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Mettle Of Man Rework Concept

Here's an idea for a mettle of man rework I've been dwelling on, not a very polished idea but a concept for sure.

Mettle Of Man:

After taking 2 protective hits, the perk activates.

While active, the next time you would be put from the injured state to the dying state, you instead gain the deep wound status effect.

After first use, the perk requires 3 protective hits to activate again.

Each time the perk is used, the survivor gains a persistent broken status effect that lasts for 60/50/40 seconds after being mended.

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