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Prove Thyself change idea

Just a random thought that went through my head so I'm gonna make it quick here

Perk in tier 3 example
4 people alive = 9% speed to all actions
3 people alive = 6% speed to all actions
2 people alive = 3% speed to all actions
If you are the last survivor it'll stay at 3%

Have other ideas ? Please let me know :)


Comments

  • Vietfox
    Vietfox Member Posts: 3,823
    Too op i think.
  • Oblitiry
    Oblitiry Member Posts: 487
    edited September 2018
    Wouldn't 4 people just end up using this and basically having games last less than 5 minutes O.O

    Add toolboxes to that and gens might as well start out fully repaired xD
  • EnititysServant
    EnititysServant Member Posts: 17
    @Oblitiry
    Lol I've forgotten the gen rush side of our community xD 
  • White_Owl
    White_Owl Member Posts: 3,786
    edited September 2018

    What if instead, in presence of at least one survivor, the great skillcheck zone is increased so that you can prove your skill to them with great skillchecks?

  • Milo
    Milo Member Posts: 7,383

    Prove Thyself

    • Receive an incremental speed bonus to repair, healing and sabotage actions when other Survivors are within 16 / 24 / 32 metres of range.
    • 1 nearby Survivor grants 2/3/4 % increased speed.
    • 2 nearby Survivor grants 4/5/7 % increased speed.
    • 3 nearby Survivor grants 6/8/10 % increased speed.

    This from Buily09 is decent :3

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    Prove Thyself needs a rework, it will stay either outclassed by Leader or increase the gen rush to an even more ridiculous degree.
  • Incarnate
    Incarnate Member Posts: 677
    edited September 2018
    Just a random thought that went through my head so I'm gonna make it quick here

    Perk in tier 3 example
    4 people alive = 9% speed to all actions
    3 people alive = 6% speed to all actions
    2 people alive = 3% speed to all actions
    If you are the last survivor it'll stay at 3%

    Have other ideas ? Please let me know :)


    Flip the numbers - though they should be tweaked. What you suggested would be too strong, and also wouldn't make sense considering you're supposed to prove yourself against the odds. 

    4 survivors alive = 1% to all action speeds
    3 survivors alive = 3% to all action speeds
    2 survivors alive = 6% to all action speeds
    1 survivor alive = 9% to all action speeds

    I think this is better.

    It could also have added that if within the presence of other survivors the chance of a skill check appearing is slightly increased for each other survivor present. This would make it more viable when more survivors are still alive. If no survivor is within the presence the perk holder, then the chance of skill checks appearing is signicantly increased.