Is the game TOO competitive?
being a competitive game is alright, but I feel like there is a certain threshold that if you past, hurts the game more than helps? It would not be that bad, but the game keeps adding casual elements, like the game has lost it's personality. It went from a scary horror game that you try desperately to survive in no matter the devastating cost, to flashy cosmetics, annoying memes, and bullying.
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sTfU kIlLeR mAiN
Nah but really, the spirit of the game is gone. Im not scared as survivor anymore. Nowadays, Im more afraid to play killer.
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It makes killers actually become killers.
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I mean, being competetive is more of a mindset than an actual reality in this game. Caring for being the best isn't always the best option, instead focus on having fun. It's not easy to get used to it but if you get used to it, the game becomes a lot more fun.
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how can you be afraid of same thing over and over and over again after hundreds of hours???? this game is a horror game for couple hours, and after thousands of hours only horrorish experience is surv soloQ (but not because of killer but awful teammates) or killer vs tryhard swf(pretty rare games) but i guess its not that kind of horror experience youre looking for,
about game being "too competitive" its sick joke xd this game isnt competitive at all, maybe there is group of ppl that are tryharding in this game (like from certain country where ppl cant speak english to save their lives), but other than that its pretty same as in most games (some ppl just wants to show how big D they have by tryharding in chill party game)
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It’s a game a lot of ppl don’t seem to play to just have fun. It’s either try hard survivors or try hard killers. If I get 4 or 0 kills as long as I’ve had fun that’s what matters and I try to make the game fun for survivors by not tunneling camping. I let ppl go if they played good and the hatch is available and also message ppl gg when I had fun chasing them or being chased. As survivor idc if I live I try to help my team and go for saves at the end even if I know I’ll probably die just so someone else can escape as it’s a team game when you play survivor.
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This game is not competitive. Players who cannot lose a game behave like it is competitive, but the game itself is a casual game.
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The game itself is actually not really competitive it just brings out such a nature in people
It's a lot more enjoyable if you play the game for what it is, simple casual fun
A lot of people don't see it like that though
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In no way is this a competitive game. I'm not sure asymmetrical games can be.
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The devs wont make up their mind on that front.
If it was competative, a lot of aspects like add ons and mori's and keys and items should not exist.
If its casual...then why cant I have a 21:9 aspect ratio resolution to run the game at, oh right..."unfair advantage" when even CSGO supports it....thought it was a casual game?
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I dont know any casual game that says unfair advantages are ok for the game. Can you name some?
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I've actually stopped playing as much because the game feels like its lost its spirit. Its no longer a spooky horror fest. Instead its just people try harding and min maxing and BHVR giving free information to survivors to the point where you can't be scared by anything because you know everything thats going on at all times...
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Me too. I have some nice daily rituals that I could do, but when I think of the stress, I just click ready on my Claudette.
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Piggies who wont allow me to boop the snoot are also sweaty try hards. I mean, let me touch that glorious snout and then stab me to a bloody pulp.
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the game has a fairly low skill ceiling, so players want more competition to continue playing. This is true for any game really with exception of a few extremely fun games that are fun to play even casually. Unfortunately, the players go, for the most part, ignored, which is why you see extremely toxic behavior. Older players leave while newer players quickly reach the skill cap.
In extending the life of a game, you either increase player retention or you increase player acquisition. With this game, the ladder was pursued, and like 95% of all games that pursue this method, the playerbase has become overwhelmingly toxic. If you can't have fun outplaying another person, you will have fun ridiculing them.
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It is competitive, because players play against each other. We have playsryles and perk combination metas that prove it. It wouldnt matter, if it wouldnt be competitive game.
But Im bored of casual matchmaking. If devs dont want to change it, then I would like to see more info about other players in the final stats. Show how many gens each player did (repair points). Show the longest chase time for each survivor. Show how many totems each player breaked. And show how many protection hits each player took after unhook.
BP is just bp. I can be doing anything but helping other players or repairing generators, and still get about the same or more bp than others (sabo hooks, hide in killer terror radius, farming protection hits and self-care points and get the escape, but playing it safe. Or I can just farm my team to death and easily getting more points than them.
EDIT: DBD is BORING. Add more info about other players.
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The game was never a true horror game to begin with.Of course people stop being scared over time,you just get used to the game and isn't that the case with any other horror game anyway?
For me DbD is just a game where you survive against/play as iconic slashers and original killers mixed with a little bit of horror.
Like many already said,DbD is a casual game but people choose to see it as a competitive game.
I don't see any problems,honestly.
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This game isn't competitively viable at all. And it also hasn't really changed in terms of the nature of the game. Simply put the more you play a horror game the less scared you'll be. If you've played this game for long enough it won't phase you anymore because you've seen everything a million times. People who keep asking the Devs to "make the game scarier again" fail to realise that these new elements will very quickly become either tame or downright tiresome and boring because you'll see it so much.
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I think of DBD as a competitive game because the players compete with one another. By definition, that makes it competitive. But many others think of the word as meaning something more like "high stakes" or "viable as an esport".
I think it would be useful to define what you mean by "competitive" and "casual", so that everyone is on the same page about exactly what the point is that's being discussed.
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to be fair, I did say that they were TREATING their game as competitive, but the game is too unbalanced to be.
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I don't like downplaying people (I actually consider this game to be more of a thriller than a horror game, but that's just me) but the game IS classified as a horror game on multiple occasion (most recently the mobile version release has a screenshot labeling it as a horror game). Also, by that logic, horror games do not exist. But I do respect your opinion being put out there.
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Any time you put players vs each other, it becomes competative. Take a casual 1 on 1 basketball game amongst 2 non professional players. Even though it's a casual game of 1 on 1, each player is going to try to win.
I hate what E-sports has done to the term competative.
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Is musical chairs too competitive??? I remeber kids bumping eachother off the chairs at times just so they wouldn't be knocked out. For a casual game, it sparked a lot of competition 😂😂😂.
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This game is extremely competitive for sure, but it's not balanced with a competitive mindset; it's balanced to make people happy.
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