Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1
FOV shouldnt be a balancing factor
Shadowborn really shouldnt be a thing in it's current state. FOV should just be a setting like any other game, having a higher FOV is beneficial in pretty much every other fps but does that mean everybody uses the highest FOV, no. The current base FOV makes some people nauseous, me included, so now I have to use a perk just to play killer comfortably?. The game is already a casual game so why should something as minor as FOV be locked.
Comments
-
The FOV is stuck in the past anyway. People usually think that stretched resolution is cheating. I don't see it that way. Stretched resolution literally makes the FOV 10 times better than it is. One could argue, that it gives advantage at loops. But, if they fixed the FOV a bit, and lock it in, so new stretches wouldn't do a damn thing, then they could also add a few extra crates or whatever to certain loops, so everyone would be playing at a fair level, but with a modern FOV.
5 -
Stretched res also just makes the game look like ######### imo. Also again why should people care about min maxing in a casual game. I get being competitive but dbd just has so many rng aspects to the game that play a far larger factor then if someone can see in a few more degrees
0 -
Exactly. And it wouldn't look like #########, if the devs would do something about it so that people wouldn't have to do this on their own. Like you said, just add min max to the settings, and it's done. But, you know, we can't even get proper setting for other stuff, so don't get your hopes up.
0 -
True they did just remove AA for some reason which is some bull.
0 -
Problem is the game wasn't created with stretched screen in mind (hence the FOV lock) and thus doing so creates an advantage over the people who aren't doing it. It would be a different story in the game offered a FOV slider because they would most likely have designed "blind spots/objects" that were not exploited by an increased FOV.
1 -
Dude I covered this in the original post
1. Who cares about such a minor advantage that everyone can use
2. Having a higher FOV is an advantage in every fps so why did dbd decide to lock theirs
4 -
Yes and I responded to that.
1: Just because you can change it doesn't mean "everyone has to do it or suck it up", its locked for a reason.
2: I don't know their reasoning but the game was designed with the pre-set FOV in mind and was clearly not meant to be changed, hench why increasing the FOV ruins so many blind spots/object sight blockers.
Everyone can install a cheat engine too, that doesn't mean its alright to do.
5 -
If the game wasnt meant to have increased FOV, then why is it a perk, and why is that perk bad. People dont run shadowborn because it gives them an advantage they run it because it's a comfort perk. Also not sure what you meant in your first point.
3 -
You know very well he meant the game wasn't meant to have increased FOV as a setting, which is what you're requesting.
3 -
That's when you stretch your res not what I'm talking about an fov slider only increases your horizontal resolution not vertical and I'll be honest idc.
0 -
Killer has extended FOV perks that only go so far and do not grant you the ability to look over blind spots/object sight breakers. The perks were created with such things in mind.
On survivor you do not have FOV increases for the above reasons. You can see (multiple video evidence on YT) that increasing survivor FOV extended your view beyond game design intentions granting information that directly affects gameplay.
This will be my last post as I really don't care to have an exhausting "back and forth" with a stranger on the internet. You do you.
3 -
Well as a response anyways obviously a setting has a limit to it, as an example, high end being where shadowborn is now, low end being what it is now or maybe a little lower. All I'm saying is having a higher natural FOV would be such a minor thing that would in no meaningful way effect the balance of the game and would go a long way towards making killer feel a lot more comfortable for people who are used to having high FOV.
1 -
How the hell do you get naseous with base FoV but not with Shadowborn? Equilibrium-wise, they're the same thing. One just allows you to see more and therefore gives you more information and more of an advantage.
Horizontal stretching would be even more of an advantage.
1 -
Idk I'll ask my brain, he said he doesnt know why.
0 -
Dude all I'm really asking is that they make shadowborn the normal killer fov, and then give people the option to turn it down from there if they want, that's it. The current fov is way to zoomed in.
0 -
I use stretched cause it actually makes the game look good for me. Might sound weird,but it just does. It also gives a bit of fps so yeah,there's that. Could care less about the advantages of it,I just use it cause the native makes me puke. Edit:I'd be all up for an fov slider so I could be less sick while playing this game and I agree with ur post.
3 -
I can't play killer anymore without shadowborn or monitor on basically everyone. After playing a bunch of FPS games that had actual graphics settings and an FOV greater than my phone's camera at max zoom, then coming back to killer in DbD my eyes literally lose focus a lot of the time. It's nauseating trying to get back into it. 87 degrees is appalling for an FPS. Just let us turn the FOV up by a maximum of 15 degrees in the options menu, it would help a lot of people so much.
3 -
Meddling with settings the game didnt offer you should be bannable.
1 -
if you think basic settings literally any other game has is cheating then you're bad word
3 -
What are you talking about I'm saying that a setting should be implemented not that I have in anyway messed with my game. I dont even have stretched res, which is a setting in the game I believe, correct me if I'm wrong, I've never looked into how to do it.
0 -
Quick reminder: even some games on consoles have FOV sliders now. Fps Pc games not having this option is really embarrassing, especially for a multilayer game like dbd which is available for 4 years already.
3 -
I tried strecthed res by myself. It ONLY extended the vertical FOV but not the horizontal FOV
0 -
2. BeCaUsE DbD iS a MuCh mOrE cOmPeTiTiVe GaMe tHaN aNytHinG eLsE.
0 -
Well, the game was designed around the killers tight field of view, as its designed to restrict peripheral vision. It allows survivors to more easily sneak past them or do things like the "window trick"
Shadowborn being a perk is for a reason, having a wider field of view is beneficial in almost every regard, you can see those who think are in your blindspots, vision reducing stuns are mitigated slightly etc. If FOV was a slider in game, very competitive would crank it to max to get any advantage whatsoever
If the lack of FOV makes you feel nauseous or uneasy though, then my heart goes out to you, but you are in a minority
3 -
Easy fix: make tiles taller. You welcome. 2 seconds of brain thoughts.
