General Discussions

General Discussions

Why is demogoron not powerful?

He has map pressure with his portals and shred to help with chases

Shouldnt that make him a powerful killer? Why is he considred weak?

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Comments

  • Member Posts: 1,929

    dbd is atypical. there are meta perks which literally you can use once, but they are so game changing, there are endgame meta perks, there were rng based meta perks.

    on paper survivor should win the majority of their game, but this doesn't happen.

    dbd it's not meant for the theory, rather the game experience itself. on paper sounds good, in reality he has just a good counter to L T's and shack.

  • Member Posts: 3,666

    Demogorgon IS powerful, he is just hard to play, his shred is punishing and you gotta learn where and when you should place your portals, but once you learn to play him properly you can cut basically every loop while also appyling an unholy amount of pressure

  • Member Posts: 854

    Want to see demo power at rank 1 pc? Go watch Bronx on twitch. Demo is quite powerful

  • Member Posts: 2,533

    Basically he's super loud. So Survivors pretty much always know what you're doing. Makes it hard to mindgame and easy for them to know when you're in a chase so they can do gens for free

  • Member Posts: 3,426

    Depends. If you're stuck in a straight line with nowhere to dodge he's amazing, but on a jungle gym, in the shack, or even in the open, a good survivor can dodge it with relative ease.

  • Member Posts: 3,666

    You just mentioned some of his strongest loops.

    Demo has one of the best powers against shack loops, the shack window and god pallet are literally meaningless when using his shred, even if survivors try to fake it they will go down unless you fall for their bait.

    Jungle gyms are a bit trickier and kind of depends on what the survivors do, but if you manage to time shred right its another easy hit for you.

    And well, simply dont use shred in the open unless the survivor is perfectly predictable and never tries to dodge you.

  • Member Posts: 1,117
    edited April 2020

    The thing that makes Demo such a good killer is that he can get hits at Jungle Gyms and Shack with ease if played correctly. His Shred is a very powerful chase tool if the player behind him understands it.

  • Member Posts: 58

    Demo just needs some audio removed from the survivour side and would jump into a top tier killer.

    I mean why the hell is there even an audio cue for his portal when it should allowe him to get a jummp on someone with undetecable status, makes no sense.

    He is decent atm and thats it, shred can be dodged, if you are not in a hall way and portals just way too much noise.

    If the dev's wanna buff him without buffing, just tweek the audio and thats all.

  • Member Posts: 7,318

    People say it's because of its audio cues but I really like those because they give useful information to solos that swf have naturally on comms. His real weakness to me is how situational his Shred is combined with how removable his portals are. When you combine those two weaknesses, Demo is left with no strong tools to use to swing the game in its favor.

  • Member Posts: 94

    His shreds also good against obsessions since is doesn’t count as a basic hit.

  • Member Posts: 2,318

    TBH he has strong powers but they're just too weak in the current form for him to be strong.

    His portals are in total control of survivors once he uses them and he has set-up on ALL of them, and his shred needs to activate and charge faster otherwise it's only useful on long straight lines and pretty much nowhere else.

    Great abilities, but they're just weak versions of the great abilities.

  • Member Posts: 3,022

    He announces to the map what he's doing. He can't recycle portals, so if there's one in a dead zone, it's almost worthless. His Shred, arguably his strongest ability, is used to bait most of the time. He's not bad, just not great.

  • Member Posts: 3,786

    Personally I don't think he is weak at all. His shred attack is amazing but needs quite some practice, and his portal are both utility/map pressure and stalling (since survivors want to remove them from key locations).

  • Member Posts: 2,428

    About his sound notifications, thats the issue though. You create a Killer that makes solos act as SWF, without balancing him around SWF. You end up with a Killer that despite being situationally powerful in chases suffers much more than others due to the nature of the game. Otherwise, why whenever people say "Kindred should be basekit" they follow it with "adjusting Killers accordingly to compensate"?

  • Member Posts: 2,159

    Demo is a good boi.

    His mobility is setup based like hags. That's why he's not the strongest imo.

  • Member Posts: 7,318
  • Member Posts: 1,256

    lolwut?

