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No mither rework idea ( Or alternative to No mither)
You got used to getting beat up in fights as a result you take it better than your average Joe.
After getting injured No Mither gets activated for 60 seconds: (Time can be changed)
- You are affected by Broken Status for 60 seconds.
- Grunts of pain caused by your injuries are reduced by 100% at any time.
- You don't leave pools of blood.
After any Broken Status deactivates: (Alternative: After No Mither deactivates:)
- Grunts of pain caused by your injuries are reduced by 50% at any time.
- You leave 50% less pools of blood.
- It takes longer 12.5% longer to heal yourself.
- If No Mither was activated: No Mither loses a token. (Negative tokens exist)
Ways to gain tokens:
- Taking a protection hit
- Unhooking gain (Only if you have negative tokens)
Each token grants you 3% buff/debuff to all actions (except for unhooking)
No longer grants Unbreakable effect. Instead it grants you Tenacity effect without the bonus 50%
You don't lose tokens for using For the People or Deliverance.
Comments
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If anything being injured should be more penalising not the opposite.
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My question is - why.
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Ah yes let's encourage anti healing meta with Urban and Spinechill even more.
Okay for an actual response, no need. If you don't heal you shouldn't be getting a helping hand, you should be punished.
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Amazing buff to Legion
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Of course, let's make:
-Spine Chill + Resilience
-Dead Hard
-Adrenaline
-Literally every single Perk that makes you stronger while injured
Even more powerful. Great idea.
Not like people are tired of seeing them every single game or something.
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I wouldn't mind if this was a perk, but base? No thank you.
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How about now? (edited)
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How about now? (edited)
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No. No Mither should never be a “viable” Perk. It was obviously made to be a challenge Perk and it should stay that way. It should receive 100% noise reduction while in the injured state instead of 50% and grant bonus bloodpoints, but outside of that, it’s fine as is.
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if you make it 100% then its viable perk. If you want to make it not viable it should have 0% noise reduction no unbreakable, leave pools of blood and 50% less points in all categories.
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It’s not “viable” if you give it a change it should have had from the start. You still have to overcome wasting an entire Perk slot to be injured all game. Just because you get Iron Will added to NM and won’t have to equip the aforementioned Iron Will just to be able to stealth/have any hope against a Spirit doesn’t mean it suddenly becomes a “viable” Perk.
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