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Why does closing the hatch trigger endgame collapse?
This is stupid. I'm sorry but if you slap that bad boi shut survivors have 2 minutes to open the exit gates, said gates are all like "I'mma spawn next to my homie" and ######### huntress/deathslinger/billy/oni or some other nonsense just has to zoom from door to door because they can see both doors.
The doors are loud af, visible from miles away, and you have to do all of this in two minutes with the killer breathing down your neck.
This is why survivors bring keys, to circumvent this total bullshit. I don't mind the hatch closing. If the hatch closes and the survivors don't have a key, they need to open the door. Once that opens: Endgame Collapse. Now they have 2 minutes to get everyone else out, or not. No different than if the hatch wasn't shut and the door got opened.
Please stop the hatch from initiating Endgame Collapse. I don't hate it until there is no way out and the killer can zero in on you and just has to wait out the timer. Boom. 4k, easy. Killers talk a lot of ######### about "being survivor sided" but endgame collapse does everything for killers and nothing for survivors.
Comments
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The EGC is to prevent Survivors from just hiding from the killer because they want them to look around for them, to spite them to not get a 4k.
That's why closing the hatch triggers the EGC.
You still have a chance to escape via the gates or, like you said, if you brought a key.
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I think he means the if its a 3v1 with 1 gen and someone opens the hatch the killer has to close it and start egc or wait 30 seconds while people can just run to the hatch to escape.
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I mean, it's the endgame. As a survivor you're suppose to feel pressure and tension, you're trying to survive while a killer is on your tail. Were you around when hatch stand-offs were a thing? My god the tension was absolutely more intense. They added the closing of the hatch to prevent stand-offs and start the end game.
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At the point of the killer closing hatch you have already lost
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Yes I was there, I was there for killers grabbing out of the hatch too.
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This is understandable but there are plenty of perks now that balance this out. If EGC is not triggered by closing the hatch, the survivors still have to open the exit gates without giving themselves away. Killers can bring NoeD, blood warden, and a plethora of other bull crap that they can sill use to win. Bring back killers with skill rather than killers who just have to camp two doors on the same wall for 2 minutes straight.
When that hatch closes, so too do your chances to escape. The hatch only opens when there's one survivor left. That being said, it's a 1v1 against some dude who probably is running noed and will likely catch the survivor who has to scramble for the door or die to the entity. There's nothing they can do but LITERALLY pray the killer doesn't find them.
Doors are loud and obvious and once they hear that bastard all they have to do is go straight to it, boom, the chase is on but the game is already lost. It's not a balanced situation and it's less of the last kill than a slaughter. The worst thing that can happen are killers who are probably real psychopaths and use the game to torture the last survivor because the survivor has no chance of getting out. With EGC gone from shutting the hatch, the survivor can tactically spend their time opening a gate rather than practically clawing at the door.
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EGC is there to prevent anyone from taking the game Hostage. Closing the Hatch only results in two options - finding/using a Key or opening an Exit Gate. If the Survivor does not want to do any of these, they would be able to hold the game hostage at this point. And this should not happen.
If they decide to do nothing, it will be over after 2 minutes. And will not last for additional 30 minutes, because someone thinks it is funny to sneak around in the corners of the Map.
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Again. You basically lost 2 times now (other survivovrs died and hatch closed). Your chances of escape SHOULD be slim to none.
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You failed to do gens, and you failed to find the hatch. After your 2nd failure why should it be easy for you to escape? And yes, door RNG is something they need to work on and doors should never be on the same wall but that’s besides the point. The game ends when the survivor finds the hatch but even if the killer finds it first the survivor still has a slim chance to escape. I have escaped through the EGC as the sole survivor before. It all depends on the door RNG mainly and how easy it is to patrol the doors. A tip is, once you reach the E in open escape, stop, wait for the killer to come, once they leave continue opening the door
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If someone wants to be greedy and use the key for themselves,and then the hatch gets closed,it still triggers. I just had a match where I was on my way to unhook the other person,dude used his key,hatched got closed,now as soon as I unhooked her he knows exactly where to look. Now you are down to one other person surviving at best,that's if the other can outlast the chase long enough for the other to get the door open. Maybe not even that if the killer plays smart. So I kinda understand where they are coming from. Keys arent exactly plentiful, especially considering how many characters there are to put points in now. And most time if your team brings more than one,you are sitting there through lobby dodging simulator,lol.
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If you're facing killers who see a door partially opened and then completely leave, they are not good killers. Good killers will basically search and destroy. There's only one survivor they have to find and with maps getting smaller if they don't find them at the door there's a likely chance the survivor ######### off to the other door.
It is that search and destroy that I hate since the hatch closes, EGC starts, and then they search around the door because they don't HAVE to worry about the survivor getting out.
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I hate when this happens. If someone opens hatch with key and there's more than one other survivor left the killer closing it shouldn't trigger EGC. I get it when there's one survivor left but not when there's more than one and gens still need to be completed.
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What I would absolutely love to see is a new form of Endgame for the last Survivor to try and take on the Killer alone. I don't think it would be that hard to implement either, I think all you need is a different countdown and a new Status Effect. The big problem that this game used to have is that the Survivor had the ability to hold the game hostage. So you can't just close the Hatch and then not have anything happen.
It wouldn't fix the RNG of the Exit Gates, I definitely agree that it has to be tweaked. I do believe that the chance of surviving should be small for the last Survivor, but if the Exit Gates are place on the same wall there is 0 chance of escaping for the Survivor. I also don't think that the Exit Gates have to be placed on the opposite sites of the map all the time.
I am writing an idea that would allow for the last Survivor to take on the Killer alone, without having the ability to hold the game hostage and simultaneously feel the pressure and the tension that the Endgame Collapse gives you.
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