General Discussions

General Discussions

why survivors are calling deathslinger boring/broken/tryhard killer?

Member Posts: 269
edited May 2020 in General Discussions

I main deathslinger since his release and even tho i still manage to get most of my games with 4 kills in red ranks, i still consider he would need some buffs, he require more skill since it require more accuracy than huntress and his hitbox isn't big like a truck, so why is he boring/broken/tryhard?

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Comments

  • Member Posts: 269

    that is true haha, i was a spirit main before and i played her for 1 game and got 4 kills in 1 gen after a 3 month break, i said in the chat gg and not bad after a 3 month break and one of the guys said, "don't excuse it" like if i was an ######### for playing spirit lol

  • Member Posts: 3,426

    Mainly because it requires above average reaction time to react to his shots at, lets say 10 meters.

    Despite this I'm fine with it because I always strafe when in a chase with one.

  • Member Posts: 5,564

    I haven't heard him being a try hard killer. My mates don't like facing him but that's because of his hitbox. They also don't like how close he can get to the survivors before they know he is there. However they don't think he is op or really strong, just a bit annoying to face.

  • Member Posts: 819

    Personally, i quite like playing against a Deathslinger.

    But I can also see why others might feel frustrated at playing against one. I think (maybe?) players find issue with how he can punish good players for being able to create distance between themselves and Deathslinger, and his hooking-in mechanic can feel quite cheap as you rarely ever 'wiggle' off the bullet and suddenly now, you have to recreate all that distance which can be just as easily denied? idk

  • Member Posts: 332

    Because he can sometimes bypass loops and that's 90% of most survivors play book thanks to empty maps and also rote muscle memory of survivors since it's the meta-best tactic for time wasting.

  • Member Posts: 357

    I just wish his terror radius music was a little more obvious.


    I don't mind if someone is good at using a killer. I am a terrible shot as the Deathslinger so I can appreciate someone being good at him a lot more than some who is "good with Freddy" but the quiet terror radius is very confusing, more so for the first person found.

  • Member Posts: 1,433

    You can't react to it any day of the week. You can just predict where he's gonna shoot,and when.

  • Member Posts: 1,867

    I only see one issue with him, tiny TR. He can be right on top of you before you know it. I don't play much survivor and can't say I hate playing vs him, but he is an easy mode killer.

    I heavily disagree with him taking more skill. I have yet to not 4k with him unless I give the hatch. He can get right on top of survivors with MA and can often pull them off of gens before they can react. His lack of wind up for M1 means easy M1 hits as well. Pallets are nearly inconsequential vs him as he will chain you and drag you around, thus canceling the distance afforded by dropping the pallet.

    If I'm in a mindless mode and just want to score a few games, I run him or Doc.

  • Member Posts: 3,676

    As a deathslinger main I think the reason is because they don't know what to do against him. People think they can loop/juke him on unsafe tiles which is impossible if there is enough straight ground or shorter corners and DS is good shot. Best way to beat him in chase is to loop tiles with high obstacles. Those are the main ones where you can get some decent chase time on him. Other then that, evade him to best of your ability.

    Other then that, low terror radius punishing low awareness of many survivors and their inability to split up to abuse his low movement speed is what's causing them to lose to him which makes them call him boring as with all decent/good killers.

    I don't know if buffing him is a good idea. I main him and play him a lot at high ranks and he's already really good if you get your shots. And even then, almost nobody can play him to his true full potencial, meaning that if you see them, you can hit them in about 80% of scenarios. Pretty much nobody can get those 1-2s shots that present themselfs.

    If any buff happens he might become too strong and I don't want devs to ruin him after that. He's so much fun to play and also strong already so I'm fearful of any changes that might cause devs to ruin (pun intended) him afterwards.

  • Member Posts: 269

    dude, i play many many games, and it happens once every 3-4 games

  • Member Posts: 2,075

    To be fair that is 25-75% of one whole Survivor team. (/Not Serious)

  • Member Posts: 3,127

    Wait a second.

