3.7.0 PTB | Known Issues
Below you can find a list of some of the most commonly reported issues from the 3.7.0 PTB. Please note that this is not a complete list of issues.
If you encounter a bug that's not mentioned below, please check if your issue is reported here: https://forum.deadbydaylight.com/en/categories/3-7-0-ptb-bug-reporting
If you'd like to give feedback on the changes in the PTB, please do so here: https://forum.deadbydaylight.com/en/categories/3-7-0-ptb-feedback
Known Issues
The Doctor's VFX are too intense
The static effect that appears on screen when playing as or against The Doctor will cover the entire screen and flash, causing eye strain.
All Mother's Dwelling windows spawn open
In the PTB, all windows in the main building of Mother's Dwelling spawn open. This is not intended.
Survivors can vault a window while staggered from a drop
A Survivor that falls from a significant height is staggered briefly, preventing them from moving. If the Survivor lands within the interaction zone of a window, they are able to skip the stagger and vault the window. This happens most notably on Coal Tower.
Chainsaw issues
We are investigating reports of chainsaws behaving unexpectedly, including stuttering animations and the power not activating as expected.
Comments
-
And about too many dead zones issue?
20 -
Peanit's response
"I hate to break it to ya', but the number of pallets has not changed (except for Distrubed Ward, where the Aslyum now has 2 pallets instead of 4)"
33 -
"All mother dwelling window's are open"
I just find it funny how this PTB is mainly dedicated to map changes and getting rid of god loops/buildings and then there's a bug that makes this building extremely god-like. Hell, it's already god-like if you get a perfect spawn of 2 windows.
11 -
Motherās house has never been considered OP. Especially since most survivors have no clue how to run it, and thatās ONLY if you get the good RNG.
Another bug: I saw on Tru3ās stream that cancelling Huntress hatchet will cause your screen to move a certain direction after the animation ends.
2 -
Really? That comes as a shocker to me... I always felt that the house was a really good loop with the right RNG. Always got excited when I got that map.
2 -
It was pre-nerf Balanced Landing.
I miss that loop.
1 -
Wait so are ONLY the Mother's Dwelling windows bugged ?? Does that mean the Coldwind windows are NOT - for example on rancid or factured where both windows are opened ?
0 -
Dead zones not only means no pallets, also no windows/tiles too.. something to not make you run in straight line like a chicken.
12 -
What about the Wraith bug where it takes him a second or so longer to come out of cloak now? Several people have reported on it however hasn't been acknowledged as of yet. Gives survivors more of a chance to make it to a pallet/loop and to flashlight stun him too.
7 -
You can't cancel Bubba's chainsaw.
6 -
Guys, forget about the rest of the bugs. You're missing the important part that Peanits mentioned!
I hate when I'm staggered from a drop, because it prevents my survivor from movie.
3 -
I'm not sure it takes longer, though. I think it's the animation that's slowed down, giving the appearance that it takes longer. Take it with a grain of salt, I haven't tried it myself, just seen streamers.
0 -
There is something I would like to add. At groaning storehouse the nerfed infinit window. You cant vault it as legion, you will just vault but spawn back to the side from where you just started the animation.
5 -
Coal tower now has 2 big dead zones, is this intended or bug?
11 -
Not all the players are up to the forum, and they can't notice a pinned discussion days after the release of the ptb. These people might be able to suffer epilepsy attacks.
This is not the right thing and can't be called a warn, you should create an in-game news post warning about it, that's how you make people safe, not just this.
5 -
While youāre at it, how about fixing the Hillbilly false chainsaw hit? Itās been there for years!
3 -
That the goal of the patch getting rid of god loop following this by a loop then another loop then another loop then another loop in this patch what i saw was loop then you try to juke to go in another loop unless you get mother dwelling you should just go afk if your the killer and you get this map XD
1 -
I really hope the "stagger/vault issue" will become a feature, otherwise these drops and windows dont make any sense. And yeah, Deadzones doesnt mean missing pallets, it means missing entirely anything. there are so many spaces that do not have anything to defend, you just can run a straight line to the next tile for literally half the map.
2 -
Dear killer main, apparently you don't know what dead zones are. Let me explain. Dead zones are dead spaces without anything to work with, it's like desert. No windows, walls, tiles, pallets, name it. There's only trash, tires, and trees.
6 -
Nurse non being able to turn animore wile blinking, is that a bug or intended?
2 -
Nurse nerfed again or is it a bug
0 -
Garbage patch next nerf would probably be you can only vault windows once. Damn Im scared that i even just said that.
2 -
I think my favourite part of this patch is that you can tell which survivors were the ones to hump god windows just by how much they're whining
Will Hillbilly's nerfed curve be fixed as well? I know you said in Zubat's stream that you had to uncouple it from controller sens due to the new max sensitivity cap, but will it at least be returned to it's previous 100% value? It feels reeeeally bad right now.
4 -
So theres no gens there either, so why do survivors need to go there so bad? Seems to me you would try and avoid these areas as much as possible, but who knows... š¤·āāļø
1 -
Awww. Is somebody butt hurt there precious God loops/windows are gone now? Guess your gonna... Have.. To...
GIT GUD
9 -
Well, if they're adjusting window logic then a bug related to it is pretty much expected. They might have typed a number wrong or something while they were changing it.
0 -
This is cringe. Nobody is complaining about the lack of god loops. It's the extra dead zones. Use your brain.
8 -
Did you actually try timing it tho? I saw it LOOKS slower in ptb,but is it actually slower? The animation might be causing it.
