter to it).

    that's way too much power to stack onto a single perk...
  • JustJess
    JustJess Member Posts: 154
    Totally agree. They should increase the range for hiding the hooks aura at least 30 meters... And the time for a succesfull wiggle 10% less...
  • Orion
    Orion Member Posts: 21,675

    Not every single feature and Survivor perk in existence should result in an escape for the Survivor. Some are there for different reasons, and the fact that you can't see that, OP, says a lot about your expectations of the game.

  • Zanfer
    Zanfer Member Posts: 647

    95% of the time this perk has no use..

  • Orion
    Orion Member Posts: 21,675

    @Zanfer said:
    95% of the time this perk has no use..

    The fact that it doesn't guarantee an easy escape doesn't mean it has no use.

  • Mc_Harty
    Mc_Harty Member Posts: 3,293
    edited September 2018
    Honestly I doubt that'll make even useful. @Dwight_Confusion

    The perk is just that bad.
  • Zanfer
    Zanfer Member Posts: 647

    @Orion said:

    @Zanfer said:
    95% of the time this perk has no use..

    The fact that it doesn't guarantee an easy escape doesn't mean it has no use.

    Which is why I said "95% of the time it has no use" meaning you don't get an escape most of the time, but in some situations you will..

  • Orion
    Orion Member Posts: 21,675

    @Zanfer said:

    @Orion said:

    @Zanfer said:
    95% of the time this perk has no use..

    The fact that it doesn't guarantee an easy escape doesn't mean it has no use.

    Which is why I said "95% of the time it has no use" meaning you don't get an escape most of the time, but in some situations you will..

    "Escape" is not the only use a perk has to have. That's what I'm saying. I know the stale Survivor meta is to use every crutch perk in existence, but the other 99% of Survivor perks are useful in different ways.

  • Boss
    Boss Member Posts: 13,616

    If you're not power-hungry, Boil Over ain't bad at all.

  • chemical_reject
    chemical_reject Member Posts: 940
    Orion said:

    @Zanfer said:
    95% of the time this perk has no use..

    The fact that it doesn't guarantee an easy escape doesn't mean it has no use.

    Exactly. If u wiggled off everytime because u have boil over equipped then EVERYONE and their dog would use it making it the new meta. 
  • AshleyWB
    AshleyWB Member Posts: 4,061
    It's one of those perks that sometimes lets survivors wiggle free easily because i bump into everything but when I use it it's completely useless. 

    It does need a look at but it'll be a while. 
  • Bravo0413
    Bravo0413 Member Posts: 3,647
    If you wanna wiggle off more go to lerys, the game... go down in the gas station while the garage is still closed (as long as basements not there lol)... I know while you're getting chased it may be difficult to think about this  but plan for you to get knocked down in a certain location that has obstacles and the perk can show use.. even if you still get hooked you still waste time...
  • Swiftblade131
    Swiftblade131 Member Posts: 2,051

    It is a pretty balanced perk... But that is what makes it useless.

    Just like everything else that is actually balanced.

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  • Justicar
    Justicar Member Posts: 319

    @Skarkio said:

    @yeet said:

    that's way too much power to stack onto a single perk...

    You know... a survivor main need as many safenets as it takes to ensure they escape the match alive, that's what they call a "fairly balanced" perk (ask a killer main if he considers all those changes as "fairly balanced")

    It's actually not. The current wiggle amount isn't even noticeable (I've never lost a hook because of the increased sway from Boil Over, and I've only ever lost one hook due to sway period and that was when I was still pretty new to the game), and the hiding of the hook auras is only marginally useful at best against experienced killers as they already know where the hooks are going to be even without the auras.

  • Delfador
    Delfador Member Posts: 2,552

    That perk is not supposed to be useful in every single situation.

    When I was playing a doc in springwood, I tried to carry a kate to the basement in the school and I failed. It was more annoying than the combination of all the times that I have been D striked.

    It is a fun perk, not consistent but when it becomes successful, it feels really good. Not every single perk will be viable unfortunately. I don't see them buffing this perk while there are much more terrible perks in the game.

  • Ramxenoc445
    Ramxenoc445 Member Posts: 1,358
    Vankruze said:

    @Bravo0413 said:
    If you wanna wiggle off more go to lerys, the game... go down in the gas station while the garage is still closed (as long as basements not there lol)... I know while you're getting chased it may be difficult to think about this  but plan for you to get knocked down in a certain location that has obstacles and the perk can show use.. even if you still get hooked you still waste time...

    This is actually great advice take my upvote!

    Solid advice 
  • Ramxenoc445
    Ramxenoc445 Member Posts: 1,358
    Orion said:

    @Zanfer said:
    95% of the time this perk has no use..

    The fact that it doesn't guarantee an easy escape doesn't mean it has no use.

    You're right but I'm not trying to say it needs to be a guaranteed escape it's just needs to be a little more useful. Everyone is saying perks don't need to be that good but I usually run dance with me, self care, lithe, and urban evasion and those almost always guarantee either escape or stealth being viable except against the doctor. I just think boil over should be a little better for general use not just maps with lots of obstacles but that's why it's an opinion because the killer main that plays Freddy in me knows if probably hate this perk being more effective.
  • Ramxenoc445
    Ramxenoc445 Member Posts: 1,358

    All they have to do to this perk is simply make hook auras not show at 16/18/20 meters.

    Easy.

    That extra little bit would make the perk viable.

    I like your idea a lot
  • brokedownpalace
    brokedownpalace Member Posts: 8,804
    Only a die-hard killer main would look at Boil Over and say it's a good perk.