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SWFs - BHVRs Lies, damned lies, and statistics due to the "persuasive power of numbers"

Multiple People- Will there be any QOL changes for solo players?

"Yeah, kinda?" (Patrick)

The performance of SWF groups isn't that much higher than solo survivors when looking at stats, despite how it may feel. It's a concern, but not enough to be panicking. WIth the upcoming changes to matchmaking (moving to an MMR rating), it will be able to show a performance increase with SWF groups and change matchmaking ratings accordingly. They'll also be able to change matchmaking depending on your group, for a more balanced match. It's not directly targeted towards SWF vs Solo, but it will have that effect. (Patrick)


Could this answer be misleading...

"isn't that much", "looking at stats", "how it may feel", "concern, but not enough to be panicking"

and vague...

"it will be able to show a performance increase with SWF groups and change matchmaking ratings accordingly. They'll also be able to change matchmaking depending on your group, for a more balanced match. It's not directly targeted towards SWF vs Solo, but it will have that effect."


Obviously Patrick plays a chilled SWF as the killer Clown but gets a draw with two one hooks so a draw with a de-pip.

Theres a reason why BHVR want to hide information and it's to manage those statistics rather than show end game SWFs or rankings.

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Comments

  • emptyCups
    emptyCups Member Posts: 1,262

    The last time they put out major stats like kill rates in red ranks

    DEV- freddy kill rate red ranks 70% highest pick rate at 21.4%

    -FORUMS

    Survior mains

    said look this killers average is so high ! He's gotta have some nerfs

    Look these three killers are used wayy more then the others nerfnerfnerf.


    Killer mains

    wow... these stats show that the highest kill rate for the top players is 2.6... so 70% of all matches for this killer he looses this game is really unbalanced.

    Omg these killers have it way worse and they are so deeply unfun there pick rates are way down killers need alot more buffs to complete


    No mains

    No no no it means that some games killers steamrolled and got all 4ks and then a handful of games he let everyone go willingly to afk or something and that's why because its a high average 4k with 4E to muddle the stats

    No no no DC are so common a bunch of people prolly just left and bosted the stats higher then they are lots of potatoes in red ranks ranks are meaningless

  • th3
    th3 Member Posts: 1,846

    This is just a rant with no evidence or anything other than some vendetta against the dev's.

    Pass

  • DwightOP
    DwightOP Member Posts: 2,328

    There is no denial that swf on coms is the strongest thing in the game. If you put the 4 best solo survivor into one match they will do awesome and optimal play. Give the same group mics and voice talk and they will COMPLETELY DESTROY the killer leaving him no chance. The potential of voice communication is high. Just because other casual swf groups don't take advantage of optimal voice calls and just talk garbage doesn't mean swf on coms isn't much stronger than solo Q.

  • hagling
    hagling Member Posts: 279

    the easiest way to prove their point would be publishing the numbers they refer to, I loved whenever they released those stats awhile back on least played killer / kill-count based strongest killer / map with highest deathrate, etc etc. I don't see why they would say something that would clearly make people question their findings without.. y'know, showing those findings rather than vaguely telling us about them.

    I had the same feeling when they mentioned dying on first hook numbers not increasing amid the dc penalty introduction because without any stats that just sounds insane, either I've had some really terrible luck with allies or people definitely die on first hook more now.

  • cosmicvolts
    cosmicvolts Member Posts: 313

    its due to the idea that they can communicate and the killer is alone but youre right its not that much more of a detriment to be up against a red rank swf as killer. survivors are a little more than half a percent slower than killers and they get faster every 15 seconds. theyre going to catch up to you quickly whether they bloodlust or not. not every game is going to be a 4k its unrealistic to expect that from groups or solo queue

  • andyollolloll
    andyollolloll Member Posts: 940

    You do realise you keep posting nothing but that I'm posting about SWFs?

    Thanks for the killer tip with OoO

  • andyollolloll
    andyollolloll Member Posts: 940

    You do realise your post is just about I'm posting about SWFs and nothing towards content of the thread?

  • andyollolloll
    andyollolloll Member Posts: 940

    Don't worry, I've seen your other posts. I don't take your comments personally

  • andyollolloll
    andyollolloll Member Posts: 940

    Lol, I hear this so often but missing the point of what DBD is about, time management, looping skills and information.

    You're welcome to play with friends except using other software to communicate gives you everything except looping skills

  • andyollolloll
    andyollolloll Member Posts: 940

    Lol, I hear this so often but missing the point.

  • andyollolloll
    andyollolloll Member Posts: 940

    (see my previous reply)

  • MrsGhostface
    MrsGhostface Member Posts: 987

    You’re not good, stop blaming SWF.

  • andyollolloll
    andyollolloll Member Posts: 940

    "Theres a reason why BHVR want to hide information and it's to manage those statistics rather than show end game SWFs or rankings."

    I enjoy reading the replies about where is the information to back up my point of the lack of information being provided by BHVR.

    This isn't something like so aliens exist, the information is there but not provided either in game or stats.

