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Hot Take: Bad Survivors Create Bad Killer Habits

BadMrFrosty
BadMrFrosty Member Posts: 1,100
edited May 2020 in General Discussions

I'll avoid dropping too big of a novel here, but I'd like for everyone to think about the following:

  • If a teammate is getting camped or 'patrolled', just do the generators and leave the match. This robs the killer of a lot of points, stops them from snowballing, and shows them that in order to catch survivors, they'll actually have to play the game.
  • Most of you do anything but generators for the entirety of the match and wonder why killers 4k so much. If one average person gets chased and caught within 25 - 40 seconds, a bunch of generators can be close to finished, 3 to be exact.
  • At any one point in time, two people can be on generators (assuming one hooked survivor) while one scouts for a potential save. If the killer is camping, see the solution at the top of this list.
  • Run DS/unbreakable. Seriously. Do it. Slugging is only so effective, and leaving you on the ground due to fear of DS in combination with this perk gives the killer a no win scenario. Either leave you on the ground for unbreakable, pick you up and eat a DS, or babysit your body for 60 seconds which is a lot of free generator time. There is no scenario here where the killer is in complete control. Losing to slug strategies should be a thing of the past with that particular perk combination. Unbreakable is one of the top 5 perks in this game, especially against good killers. Killers that pick you up immediately every time they secure a down aren't the ones you'll worry about.
  • Bumrushing hooks contributes to killer snowballing. What I've seen in a lot of games is that most killers will lurk around the hook for a bit to look for any potential unhookers. They test to see how altruistic the team is, but unless they've hard committed to just camping every hook, most killers will go away from the hook when generators start popping. Don't bumrush hooks, you're only putting the game in the hands of the killer.
  • During the endgame collapse, don't be afraid to leave the last person on the hook. Unless you have the correct combination of perks or the killer you're going against has weak hook defense, don't risk giving them more kills than they deserve. Killers count on altruistic saves to turn games from 0K into 3-4K. Don't give undeserved kills.
  • Don't stack up on generators together. It is less efficient, as the risk of having the killer chase multiple people off of one generator isn't worth the slight increase to repair speed. Split up on generators or find new ones if you encounter teammates stacking on one. You'll find your games will go much smoother this way.
  • Choose which generators to prioritize finishing to avoid a 3 gen scenario. Many games I've been in have been sabotaged by people just holding M1 on the first generator they see without any regard for its position. The general rule is: try to do the generators on either side closest to the middle, that way, the killer will have to travel a longer distance during their patrol if the furthest generators are left. This, in turn, gives the entire team more time to finish the remaining generators.

I could add more, but I feel like this should be more than enough. I've played way more survivor these days than killer, and if every survivor had this mindset, I swear to god most killers would quit this game until some real balance or mechanical overhauls took place. That's all, folks!

Edit: One strategy that survivors don't technically contribute toward is tunneling. If a killer is going to do this, then there's not much you can do other than make yourself incredibly difficult to catch. Best case scenario, you run the killer for the entirety of the match and you get out anyway. Worst case? Three people leave the game and one dies.

Edit 2: DS/Unbreakable can be considered a soft counter to tunneling, but doesn't always guarantee an escape.

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