A simple SWF nerf: Lock certain perks
So I had an idea that if survivors choose to play SWF then they forfeit the ability to use certain perks. As certain perks are okay when used by solo survivors but become unbalanced when used by SWF teams.
Object of Obsession: When OoO is paired with comms, it becomes extremely unbalanced and unfair to the killer to go against. In a SWF the OoO user is able to inform their team the location of the killer at all times.
DS: I personally believe DS should get a nerf where it deactivates when the survivor begins working on a genrator. DS is an extremely powerful perk, and top SWF team can abuse the flawed perk design to their advantage.
Maybe Unbreakable: Unbreakable is one of the strongest survivor perks in the game. It can turn a game in a situation where normally the survivor team would have lost. I'm 50/50 whether unbreakable should be included in this.
Although I don't think BT should be locked, as it's one of the only perks you can use to counter camping.
I must stress that I'm actually a survivor main (a solo survivor main), I also play killer at red ranks so I know what it's like to go against a top SWF team, and the frustration it can cause. Even when you get a 4k against them the experience that led to that win was not an enjoyable experience.
Comment your opinion whether you agree or disagree with me. If you do agree with me what other perks would you add to be locked from SWF.
Comments
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Seems like a good idea. So expect to be shot down or ignored. Lol
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Imagine trying to punish friends for playing together a game. And i play solo 99% btw.
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it isnt punishing for playing with friend, its balancing the game. for example running object with comms is like running 4 objects. this makes it so 3 of 4 players have 5 perks, this is not balanced at all. Although this could hurt premade lobbys(no comms but with friends) most of the time i see Objects its when they are swf with comms since solo players are scared to use it.
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Imagine being punished as the Killer because freinds want to play together and exchange information through voice chat that is not shared amongst solo survivors to give themselves an unfair advantage over you... Oh wait, you don't have to imagine; you just have to queue up for more than the 3 Killer matches it takes to knock out your Daily Rituals for Killer.
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Νο 4k....must be swf....
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All 4 Survivors know where my hex totem is after only 1 had spotted it? Must be SWF...
All 3 Survivors know where the dying Survivor is despite my Knockout perk? Must be SWF...
All 3 Survivors stay on gens while I chase the 4th even though I'm using an Ultra-Rare add-on as Legion to put my terror radius on everyone? Must be SWF...
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Shrine of Secrets doesn't have the perk I wanted it to have? I'm sure that SWF is at fault.
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I'm gonna go with a no on this one.
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Thats like saying get rid of bbq because it's a clutch perk every killer uses
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A no from me, sorry!
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You know I'm a survivor main right?
Other suggestions from people like Tru3 is to add a debuff for SWF, not being able to use certain perks isn't really a punishment there are still some very good perks available. I personally I rarely use OoO and DS.
My main builds are:
Bond, Sprint Burst, Resilience, Spine Chill
Bond, Sprint Burst, Iron Will, Borrowed Time
Despite having an enduring picture as your avatar I wonder if you actually play killer at high ranks. It's very obvious when a group of survivors are SWF. As I mentioned in my main post, even when you do get a 4k against a top SWF the game still wasn't an enjoyable game.
Also I know four good solo survivors can be very strong too.
How is BBQ a clutch perk, you just hide behind a generator, go into a locker, or change direction after four seconds?
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If your list is designed to show all perks that a swf shouldn't be allowed to run then I think your not understanding swf properly. Not all swf teams can get value out of these perks and the weaker swf teams who aren't great at the game may need these perks to stand a chance in this game.
Object needs a nerf. Ds may need a condition but the timer should stay the same. Unbreakable shouldn't be locked off. If these perks were blocked then another set would take their place quite easily.
I think people don't realise what makes a swf team good. Everyone assumes that the comms are the reason but it's not. It's the fact that all 4 players are really good at looping and know the game inside out. Yes swf teams spread info like who the killer is and gen progress but swf teams will adapt and still beat the killer. To be honest the thing that I think swf only needs comms for is to help against campers and tunnellers.
I'd love to see a really good swf team do a test on this. Play a full night of games without using the comms and see how many escapes they get. Personally I love to talk so I wouldn't try this lol
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Object of Obsession is the only perk on that list that really benefits SWF more than solo players. Personally, I think the reverse should be true and SWF players should be forced to take a perk that shows survivor auras (Bond, Empathy, Kindred, and the like). They benefit less from them than solo players, but they're still beneficial.
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I'm going to have to hard disagree with this one, sorry.
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This is the proof of how selfish and entitled survivors are they constantly cry for nerfs for killers but will defend their overpowered bs to the death.
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Uh.... That's exactly what happened with ruin
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Yes because everyone is so selfish and entitled to want to have the ability to play with their friends without getting hindered.
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+ wants to have access to the content in the game they paid for.
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And their unfair advantage
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You want unfair comms with object of obsession thats entitled its selfish to want to completely ruin killers fun with that bs
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I mean disable OoO for sure.
But also, for parties of 3-4 at start of the trial random perk will be disabled.
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I don't quite agree for other perks but Object is only and the very needed one that it should not be available for SWF groups.
Not because everyone runs it or it's super OP or broken as whatever perks mentioned in this topic, but it has the insane potential to abuse the ######### out of this perk by sharing the killer's location while only risking 1 out of the 4 survivors showing his/her aura to the killer.
I think this is the same kind of change as hiding the killer's perk until the match ends (which you all know it took ages to be implemented).
I'd love to see this change just to prevent the possibility of abusing the game mechanic for an unfair advantage.
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While I don't deny that Laurie's entire perk set could stand to see some more reworking, nerfing SWF feels like the wrong way to go about restoring balance. The main reason SWF is so strong is due to the communication they have (enabling efficient coordination), and there is NO way to remove or prevent that. Plus, who wants to feel punished because they chose to play a game with friends?
The easier option is one that's already been passed around in the community: bring solo survivors up to the level of SWF by giving them some sort of built-in communication option. Once solo survivor and SWF are roughly equivalent, all killers can be balanced around that level of power.
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why is it that Laurie's entire perk set so overpowered in the first place?
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Because when SWF wasn't a thing it was ok, since ONLY YOU get intel on the killer. With SWF on comms it's straight cheating.
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her ppaerks need a rework anyways
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