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Reasons Why Survivors Should Keep Add-ons

Posted this in response to another thread, but I feel like there should be some discussion about it as I haven't seen it at all mentioned.

Title describes well enough.

Reasons for keeping addons:

  1. Survivors get less BP than killers, addons/items (they also need items) are, as such, obtained in smaller amounts.
  2. Survivor has FAR more addons than killers to compete with. Alongside the items which they also have, getting the addons you actually want on survivor is far more expensive than on killer (doesn't help that, again, they get less BP).
  3. Survivor addons are far less powerful than killer addons in general, and any survivor addon with strength to it is ALREADY consumed upon use.
  4. You still have to escape, so it's not like survivors are never going to lose items/addons. No one complained about this before the change.

The only reason I can think of against is to bring it "consistent" with killer. This is nonsensical for the reasons already stated. No one was complaining about brown-green survivor addons except toolboxes which are already tweaked.

Queue heavy killer biased players here saying "but all survivor addons are OP so they shouldn't keep them" or something to that effect.

Comments

  • feechima
    feechima Member Posts: 914
    edited April 2020

    I counted the add ons survivors have to sift through at 55 per survivor. Killer has 20 different add ons to consider per killer. If we have to lose add ons each game, at least allow a category to be checked off for add ons we don't want to see in our next blood web. I don't use flashlights at all so I can care less about any flashlight add ons and would like a way to remove them from my web. But that's probably asking too much.

  • Ryuhi
    Ryuhi Member Posts: 3,817

    You don't need items anywhere NEAR as much as killers need addons. I only just started using items to clear out some of my inventory, and its crazy how many addons I have over 50-60 of. Meanwhile Killer addons change their entire playstyle for the entire match, rather than a small buff that affects a handful of interactions.

    Not only that, but there is still a perk that lets you keep your addons anyway. Time for the tried and true double standard "Just run Ace in the Hole bruh" :)

  • Alphaphalt
    Alphaphalt Member Posts: 259

    Implying this isn't bait, you're saying that because survivors don't need items, they shouldn't bring them, and should be punished for doing so despite the previously mentioned lower BP, almost three times the amount of competition and weaker effect.

    Killer's don't need addons either. I play killer without addons 99% of the time and have no issues. Bringing the items only adds more options, barely makes me "survive" every game. Also now if you want to play survivor and keep items while also being BP efficient, you only get two perk slots (WGLF/AitH taking two).

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    As a player of the killer verity (with some survivor mixed in)... I'd say that I agree with some addons being kept like rare and higher but lose lesser ones... unless the add on was used like styptic or BNP

  • Alphaphalt
    Alphaphalt Member Posts: 259

    BNPs etc are already consumed upon use, they were never a problem in the sense of keeping them.

    I'm curious as to what possible reasoning you could have for not keeping trash addons but keeping higher rarity ones.

  • Con_Inc
    Con_Inc Member Posts: 138

    When I need bloodpoints for survivors I just play more killer matches then I can get whatever addons I need for my survivors. I play multiple killer and survivors so have a lot for both sides I use. If you say killers get more bloodpoints than survivors which they do simple solution is play killer when you need bp.

  • Alphaphalt
    Alphaphalt Member Posts: 259

    Killers can play killer to get resources for killers.

    Survivors must play killer to get resources for survivors.

    How is this good design.

  • Con_Inc
    Con_Inc Member Posts: 138

    I’ve gotten plenty of bp for killers while playing survivor playing both for bp is an option that’s in the game for everyone. You can’t just say survivors should keep the addons cause they need more bp and ignore an easy way to gain them. Besides some ppl play as every killer in the game which costs a lot more to keep up with than ppl who play one or two survivors. I play as a lot of both to change things up even if it’s just the look of survivors. If I need bp I can play killer if not guess I don’t need them that bad.

  • Ryuhi
    Ryuhi Member Posts: 3,817

    I'm saying as killer if you go addon-less, it is a much bigger handicap than if you go addon-less as a survivor. Hell, even itemless. Meanwhile killers have ALWAYS lost their addons, even if the game was just 4 survivors DCing and or suiciding on hook. If you want addons to not get eaten up, it needs to go both ways.

  • Slickstyles
    Slickstyles Member Posts: 446

    The devs have a terrible habit of doing the right things at the wrong time. Ruin should have been nerfed with the upcoming patch. Addons should be removed but with a little more consideration.