    Shred is like a poor man's Hillbilly chainsaw. There's so much telegraph and wind-up, and it doesn't cleave like the saw. And, of course, it offers no baseline mobility.

  • Member Posts: 2,246

    Demo is A-tier, when played right. Most people are just too bad to use him right, mindgame with shred at loops and completely shut them down.

  • Member Posts: 8,636

    He doesn't do anything that well.

    His map pressure is good in theory, but you're often only able to teleport everywhere except where the survivors are because they can dismantle the portals. This can be corrected by hiding them, but you can only hid them so much before they lose their usefulness. Then there's the time factor in setting them up. You're spending time prepping the map to often get a single teleport out of each portal.

    Shred isn't super impactful. Rat Liver changes that drastically, but it's still countered by not greeding pallets for the most part. Smart survivors will just drop pallets early. They'll never run low on pallets in the current maps unless their teammates are afk. Shred is great for getting hits in between tiles, but it has limited utility at loops against higher level survivors.

    Lastly, as others have alluded to, he telegraphs everything to survivors. He has no terror radius coming out of portals, but he gives a map wide notification when he uses one and has hilariously loud footsteps.

  • Member Posts: 4,467

    Its add-ons are too focused on the portals, a lot of its add-ons have pathetic numbers that make them not worth their rarity, and it tells Survivors when it does anything. The Undetectable effect is nearly worthless when you hear it teleport and a loud “BOOM BOOM BOOM”. Demo needs to lose all of the mapwide sound cues and have its footstep volume lowered to the other Killers’ level. The only one that I could see being fine is the teleportation one, and that’s only if the sound cue distance is tremendously reduced.

  • Member Posts: 1,352

    I just think rat liver should be baseline. Playing with and without it is like night and day

  • Member Posts: 1,118

    So essentially like the previously OP said that you reiterated.... if you know what to do, you can dodge it.

  • Member Posts: 5,295

    The devs are afraid to release strong killers. When a killer is just coming out they tend to nerf them shortly after release like old Freddy. If they use the PTB they nerf them just before release, despite everyone's feedback. The devs don't want to make a strong killer they want to make a "fun" killer. I don't find being looped for 3 gens fun.

  • Member Posts: 1,522

    We all gettin' looped out here.

    I don't know how many people here have played WoW, but I've often compared playing certain killers to playing a Warrior against four Frost Mages.

  • Member Posts: 1,118

    You seriously going to tell me that the New Freddy is a nerf from the Old Freddy? Like I know you're obviously a hardcore killer main and are biased against Survivors and Devs but holy crap man. And yeah, Killers should be "fun". Freddy is the Strongest Killer in the game right now based on his win/lose and kill rate ratios. And almost every person on the forum can agree that he is one of the most if not the number 1 boring Killer to play in this game. I do want some minor tweaks of improvement to Demo but I enjoy him a lot more than Freddy. And Demo is the watered down version of Freddy.

  • Member Posts: 426

    Demo is not by any means weak, you can argue without addons, he's not that amazing, but if you run rat liver(his best addons but it's brown) and rat tail, it makes Demo High tier imho. Better Qol for portals, and much stronger antiloop, imho one of the best one in the game.. The reason people consider him weak is because they suck, and instead of learning they just call him trash. You can watch Bronx, or myself playing him, i stream too, but i play on console i have a lot of limitations, fps , sens and still do great against competent survivors. Map control, snowball potential with stbfl-infectous, strong mindgamable power... he's one of the most balanced killer in the game

  • Member Posts: 3,221

    And thats why a lot of survivors enjoy him more than freddy. he is warted down, and way less powerful.

  • Member Posts: 4,652

    Incorrect ..his foundation is in the right place but his number values make him mediocre in pretty much every sense

  • Member Posts: 5,295
    edited April 2020

    No i said they tend to nerf killers just after they come out. Like old freddy. Old freddy was crap at release and they still nerfed him cause survivors whined. New freddy is definitely an improvement. I dont trust their charts. They say trapper is high up there and at red rank, he struggles. Nurse is still the strongest killer but i have zero fun using her since her rework.

    You might want to read before insulting someone.

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