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A simple SWF nerf: Lock certain perks

So I had an idea that if survivors choose to play SWF then they forfeit the ability to use certain perks. As certain perks are okay when used by solo survivors but become unbalanced when used by SWF teams.

Object of Obsession: When OoO is paired with comms, it becomes extremely unbalanced and unfair to the killer to go against. In a SWF the OoO user is able to inform their team the location of the killer at all times.

DS: I personally believe DS should get a nerf where it deactivates when the survivor begins working on a genrator. DS is an extremely powerful perk, and top SWF team can abuse the flawed perk design to their advantage.

Maybe Unbreakable: Unbreakable is one of the strongest survivor perks in the game. It can turn a game in a situation where normally the survivor team would have lost. I'm 50/50 whether unbreakable should be included in this.

Although I don't think BT should be locked, as it's one of the only perks you can use to counter camping.

I must stress that I'm actually a survivor main (a solo survivor main), I also play killer at red ranks so I know what it's like to go against a top SWF team, and the frustration it can cause. Even when you get a 4k against them the experience that led to that win was not an enjoyable experience.

Comment your opinion whether you agree or disagree with me. If you do agree with me what other perks would you add to be locked from SWF.

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