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Reducing the grind

please listen to this feedback :D

Comments

  • Gcarrara
    Gcarrara Member Posts: 2,263

    What specific grind are you talking about? And what would you personally suggest? Would you reduce the Bloodpoints required on bloodwebs? Or increase the amount of Bloodpoints earned? Or would you do something different instead of changing the numbers directly?

    Or maybe you are talking about something else and not Bloodpoints related?

  • Kon
    Kon Member Posts: 76
    edited April 2020

    honestly figured this would get deleted. well bps is just a grind within a grind of shards. theyre not really an issue from where i stand maybe something small could be done but waste of manpower to focus on it right now. the problem is shards. honestly a missed opportunity by not making cosmetics purely auric cells. would get alot of backfire if you did that now. but if you said something along the lines of making characters cost less shards at the same time it would help but might just split the community up from new players/veteran players. but might help bring in alot of new players. (idk just spit ballin stuff).


    i bought this game recently and am a new pc player with 150 hours (about 14000 shards obtained). in this time ive been able to buy one killer. bought the newest deathslinger (also bought leatherface)

    i enjoy the game but what i dont enjoy is playing the same stuff over and over and over (when my pool to diversify what i play is so small, feel i need to say this cause if i had everything i would probably enjoy the game a long time to come since theres countless of combinations of ways to play). i want to play other surv perks and other killers

    if we take lvl 50-100 rewards and xp requirement, it takes 210 ten minute games to lvl up enough and get 9k shards to buy a new character. thats without que times, games lasting under 10mins, games lasting over 10mins. people dcing in loading and going back to que etc etc. time adds up quick.

    plenty of other games have catchup mechanics, r6, league, WoW. pretty much anywhere you find a long lasting mmo youll find catchup mechanics.

    you can increase bps, you can make it so prestige characters dont require as many bps, or just decrease it all together

    shards, you can decrease required or increase the amount you get as well but i dont really like that as a player or from a business sense. i would make it so either less popular surv/killer (so people would see more diversity in the game) or the oldest surv/killers (a more logical standpoint the community would understand) require less shards, so everytime a new killer/surv comes out the oldest ones get required by 100 shards or something (its something at least, leave the tuning and ideas to you guys) while the newest killer/surv still would require a full purchase until the next release and then theyll drop to 8900


    what do you think about these ideas, do you think they would or would not work and why. i dont mean to come off as toxic and rude oh though im sure it probably feels that way and it kind is honestly, sorry. im just pretty frustrated with the game and the decisions. the game itself is lovely, i really do enjoy it and the time you guys put into it to make it better. of course the tuning could be better here and there but the overall game is very enjoyable. it just feels very unwelcoming as a new player.

    Post edited by Kon on
  • Chaoutzu
    Chaoutzu Member Posts: 23

    Give the survivors an op perk like bbq/chili that does something for them AND boosts the amount of bps they get. Survivors have a perk that boosts bps when you unhook, but that encourages farming hooks, essentially ruining games for whoever is getting tunneled.

  • Kon
    Kon Member Posts: 76
    edited April 2020

    prove thyself gives you extra coop bps which youll see alot more in the upcoming patch when the gen speed nerfs. WGLF also procs from protection hits and you can run deliverance too for an extra stack as well as rescue bps, not a bad perk. and if you really want to go hard you can run saboteur, another not so bad perk anymore that gives extra bps. and yeah wglf gives you extra points, but getting to the cap isnt easy in itself so prove thyself is pretty nice.

    but again the main issue i have when making this thread was with shards

    making sure new players stay interested in the game by getting more character easily

    what kind of perk would you suggest making/giving extra bps to though or what effect would you add to wglf

    Post edited by Kon on
  • Chaoutzu
    Chaoutzu Member Posts: 23

    Yea, but those are different points. Prove Thyself just gets you to the cap faster, it doesn't give you bonus points like bbq does.

  • Chaoutzu
    Chaoutzu Member Posts: 23

    Survivors have WGLF, but all that does is give you points. No added perk, like chili that can add pressure.

  • Kon
    Kon Member Posts: 76
    edited April 2020

    maybe emblems could give some actual decent xp, could help with people not suiciding or dcing and playing the same to the best of their ability to lvl up faster as well as maybe afk wraiths (not a rly a problem but you see em sometimes)

    Post edited by Kon on