0 -
Hmm well none of the regulars are complaining. They love the changes and are still escaping just fine. Go watch some of tru3's streams since the patch. He's still eating killers alive, monto still is, and every other one I watch. Adapt dude. Why would you go to the dead zones anyway? There's NOTHING THERE! Not even a gen, so, why even go there unless it's absolutely necessary? š¤¦āāļø
2 -
How do you not go to a dead zone when the entire map is essentially now a dead zone?
7 -
I know which you mean, but it is anyway a very unsave window so it isnt that much of a big deal imo. But still yes its a annoying bug thought!
0 -
Umm.. what about how Ivory Mori's can currently be used to kill all survivors? It works just like an Ebony Mori now.
0 -
The Iron Works main building is still a problem that has one of those windows you guys were trying to get rid off:
0 -
I dont see any mentions of these, so I'm going to put them on here:
1. Billy's addons to give him more turn during his chainsaw now seem to decrease his turn instead (or at least do not work at all).
2. I've had experiences of hits passing through survivors. Unless you made hits server based now, which brings me to...
3. Idk if this is a glitch, but I've had a steady 150 ping playing recently. I have a 500+ mbps download speed, and a 300+ mbps upload speed while playing, so I shouldn't have this bad of ping.
0 -
Can you fix keys hair in her flower in the dark outfit there is no motion to it. It does not move at all.
0 -
Window vaults are broken fast vault - slow.... always getting hit through windows...or I just have bad ping lol
0 -
So you're not gonna address at all the whole "Dead zones everywhere" issue that almost everyone is talking about?
This is a huge deal and survivors can't just hope to NEVER run into those zones if there are way too many in a chase without running straight to the killer's side and getting hit.
I don't believe that this is written anywhere in your patch notes and it is affecting the surv gameplay way too much.
4 -
Dev's want survivors to run into killers arms now, they not gonna fix dead zones
3 -
Lol Balanced Landing nerf? Hahahahahahahahahah. Wow people still think that was a nerf and not a needed balance change.
ššš
Also, you can SILL USE THAT LOOP with balanced. You just cant abuse it.
0 -
The grab glitches on console are ######### absurd, I've been grabs by at least like 20 grabs in the past week when the game literally shows the animation for a split second before literally locking you in place while you watch the survivor run away from you. I hope they fix this sometime
0 -
I'll be honest, balanced was kinda powerful, but I dont think a nerf was needed to it. There was only 1 real map that it was truly broken on, and instead of fixing the map (which that loop is still basically a near infinate), they gutted the perk that was needed. If I had the choice, it would have been:
1. Remove the exhaustion part
Or
2. Make the landing reduction 30%/40%/50%
But hey, my ideas are different.
2 -
The reason the perk was nerfed to how it is was so the devs can play around drops a bit more freely. Just think of the oni map with new balances landing.
Post edited by Rizzo on0 -
So, I'm not noticing the specific Doctor issue that you've mentioned here. I am noticing a particular problem with Doctor just with frame-rates in general.
I'm normally the last person to complain about frame-rates and all that, but currently I'm noticing on my Xbox One S that games with Doctor have more jumps from a survivor's side than appearing static effects. People have messaged me after games wondering what type of internet problems I have, that don't appear on any other killer.
One game I've had, there were two survivors with one on hook, that were FLYING. Slowly rising into the air and unable to do anything. And yes, I (should) have a recording, if I can work out how to get it off my console.
Just wondering if this is a known issue and will be fixed soon, or if I'm going to have to submit a bug report.
0 -
That's made up
0 -
When will Xbox get the DBD 3.7.0 update?
0 -
Ok so... This isn't really a "bug" or anything "game breaking" as much as it is completely ignorant on the end of development... I understand there is a DC penalty and I think it's a great idea to have one. But Spectrum, you know "Time Warner Cable" provide decent internet service (up until it crashes or just hiccups enough that I get disconnected from a game for about a minute or two.) Yeah well, onwards to my point... I'm not purposely disconnecting from my games, this is something entirely out of my hands. I have probably been disconnected about a total of 4-5 times in the past 2 days and I just got disconnected, so now I have a ban of 1 entire hour... In two days with only 4-5 disconnections that weren't even voluntary?? I can understand again someone just leaving a game... But seriously??? An hour?? Why even have the game installed if I can't even play it because every other 1 out of 15 games disconnects me? I'm literally afraid to play the game at all now because the damn timer keeps climbing... We don't need to NOT have a DC penalty, we need to have a damn limit on it, or something that helps to detect whether or not you lost internet or your chord was pulled (and I know it's hard to do that, but given how some players can't stand the thought of losing... Thank you btw for being the reason BHVR does this DC penalty) I can't even play a game I enjoy anymore.
0 -
Honestly I'm cool with the God loops having a weakness, just feel this patch is overall bad.
The good loops should have been solved with breakable walls. Not by handing a free hit and removing fast vault angles. This is a joke. This patch should have solved God loops with breakable walls, ended the bloodlust crutch. And addressed map size.
Next patch should have taken a look at tile spawns elsewhere but BHVR can't figure out how to not balance with a sledgehammer.
Let's also take a look at hit boxes and and mori/keys
Which I suggest being mori doesn't activate until death hook and keys open the hatch for a much shorter time. Possibly even only one person.
I would say I play 50/50 killer and survivor
Play swf with my friends and killer when solo
Remember the goal for balance is killer gets a 2k
Not for the killer to just mow everyone down for the 4k every game.
0