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The Pig

Honestly she really not that great. Some of her add ons like Rule set No. 2, combat scraps and that other add on that spawn more boxes should be built in. Seraching jigsaw boxes skill checks should pop up every second and at random places kind of like Snap out of it. I know their purpose isn't to kill but 2 minutes and 30 seconds is ######### long. 2 of her perks are great. Hangman's Trick is situational you dont run into sabo squad like that if you see 4 toolboxes you better use it, and you usually dont get the swamp maps which are horrible i hate those maps. Surveillance -_- is embarrassing they need to buff this, make it like the generators remain white until its touched again or something. Make Your Choice is amazing but what annoys me is that you dont know that you're outside the range they need to make that perk like Devour Hope. Once you hook someone the perk is blackened and lights up when you're out of range that's it. But honestly I wanna hear your opinion what can they do to make Amanda better?

Comments

  • Hellrossa
    Hellrossa Member Posts: 105
    Reducing the RBT trap timer would be a good start to begin with.
  • Ihatelife
    Ihatelife Member Posts: 5,069

    Rule set No.2 and combat scraps should be definitely in her base power.
    More jigsaw boxes on the map? Maybe, but this is RNG so you know.
    I want also to make her a little bit faster while crouching like 3.90 m/s, so she will be a little bit more mobile in stealth mode, but still slower than survivor of course.
    I want also a little bit improvement to her ambush attack, to not be easily countered by sprint burst.

    That's basically it.

  • NMCKE
    NMCKE Member Posts: 8,243
    edited September 2018
    Hellrossa said:
    Reducing the RBT trap timer would be a good start to begin with.
    Her RBT aren't meant to kill survivors, they are meant to slow down the game by preventing survivors from doing generators.

    Edit: I wanna see her have Rules Set NO.2 and Annotated Plan be built-in to her kit! This will make her RBT waste a lot of time without being deadly.
  • switch
    switch Member Posts: 489

    Make searing in boxes injure you if you dont get it off that could be nice so they are always injured when going for untraps.

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    Her RBTs need some desperate buffs.


    She should also have her own soundtrack like Michael has.
  • Kamikaze_Rose
    Kamikaze_Rose Member Posts: 247


    She should also have her own soundtrack like Michael has.
    This would be pretty cool to have:

    https://youtu.be/-zqEw7MuMPw
  • Volfawott
    Volfawott Member Posts: 3,893
    edited September 2018
    Fixing her first power

    The bear traps: ruleset number 2 becomes part of her kit

    the Jigsaw boxes: I would say make it so it doesn't have general skill checks give them something akin to snap out of it skill checks so there's no ability to get greats and they're smaller than general skill checks. This way in actually burns up more time and people can't rush through them with greats.

    Make huntress lullaby and thanatophobia affect jigsaw boxes this would force survivors to waste time healing or to find a totem.

    The second part of her power

    Increase the movement speed whilst crouching being slower than nurse absolutely ridiculous and it gives very little incentive to use Amanda's letter unless you occasionally planning to tap Crouch with combat straps mid chase.  I say somewhere between 97% or 100%

    Make combat straps baseline.

    Add-ons:

    Change the add-ons that increase the frequency of skill checks with the Jigsaw boxes to increase the difficulty of skill checks.

    Jigsaw sketch: even though it's named jigsaws annotated plan I'm going to refer to it as what it should be called. Remove the time increase penalty

    Jigsaws annotated sketch: On top of adding one extra box, make it give you one extra bear trap. (unlike most Killers who have an add-on that gives them two extra of their perishable items Amanda is lacking this you might not want to give her 2 extra bear traps but a box and a bear trap doesn't seem too bad)

    Rework Amanda's secret using it is practically shooting yourself in the foot. Almost completely useless, unless you just plan on tunnelling people with traps it's pointless

    Rule number set 2: every time a generator is popped whilst the reverse bear trap is play It's timer is reduced by 20% of the base time (2:30 or more simplified 150 seconds meaning you would lose 30 seconds per generator) this includes it's initial activation. ( time taken is not affected by tampered timer)

    Amanda's letter: keep it the way it is. I don't mind the penalties just increase the aura reading range so using it is more justifiable 18 to 20 meters instead of 12
  • Bravo0413
    Bravo0413 Member Posts: 3,647
    Rule set 2 in the kit isnt that great.. it will only encourage survivors to do gens so the one with the trap on their head can see the boxes... that is not Amanda's power working as intended.. the timer needs to start as soon as the one with the trap gets saved 
  • Larcz
    Larcz Member Posts: 531
    Will be nice if survs dont see jigsaw boxes aura before gen is not popup.Why survs see aura jigsaw box if game not start #########?
  • RSB
    RSB Member Posts: 2,258

    I think the first thing she needs is removing that stupid roar. What's the point of "ambush". when before you attack you say "hey, I'm gonna attack you now, so you have 1 second for running away with SB/vaulting the pallet or window".

