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Iridescent Head Ideas?
Curious to hear your ideas for a possibly more balanced version, and if you think it's balanced as is, that's fine just keep it to yourself because this discussion isn't asking that.
My ideas are:
- Considerably decreases hatchet Wind-up Time
- Considerably increases hatchet throw cool-down time.
- Hatchets cannot down survivors, but instead put them in the deep-wound state.
- Increases movement speed to 115%
Or simply:
- Hatchets put survivors into the deep wound state.
Or even:
- Hitting a survivor reveals the nearest survivor to them for 4 seconds.
- If a hatchet comes within 4 meters of a survivor, they scream and reveal their location.
Comments
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Hatchets one-shot survivors that were at least X meters away from the Huntress when she threw them
2 -
This. I've been hit by them when Huntress could've hit me with regular hit instead she's so close. Make it like the Deathslinger that has to hit someone 15 meters away to get an insta down. Reward for a good distance hit, not because they were body blocking survivor in corner and couldn't miss if they tried.
4 -
Ooh this is a good one, similar to deathslinger :o
0 -
Survivors hit by a Hatchet suffer from the Oblivious status effect for 60 seconds and will hear the Huntress Lullaby as if she was adjacent to them.
Reduce Hatchet count by 2.
1