    That sounds familiar!

    Hold on... is that not the exact, same, arguments, made against killers like Spirit and Freddy?

    Are we seriously complaining about a mid to lower-high tier killer right now? I thought the community is better than this.

  • Member Posts: 3,127

    I'm pretty certain I've never felt that way versing any of them. Are you sure it's not just you guys? Because being reduced to "Glorified NPCs" means I have no way of making the Killer react to what I am doing. I am just following a programming, a certain set of rules that the developers patched into me.

  • Member Posts: 949

    Simple answer: Survivors tend to be whiney little brats when they face a killer that running around in a circle (sorry, looping super skillfully) doesn't work on.

  • Member Posts: 1,829
    edited May 2020

    But these are similar complaints that Legion gets and you can loop him just fine? Get off your high horse.

  • Member Posts: 1,776

    You should re-read my post, because it's as if you're answering to someone else. Also, I don't know who's 'you guys'.

  • Member Posts: 949

    What you said literally did nothing to take away from my point; and it's not a matter of me being on a "high horse". It's a fact.

  • Member, Administrator, Mod Posts: 18,317

    Please keep the discussion civil and respectful, no need to attack others over a different opinion.

  • Member Posts: 1,436

    I dislike how his power does the mindgame *for* him. While I think he's fine and doesn't need buffing/nerfing, it's not fun to get outplayed by him simply holding down sights and having it do the mindgame for him. Unlike someone like Huntress or Nurse, who depends on prediction and outsmarting their opponent regardless of audio queues.

  • Member Posts: 464

    I share Zubat's opinion of Deathslinger, that he's pretty easily a top 5 killer and the only thing that defeats him is maps. He's so slow that he's countered by large maps, but in a 1v1 he's completely oppressive. Being against a good deathslinger is like being against a good nurse, there's just an inevitability that you'll go down. But with Deathslinger there's not much skill involved, just get a crosshair and M2-M1 for a free hit. And that's exactly why I think he's boring, because the chase against him is nonexistent. Your game becomes a race of holding M1 on gens and praying you do it faster than he kills everyone.

  • Member Posts: 819

    He requires more aim? I don't really agree with this. With Deathslinger, you shoot where you aim with his scope, with Huntress, you have to learn how to aim because there is no real indication of where exactly the hatchet will go.

  • Member Posts: 819

    My boyfriend did some test on Deathslinger, and it apparently takes 7 seconds for the TR to kick in, which is pretty... bad.. I dont understand why Huntress has to have a pretty big TR but Deathslinger has a small one despite both being long range killers lol - especially deathslinger who pulls people in

  • Member Posts: 5,069

    He is currently (for me of course) the most unfun killer to play against. It's hillarious how broken his wind up time is and you can spam this without any consequences. Also what is also unfair about him is how he can get a free hit with a spear without even hitting a survivor. That's even more than old Legion. I honestly prefer to play against a good nurse, because she at least has a lot better skill capping and it's more fun to play against.

  • Member Posts: 1,816

    Hes boring but not tryhard or broken imo

  • Member Posts: 1,816

    Just like killers tend to be whiny little brats when they face a perk they don't like /s

    Theres no point calling someone a whiney brat and insulting there side. That dosent contribute to the discussion in any meangiful way

  • Member Posts: 204
    edited May 2020

    He Can pretty much cover 2 gens from one spot depending on map. Can get free hits on windows. But I don't see how he's broken. He gets pretty punished for missed shots unlike huntress. And a good survivor group can out play the chains. So the people your facing just suck, plain and simple. But!! Survivors won't admit that as you can see on these forums.. they would rather sit and complain about maps or NOED instead of do bones and learn to loop.

  • Member Posts: 1,994

    As a Nurse main, and someone who plays a lot of DS, I can tell you that this is BS. The sights help to a point, but the projectile has travel time and still requires you to guess the survivor’s movement (especially at long range). Nurse is still the queen of the chase in DBD. No one touches her, especially not DS.

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