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How to compensate camping?
After seeing a megathread about how camping is evil and terrible and killers who do it should be banned, a question popped up and I wanna ask you all. If the Devs were to tomorrow somehow remove camping/tunneling, dunno how or why but assuming they did. What would the the counterbalance? If you cant tunnel.or "camp" and had to follow that survivor rule, what would killers get to makeup for that? Frankly, im thinking theyd have to make killers fast enough that chases wouldnt be a thing anymore, like 30%, but I want to hear from all of you 😁
BEAR IN MIND, I DONT THINK CAMPING/TUNNELING ARE A PROBLEM, I JUST WANT A DISCUSSION
P.S I would love.to see what a dev would do to compensate that 🤣
Comments
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I dont understand the question, because I never camp/tunnel in my matches. I would...play the game?
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So you didnt read the post 👍
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I did read the post.
To be more clear, I don't think killers need compensation for not playing like #########. The compensation is a more fun/fair game for everyone. Fewer first hook suicides. Less insulting post-game chat.
I play every killer match without camping and tunneling survivors and don't typically have any issues killing people unless I'm doing a daily for a Killer I am particularly bad at playing. If a potato killer like me can do it, so can anyone else. 👍️
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According to many killers I read on the forum, camping is not something advantageous and is essentially a bad practice for inexperienced killers.
So none. Preventing it will already be a great help in itself to the killers.
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They have to understand why tunneling is so strong and balance the whole genrush vs killrush meta around a longer game. If they increased gen and sacrifice times by 20%, the chase time has less of an impact.
Its not about removing camping, but balancing it, so players dont naturally start to camp to win the game. Imagine if it was simply more efficient to patrol gens and play fair, tryhards would automatically camp less. But the way how strong 1vs3 is and how fast you can remove a survivor, you can always fall back to that strat. Genrush and tunnelcamp is too strong, they need to buff alternatives
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Hey somebody understood the discussion i was trying to create 👍
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I actually think compensation should go the other way. If youre being camped you should get a percentage of everything thats being done by your teamates, youre a distraction.
I also think any system implemented to stop camping tunneling would be abused into the ground and this game would die pretty quick. Theres no real point in speculating how how they could make it better for killers from there, because there wouldnt be any
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I do think if you are camped to death you should at least safety pip. It doesnt take anything away from Killers, but it also doesn't take your rank because someone decided they didnt want you to play the game.
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100%. Safety pip and a percentage of the bps everyone else earned.
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Actually killers lose a ton of points for camping. That's why camping isn't seen at high ranks. You literally cant pip for camping. You lose points for survivor proximity. I always see complaints about killers not having any sort of punishment for it and I'm just like bruh. Have you seen camp game emblem scores? It is literally impossible to pip from camping.
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I hear this a lot, that Red Rank do not camp. I am a red rank survivor, currently a 4, and I will tell you from vast experience that there is a buttload of camping in red ranks. Its amount is less than rank 10 but certainly not rare by any stretch of the imagination. So you must get something from it or it would not be so prevalent.
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I’ll be honest with you I don’t mind being camped by killers. It’s not always fun to be the one on the receiving end being tunneled. But hey the quicker I’m dead the faster I’ll be in another game 😀.
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I could literally go into a match and facecamp rn as proof. If you constantly facrcamp you will not pip.
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Define camping. Im r1 killer, I get accused of camping almost every game and rarely am I actually camping. I'm also a r1 survivor and I rarely see actual camping, and usually when I do tgeres an obvious reason for it.
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Thats also a big part of this, if camping is facecamping sure but since lots of people claim that defending the hook and just being nearby for too long counts, that matters a lot when considering balance. Is all of a sudden after the hook is the killer teleported 32 meters away? DISCUSSION IS FUN
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they know nothing
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Probaly make the hook time go faster so survivors cant finish the gen and Then go to the hooked survivor.
This means survivors need to unhook survivors immidiately.
So this counters gen rushing 😁
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Personally I think the game is punishing enough for killers who want to camp the first survivor to death (provided the survivors know what they're doing).
The other 3 survivors can each do 1 gen. Then they can go an unhook the other guy.
If it's not a Leatherface, someone can take a hit and trade hook stages. Otherwise, just leave the Bubba stand there and waste his own time seeing as he won't be getting any points or pips for camping, and do the other 2 gens.
It does suck to be the one unlucky guy on the receiving end of being face-camped, but a good fix to me sounds like what other people have suggested (getting points for other Survivors' actions, guaranteed safety pip if you're face-camped).
We need to draw a line between what face-camping is and what proxy-camping is. Face-camping is bad, not gonna disagree with anyone about that, but it is severely punishing for the killer to do so with 3 other survivors left. Proxy-camping is a legitimate strategy sometimes and will significantly help the killer pressure the survivors. Make Your Choice even rewards you going straight back to the hook after someone is unhooked, so why should the game punish people for proxy-camping?
Being teleported 32 metres away after hooking a survivor is just, stupid? No one would play killer, they would lose every game. Survivors would follow the killer to hooks and unhook safely every time. Borrowed Time would become useless. Where would you even teleport? A random spot 32 metres away? Don't need RNG in this game thanks (Pig's power is enough).