    Half of the addons and offerings on a bloodweb are useless for survivor and just wastes bp after you get every skill. You have to go through multiple bloodwebs to get the addons you want like green batteries, low amp filament, and charges for medkits. Addons should have been removed AFTER removing or reworking most of the useless crap on the bloodweb like shrouds, green keys, and luck offerings.

    A single game of killer can get me all of the useful addons/offerings I want on a single bloodweb. If you think that removing addons for survivors at this given time time is a good idea, you're just being biased. I can understand that many killer mains hated playing through the ruin change, myself included, but making things unfun and more tedious isn't healthy for any side.

  • afroboi
    afroboi Member Posts: 69

    i doubt they'll add this change but even if they did a lot A LOT of killer mains will complain about it including me and dont forget op killer add ons are ultra rare for a reason my billy is level p1 34 and i never seen a ultra rare addon you have to consider everything coming with this change

  • ZoneDymo
    ZoneDymo Member Posts: 1,946

    You dont need items to begin with, come on.

  • arslaN
    arslaN Member Posts: 1,936
    edited April 2020

    One more thing I would like to add to that list is just how many useless addons survivors have.

    For example, there are 13 flashlight addons. 6 of them literally don't do anything, totally useless. 3 of them are also bad but they at least do something. Only 4 of the addons are worth your bloodpoints really. It already takes a long time to find those 4 addons and with this change they are just one use.

    This change could have only worked if they reduced the amount of addons survivors have quite a bit and that's not hard at all with the amount of useless or very weak addons.

    There was very little thought process behind this change and you can tell because they didn't even bother changing white ward. You have to die to keep your addons, makes a lot of sense.

  • RobMeister88
    RobMeister88 Member Posts: 351

    TFW the balancing team thinks stripping QOL's away is balance

    Feelsprettygoodjobsofarman

  • PigNRun
    PigNRun Member Posts: 2,428
    edited April 2020

    They certainly screwed up a bit with this change. White Ward rewarding you more for dying than escaping, Survivors not gaining enough BP per trial to upkeep the use of an add-on, despite being able to get add-ons during matches they still have to rely on chests which are RNG on top of RNG on top of RNG, and so on.

    I vaguely remember a Dev/Peanits/someone saying it was done for consistency with Killers. If it isnt, then my memory has failed me, but I see no other explanation for it. If it is, it was poorly implemented and proves once again that "fixing" something for the sake of consistency leads to bad results.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Yeah, it's super okay for survivors to keep their practically-limitless medkit, blacklock-finder map, and bloodamber skeleton key.

  • Cheers
    Cheers Member Posts: 3,426

    Personally I think it should be something like this


    Use 25% or less of an item: Keep both add ons.

    Use 75% or less of an item: Keep the cheaper add on.

    Anything above and you don't keep it.


    Also what killer do you play without add ons?

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,257

    Thats because Billy does not have an Ultra Rare Add On...

  • White_Owl
    White_Owl Member Posts: 3,786

    I agree, this change doesn't make very sense. It's also kinda confusing, especially for newer players.

  • batax90
    batax90 Member Posts: 879

    billy dont have ultra rare addon any the best addon for some killer are green billy is the best example of that and if you play bubba the best addpn he have is the yellow one that let you charge your chainsaw faster

  • NMCKE
    NMCKE Member Posts: 8,243

    I disagree with the add-on change upon escape because of the reasons you mentioned.


    I can understand where the developers are coming from, with their consistency reasoning, but I think they only focused on consistency and not anything else.

    White Ward, as we all know, prevents survivors from losing their items upon death, if they have the item in hand. However, with this change, you want the killer to kill you because you keep your items and saves you BP. 😕

  • afroboi
    afroboi Member Posts: 69

    ik i meant like purple not red and i have an icon perk pack it makes addons red that are purple i made a mistake but huntress has ultra rare addons for me i only have like 2 or 1 and shes level 45

  • afroboi
    afroboi Member Posts: 69

    @Aven_Fallen like i said to another guy i didnt know that billy doesnt have ultra rare addons and i also have an icon perk pack that changes the color of addons im just saying that ulra rare addons are ultra rare for a reason and most people dodge them for extra bp and perks since they mostly spawn in the corner of the bloodweb

  • AnnoyedAtTheGame
    AnnoyedAtTheGame Member Posts: 539

    Didn't even have to read this to know for a fact no survivors should keep any add ons

  • Alphaphalt
    Alphaphalt Member Posts: 259

    Good to see you actually want to have a discussion.

    Guess I was right when I said:

    'Queue heavy killer biased players here saying "but all survivor addons are OP so they shouldn't keep them" or something to that effect.'

