Little balance change to DS that would make this perk less irritating
DS should not activate when 5 gens are done. It's not possible to tunnel when game is coming to its end. Then everything is about securing the last kill, not being toxic and/or using cheap tactic to win the game that is already finished. DS should just force killers to change targets, but when game is ending this is not possible. Also DS is too powerful when combined with BT and when it really discourages to tunnel, it also takes from the killer the chance to secure their last kill. That should not work like that.
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I'm sorry, but I really disagree with "DS is too powerful". I play both roles.
As survivor, I find myself rarely using DS because it's window is quite short to the point where, unless the killer is a heavy tunneler, I don't get to use it at all. Well, I do sometimes use it in EGC because, at that point, any killer would "tunnel". However, 8/10 matches I don't get to use it so I simply stopped running it.
As killer, I often see people run DS but I almost never get stunned by it and not because they miss it, but because I always go for the unhooker. Even in endgame. Sometimes, I look at the perks and think back on the match and how DS was useless for the survivor(s), but Adrenaline would have helped them or Borrowed or, simply, another perk.
Sure, different people, different playstyles. My point is that, as an obsession perk, it's not a great perk. Obsessions perks, in my opinion, are high risk / high reward. To me, DS is a different kind of high risk to what most would think, I guess: it's a Russian roulette of "will I get to use it in this match OR will I have wasted a perk slot?". More often that not I feel like I wasted a perk slot.
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I second this, with the slight disagreement of it shouldnt work with lockers.
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Well, most survivor perks are supposed to be like that. See Unbreakable for example. It's also a perk that can shut down even slightly killers pressure.
But those perks are just an insurance IF that thing happenned.
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We weren't talking about Unbreakable here, which, unlike DS, isn't an Obsession perk.
I agree that DS has an extremely high reward when it works, but the fact that it works so rare makes the reward go way down to the point where it's barely noticeable.
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Yeah i know. I'm just showing an example of a perk that does similiar thing and is also "rare" to work.
Also what of it that it's obsession perk?
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By being obsession you are under more risk (I already mentioned high risk / high reward). True, some (killer) obsession perks (Save the Best for Last, Play with Your Food etc) encourage the killer to not actively hunt you down so being obsession wouldn't be so bad at such times. However, other (killer) obsession perks (Rancor, Remember Me etc) put you at great risk.
With that said, DS is indeed a survivor perk so why would I bring killer perks into it? Well, the obsession perks are good and killers tend to run at least one obsession perk. Personally, I like running Rancor and I've seen it used a bunch of times (when I played survivor) so you can see why being obsession would be risky at such times. This is already high risk, right? Well, in my opinion, there's more to the risk factor: the fact that, more often than not, you'll not get to use it, therefore wasting a perk slot.
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Did you guys even read what I wrote? I am talking about ENDGAME. That changes everything.
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No, it doesn't. Endgame is a small part of an actual match, therefore changing something just because it slightly inconveniences a side in endgame should be out of the question.
If you are that worried about getting DSed in endgame just camp the hook / slug the saved person.
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Endgame is still part of the game and should be tweaked.
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Game isn't over when 5th gen is done. Taking advantage of the altruism isn't cheap tactics. And you don't necessarily want to "win", just to get some more action, hooks and points. And during that phase you need DS as well. If the game is over for you, why you even bother about DS? If you want to secure that one kill, just do the hook exchange. Grab 'em, hit 'em, let them get the unhook and take the other one
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If you use DS only in 2/10 games, then you don't abusively use it like the other half of survivors. Then you actually use it as an anti tunnel perk. And DS is not a regular obsession perk anymore, because it is random who becomes the obsession. The perk text is not corrected
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DS doesn't make you the obsession anymore, nor does it increase the chance. The perk description is not updated.
And I think being the obsession is not that high of a threat anymore. Most perks just favor you as a target probably, but most of the time this just happens and doesn't really trigger the killer to switch targets, rather than he just finds you and is happy to get some effects. Then there are some perks that just switch the obsession with no effect on you, or it makes the killer want to ignore you. Rancor is actually the only dangerous perk.
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