0 -
What bullshit are you talking lmao? Humans have a natural FOV of 135*180 (horizontal*vertical) degree.
This game has maybe a horizontal FOV of 60 degree as killer.
1 -
I agree with the op, it's one of the reasons I rarely play killer, gives me headaches after a few matches =(
Just make Shadowborne base for killers and rework it to something else.
1 -
Agree.
1 -
Of course, stretched is not cheating. People keep parroting that only because Tru3 is on his personal crusade, without having any proof of it. There's actually proof that he's wrong, if anyone cared to test it, instead of going by his word, this is what they'd find out: https://clips.twitch.tv/KathishFragileHyenaCeilingCat
For survivors, it really does nothing at loops. If anything, it's beneficial for killers to a certain extent, but I'm sure that doesn't fit Tru3's narrative. It can help in certain situations, for example to catch glimpses of survivors when vaulting or breaking pallets, those who run into you to juke, for killers with fatigue such as Nurse or Legion.
Imo, it's a non-issue that's been blown out of proportions.
2 -
Many console killers using Shadow Born only for one reason: It seems to give you better FPS, somehow. And beeing still far away from stable 60fps on all maps, it makes sense. You can def tell a differnce when you used it a while. And yes, you can get addicted to it. My advice would be: just make SB inbuild for all console killers, this would fix the FPS problems for so most part. Won't be happening tho.
That's why i still rate stretched screens as cheating, they don't even need to waste a perk slot for it. Esp. when i think about crossplay. They should allow it first between Xbox - PS4 - Switch. Can't be asked to go against PC survivors and killer, who has much more higher FPS and potential scretched screens.
0 -
That's kind of the point I'm making dude, dbd isn't competitive at all, so the having a higher FOV would give an advantage argument is kinda dumb.
0 -
Here's another let's change one fondamental part of the game because I don't like it, you guys realize that the game was balanced around that FOV for both side also why their is some FOV perks?
Its because the devs had something in mind when designing this game about limiting everyone field of view.
Also before you start saying anything my monitor is 21:9 I would greatly and immensely benefits from them allowing more resolution (2560x1080) and higher FOV. I am currently playing with 2 black bar on each side of my screen.
3 -
If shadowborn was such a buff then why dont most killers use it, the only people I've heard use it because they're use to having higher FOV from playing a lot of shooters
0 -
Yeah they tried it and I dont think it was a good idea. BHVR has had many terrible ideas in the past. So hence why I think they should make FOV an adjustable setting like almos every other fps in the world.
0 -
Thats less that shadowborn isn't useful, its more that there are more beneficial perks out there. I run shadowborn on killers like huntress, legion and nurse where its important to keep track of the survivors, but on other killers there are just better perks out there.
The benefits shadowborn provide are usually marginal, and good game sense can do its job almost as well
0 -
You said it yourself the benefits are usually marginal, I'm aware it would help killers ever so slightly but I'd also say, who cares, it's a quality of life change more then anything. DBD isnt exactly an esports where balance matters heavily, it's more of a party game to have some casual fun, and feeling like poop because of a marginal difference in ease of tracking isnt fun.
0 -
Apparently the original FOV for killer (which was quite nice actually) had clipping issues..... killers were able to see in lockers without opening them. I still don't understand why bhvr wouldn't fix the clipping and bring back the good FOV. Also they mentioned doing something with the FOV during the stream before patch 2.0 and they still haven't touched on it since.
0 -
I know I know, but to many people take it dead serious as if they was 2 million dollars on the line for the winner.
1 -
BHVR takes a long time to do anything but if enough attention is brought to certain issues then they'll tend to speed up on it. The problem is that they have limited resources and are constantly working on the new chapter killer/map/perks/cosmetics and now tomes so they aren't dedicating as much time to bug fixes and old problems like killers who have been really weak for a very long time. Hell it took them 2 years to rework freddy, and took them months to fix Michael's stalking which only just got fixed apparently.
0 -
you dont care that mindgames are simply wiped out?
And just because you don't play this game competitively doesn't mean that everyone plays it casually. The game isn't perfectly balanced, but if every survivor is able to look over every loop, this game would again shift heavily towards survivors, causing a lot of yelling for fairness, causing either a bunch of band aid fixes or heavy map reworks
0 -
Stretched re really doesnt do as much as you think it does,
0 -
We were not discussing how BHVR could fix FOV but whether or not stretch screen created unequal footing.
Your snide comment was not needed.
0 -
it's literally using a third part software too see more then you should be able too, it's the dictionary definition of cheating. Stop cheating, ty.
2 -
"that increasing survivor FOV extended your view beyond game design intentions granting information that directly affects gameplay."
Problem there and I provided a solution. Idk what you want.
0 -
sure, if you take a loop where you can look over the top anyway. How about thise where you can't? And where killers expect that you can't?
1 -
Most loops are similar heights there are extremely few loops where stretched res will give you anything.
1 -
there are a lot loops, where you cant see the killer
0 -
Tell me one reason why CONTENT CREATORS are using strechted res in DbD and make the game look like #########. Just one...
I watched a few of them, they aren't even bad. But if you can't see they're doing that for the competitive advantage, i really can't help you.
0 -
Other games (particularly FPSs) have FoV sliders, and they know that more FoV gives someone an advantage. I'm not sure why DbD hasn't taken a similar approach
0 -
This content has been removed.