  • batax90
    batax90 Member Posts: 879

    I think survivor should not have kept the addon from the start the cost of them and the amount of bp you do should not matter in that

    Lets say we could choose the addon we want in our blood web the only addon i will whant are jump rope and swing chain because the other addon on freddy are kinda meh

  • Alphaphalt
    Alphaphalt Member Posts: 259

    Only wants forever Freddy add-ons.

    Thinks survivors never deserved to keep minimally impactful add-ons.

    ... I see.

  • batax90
    batax90 Member Posts: 879

    For freddy they are the only good addon and what im saying if survivor could choose there addon like a suggestion ive seen it should be the same for killer and if the survivor can keep their addon again the killer should be able to do it too i use freddy for an example but i can say the same for trapper the bag are a most on him and its the same for other killer

  • Alphaphalt
    Alphaphalt Member Posts: 259

    I just think that's a bad idea, being able to choose what addons you get. Survivors could bring infinite styptics as long as they got 9000BP a game, irid addons for just 7000 as killer, etc.

  • Ohnoes
    Ohnoes Member Posts: 608

    I wouldn't pay the guy no mind. Literally all of his posts are moaning about survivors lol and talking about how he has to dc out of games.

  • Toxicity23
    Toxicity23 Member Posts: 387
    edited April 2020

    And allow survivors to bring new parts every game? I don't think so.

    However, it would be a MASSIVE help for everyone if the devs increased the amount of BPs gained on all the actions, just really beef it up. We're being forced to play killer just to get around 50K with BBQ, where people barely manage 35K with WGLF. Maybe double the amount of BP gained every action! 1.8x, WHATEVER, just buff the damn numbers! It'd make the grind less of a hassle to wait 10 minutes to get into a match as a killer, and play 10 more against horrible matchmaking.

  • Alphaphalt
    Alphaphalt Member Posts: 259

    What part of any of this inclined you to believe this was an avocation for consumable add-ons being non-consumable.

  • designator
    designator Member Posts: 124

    When 50-60% of addons stop being useless they can introduce this change. I shouldn't have to go through 3 bloodwebs to get a yellow battery because I keep getting grip wrenches and focuses lenses.

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    Honestly,i agree this wasn't really thought out too well.

    -They should definetely buff survivor bloodpoint gain

    -Make it possible to sell unnecassary items/addons/offerings at half of their original price

    That would be the best solution.Because selling items/addons/offerings works for both sides and would be consistent.

    Survivors being able to save their addons probably won't happen because they would have to implement something so killers can save their addons as well to make it consistent again.And i dont see that happening at all tbh

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    And they should buff those useless addons like the grip addons for the flashlights.

  • GHERBEARRULES
    GHERBEARRULES Member Posts: 265

    If survivors' add-ons shouldn't be taken when they survive, then killers shouldn't lose theirs when they get a 3/4k.

  • Haku
    Haku Member Posts: 614

    I completely agree that change was pretty poor. It was very obvious it was made without much thoughts put in it. The white ward interaction that is hilarious as someone explained here just proves that. What they should've done if they really wanted to do such change is first to get rid of a lot of useless addons for suriviors. As many people here already said surivors have tons of addons they don't need/use. LIterally nobody cares if the killers keep they addons or not unless it abuses they behaviour in game. This thread is all about the survuviors and why they should keep their addons. I find it pretty bad now how you can pick syringe/styptic, never use in the game cause you never got the chance and you still lose it at the end becuse you never used it .... Imagine as a killer you pick you ultra rare addon but you never use it and you lose it at the end how sad that would be.


    Also you have to understand that items/addons for surivivors provide what different killers/powers/addons provide for the other side - something new, something different. Survivors are all the same. All they get to use differently is their perks and their items/addons. These things do get boring and by limiting addons the devs are just making it worse /by limiting choices/


    As an end note I have to say currently surivivors have to pay more compared to killers every game for the use of their addons/items. Currently killers lose addons every game. Currently surivivors lose all they addons every game + they lose their ITEM every time they die which I believe happens very often for solo players/ way over 50% /. I find this ridicious/absurd.

  • Kind_Lemon
    Kind_Lemon Member Posts: 2,559

    I'm so happy to have finally seen signs of other people believing that DbD developer changes solely for "consistency" are usually poorly implemented or just bad ideas.

    I think survivors should retain add-ons upon escape for many reasons, most specified in this thread. I do like the direction of @CheersTC 's suggestion.



    And as always, when it comes to "consistency" changes, I will never forget:

    #tieroneDH and #tieroneBL