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But the thing with real, pure, the original facecamping doesnt exist anymore due to swivel hooks.
The compensation for camping is 120 seconds of free genrush. Sirvivors dont need more.
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Not sure how this would be accomplished but ignoring that the other things to look into is what is considered camping and also why some camp. For the sake of less explanation camping/tunneling would just be staying around the hook whether it’s face camping or looking around it counts. Now that’s out of the way it’s on to the reason of why people may “camp” in the first place. Of course as others have stated if someone is face camped I’d like to see something more go to the survivor such as points or something for basically to continuing to distract the killers attention. If not face camping and somehow forced to be away from the hook in someway then killer would need something that’s actually good to warrant the possibility of someone hooking immediately and safely or waiting the proper amount of time to save being efficient. This may be in a form of getting one random persons aura, random exposed effect or ability to call upon the entity to kick or block a gen which would be neat giving the entity more real prevalence within the game. Reasons for people camping though differ of course and I don’t agree with face camping but it’s hard for me to feel sorry for camping or being mad at someone camping me if teammates decide to constantly be around and seen by the killer or chased around hook. It’s difficult to not be “camping” in this sense but it’s on their teammates and possibly need point reductions for them. Including the farming of survivors since it’s no fun to spend the time chasing to get a down then a hook but someone has to come by to put all that work to waste while saving immediately at detriment of the team or just because they have BT. Constant patterns in a game like that cause killers to look before leaving and feel survivors should be more well rewarded for saving safely not immediately in a terror radius or farming. Tunneling is problematic because it’s hard as killer or survivor for me to say tunneling if I’m the person they see after unhook. It’s not their job to make sure to look for the other person if they don’t see them but if tunneling is issue then it would be a good idea to reward the killer for going for the other and the survivor for taking the heat. Then there is the end game where it could have been a complete stomping of the killer or pretty fair resulting in two survivors by the end. I believe the incentive by increasing reward or ability for going after any survivor after unhook or save would help here too considering some people camp at endgame just to get a kill or trade for points. Increasing points for doing the other rather than a kill on hook may create reason enough to go away from the hook.
Something along these lines would help a lot and even help both side of the spectrum of what winning means. Better ability or reward in points for killers helps those that view pipping as winning but also for those who view kills as winning no matter what would be able to do so but with survivors still gaining a good reward for dedicating your attention to them. Helps survivors viewing escaping as a win since more killers who are inclined to leave a hook at end game can result in escaping more with teammates or also just viewing as pipping as a form of winning will also be helped by more rewards given to those who are farmed or camped. Sorry for long explanation I tend to do that.
TLDR: Both sides need a unique ability or good reward like large amount of bloodpoints or similar. Killer is rewarded for not camping or tunneling and survivors rewarded for saving but also taking the heat for the injured.
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Just a heads up, didnt suggest something should be done, was using the teleport as a hypothetical scenario. I know its dumb
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Hypothetically if camping/tunneling/slugging were removed, this is what would open things up for an additional survivor objective. This is what would please both sides. As it stands, because these things exist, nothing can nor should be done to survivors...as killers would still continue to camp/tunnel/slug no matter what for easy wins. Killers need to realize this when continuing to complain for added gen time or things like finding gas. Those tactics would need to be removed in the base game for balance...none of this honor system crap. “If killers had more time, they wouldn’t camp or tunnel anymore”. That doesn’t work, you have to make it no longer possible or people would keep doing it.
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10% buff to move speed or 40 seconds added to the gens, plus a non hex noed as basekit. Sometimes you have to camp or tunnel someone out to have a chance.
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This is a complete fallacy. Even the worst face campers earn an average of what the survivors in the same match will earn. And this is assuming that the team is SWF with comms, because that's pretty much the only team setup that is efficient enough to identify a face camper and focus down gens. In a random squad, you're going to have 1 or 2 people who pull off gens during the hook phases to AT LEAST scope out the situation, if not attempt an ill-advised save, wasting precious time or making themselves the next victim. If camping was never effective, it wouldn't be the go-to strategy for most killers, even in red ranks. It is not impossible to safety pip, or even up pip depending on what the survivors do, from camping. Especially if the initial survivor went down relatively quickly and the team took time out to scout the situation, meaning they would still have a gen or two to finish by the time the first hooked survivor dies...giving the killer that much more opportunity to find/camp the next person. In addition to the fact that these types of players also often carry NOED, which gen focusing leaves no time for totem cleansing. It's an absolute ######### show AT BEST and Killers are VERY OFTEN rewarded for it, especially against randoms. The idea that camping is its own punishment couldn't be further from the truth.
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Im shocked, someone saw that if you removed the ability to camp ENTIRELY, that you might have to adjust gameplay to accomodate, im happy. I know not all will agree with me but, my thought process is if you removed integrated, important mechanics, something would have to go to the killers to counteract the fact
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In my experience, people either camp to troll, camp because they're tilted, camp because they need someone out to send a chance, or camp at egc.
The first two are the problem, but the second two are important to the game. If you could no longer camp, you'd need more time and a way to punish unhooks at egc. If you took it away with no compensation, killer wouldn't stand a chance. Everyone would gen rush or hook bomb.
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