  • RSB
    RSB Member Posts: 2,258

    @Giche said:

    @RSB said:
    I think the first thing she needs is removing that stupid roar. What's the point of "ambush". when before you attack you say "hey, I'm gonna attack you now, so you have 1 second for running away with SB/vaulting the pallet or window".

    Movie accurate i guess.

    They should try to place it at the end of the animation.

    Maybe that could increase the "surprise" effect a bit, and would be even more movie accurate.

    You can hear it in the movie when peoples are getting grabbed, would make sense.

    Yeah, I agree, but that "rorar", despite being movie accurate (I do not know if it was just a special effect, or the characters did that roar), really hinders her, because she can;t get that first hit, and her power does not helps her at chase at all.

  • Salty_Pearl
    Salty_Pearl Member Posts: 1,367

    @meshugganah said:
    the roar lunge is fine since she is sprinting for about 15 feet.  i am always surprised (but not really) to hear people talk about how that needs to be removed.  100% no warning?  really?

    I mean if you listen closely you can hear her breathing. Not to mention that she wears a giant bright red cloak, but I understand what you mean.

  • NMCKE
    NMCKE Member Posts: 8,243
    All she needs is Rule Set NO.2 and Annotated Plan in her kit with a faster dash movement speed.
  • iceman2kx
    iceman2kx Member Posts: 462

    @meshugganah said:
    the roar lunge is fine since she is sprinting for about 15 feet.  i am always surprised (but not really) to hear people talk about how that needs to be removed.  100% no warning?  really?

    It's more effective to CTRL out of crouch and run up to them on the generator than actually use the dash. Unless you are mind gaming someone at a loop, I don't really find the dash all that good. I'm not a Pig main but that's just my experience with her.

  • HeavenlyClassic
    HeavenlyClassic Member Posts: 38
    I'd like it harder for traps to come off
    Sometimes I often see them get it off on first or second try and it's like well okay that's a waste
  • Tsulan
    Tsulan Member Posts: 15,095

    @meshugganah said:
    the roar lunge is fine since she is sprinting for about 15 feet.  i am always surprised (but not really) to hear people talk about how that needs to be removed.  100% no warning?  really?

    What? Would it be to much to actually pay attention to your surroundings?
    Oh wait, i have to be able eat, drink, watch tv and chat while i play.

  • @Ihatelife said:
    Rule set No.2 and combat scraps should be definitely in her base power.
    I want also to make her a little bit faster while crouching like 3.90 m/s, so she will be a little bit more mobile in stealth mode, but still slower than survivor of course.

    rule set no.2 definitely yes not sure about combat scraps buff crouching speed or combat scraps as a base power i think buff her crouching speed are better
    here's my idea
    make the trap can't get off on the first try
    and make remove trap a lot slower to remove when its not activate

  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    @TOXICCLAUDETTEMAIN said:
    Honestly she really not that great. Some of her add ons like Rule set No. 2, combat scraps and that other add on that spawn more boxes should be built in. Seraching jigsaw boxes skill checks should pop up every second and at random places kind of like Snap out of it. I know their purpose isn't to kill but 2 minutes and 30 seconds is [BAD WORD] long. 2 of her perks are great. Hangman's Trick is situational you dont run into sabo squad like that if you see 4 toolboxes you better use it, and you usually dont get the swamp maps which are horrible i hate those maps. Surveillance -_- is embarrassing they need to buff this, make it like the generators remain white until its touched again or something. Make Your Choice is amazing but what annoys me is that you dont know that you're outside the range they need to make that perk like Devour Hope. Once you hook someone the perk is blackened and lights up when you're out of range that's it. But honestly I wanna hear your opinion what can they do to make Amanda better?

    By default the Trap should be reduced to 2 minutes and all Jigsaw boxes should not have their aura revealed until the trap is triggered. The add-on that normally removes this aura should simply block the box auras at all times and set the timer to 2m 30s. I know here ability is mostly used to sort of slow the game down but the odds of getting a kill once you hit purple/red ranks becomes 0%.

    Not that this needs to be a thing but I wouldn't mind being able to use the box from at least 2 sides because there are moments I get a trolling teammate who body blocks the boxs. Its pretty rare so I don't care too much.