    @Doddle28 I understand, however the lack of information and transparency from BHVR would make me believe aliens exist even if I thought they didn't ;) lol

  • Yogerman1997
    Yogerman1997 Member Posts: 374

    People have a paranoia with SWF

    But the truth is the truth, usually the groups are 2/2 1/3 1/1/2 and 1/1/1/1 rarely i get a full 4premade.

    the thing still is even playing solo if they are good can loop you.

    and if they are good, gonna do gens, and save others survivors with borrowed time.



    and well, not all the killers are able to patrol gens fast enought like billy

    or down survivors super fast like the nurse or the spirit.


    that's the real problem, the diferences betwen all the killers, people who think SWF are everywhere play no-meta killers and see 3 gens pop in the first chase because aren't playing a instadown killer or a super fast one.


    and as i say a lot of time, due, can't balance all the perks due "teacheables"

    should exist a mechanic who balance the map around the killer you pick.

    weak killers have less windows/pallets

    and strong ones have more


    idk.

  • VicThor
    VicThor Member Posts: 347

    This is a cool idea, tho I would consider the fact if someone is maining that killer or not

  • badaB00M3R
    badaB00M3R Member Posts: 80

    There are literally perks in the game that 3rd party applications render irrelevant, freeing up the players to choose other options making the game much easier overall.

    I know it's true because I also do it. But by all means, continue to feign ignorance if that's working for ya.

  • Dabihwow
    Dabihwow Member Posts: 3,409

    Dude just drop it already

  • Dzeikor
    Dzeikor Member Posts: 704

    pretty much true,its dumb to think swf is only slightly better than soloq,most of the times soloq is a joke and if you wanna do good as survivor swf is the only option

  • Theetis
    Theetis Member Posts: 153

    Still not a reason for trying to punish people for something that's been keeping the game alive. There are bigger issues that need attention, instead of trying to forbid people from playing with their friends, because some random Joe didn't get a 4k.

  • andyollolloll
    andyollolloll Member Posts: 940

    @Theetis I don't wish to put words in your mouth but are you saying survivors have been keeping the game alive?

  • CLAUDETTEINABUSH
    CLAUDETTEINABUSH Member Posts: 2,210

    I don't get it. They simply said: we really don't know what the fuq is going on with swf. We'll release the MMR system and see if it's really a catastrophic problem. That's basically it.

    I personally don't think they're hiding something. Maybe it's just you, people remember bad experiences more than good ones, that's why most people memorize swf as unfun.

  • andyollolloll
    andyollolloll Member Posts: 940

    Dedicated servers should allow them to know exactly what is going on with stats.

    They are constantly tweaking matchmaking right now.

    You can't fix matchmaking without balancing SWF eg slowdowns or offer killers option of more BP against them.

    MMR batch matchmaking will either see short term gain and reduced or be catastrophic, from what I've understood the killer player base will face any level so giving SWFs a further buff. Long term it will be bad but only from what they have described they will do.

    Long term they will have a next gen for Christmas and what...

  • CLAUDETTEINABUSH
    CLAUDETTEINABUSH Member Posts: 2,210

    Dude, dedicated servers obviously doesn't give em a clear view. They also believe that hey, the data could be wrong! Let check again with the mmr. They don't need to add more stuff if they don't need to.

  • WRussoW
    WRussoW Member Posts: 715

    They aren't lying because the amount of bad SWF groups is so big it easily whipes the results of rear godlike SWF teams. Pretty much it.

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    SWF doesnt bother me, its fine. That said its prettt disingenious to say hes not prividing proof when part of his gripe is they wont show the statistics. Thats the point hes making. Thats the problem. What you want him to do hack their servers?

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    You asked for proof in a thread where hes complaining that there are no numbers. What sort of proof are you expecting? Im not saying the ops right, i have no idea nor do i care, its just weird to ask for proof when the proof is literally hidden. What i do agree with is that its pretty sketchy to not show stats.

  • Bovinity
    Bovinity Member Posts: 1,522

    Yeah, it's kinda funny.

    You even bring it up and someone is going to come at you with, "DON'T SHAME ME FOR HAVING FRIENDS LOL"

    Comms are a massive advantage. It's insane. Even when it's just me and my wife playing, the amount of information we can give each other in real-time is massive.

    But yeah, if you say that, there's always that one guy that you know is queuing with their "Rank 1, 1, 1, 20" SWF in Discord just looking to steamroll baby killers and saying, "BUT I JUST WANT TO HANG WITH FRIENDS BRUH"

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    No apologies necessary 😉

    As for numbers, I cant think of any other game I play that hides stats. At the very least I should see my own individual stats. So yeah, personally I find it a little sketchy. But to each their own.

  • Mekochi
    Mekochi Member Posts: 942
  • Bovinity
    Bovinity Member Posts: 1,522

    That's absolutely false.

    It has been said on this forum for a long time now. Hell, I've tested it myself. Add a low rank person to a lobby of red/purple ranks and you'll get matched against a ton of baby killers.

  • ZaKzan
    ZaKzan Member Posts: 544

    Actually what skews the numbers quite a lot is the fact that it's so easy to pip with survivor. The pipping system tends to put survivors in higher ranks than they should be at.

    BHVR then tells us the statistics of red ranks when the red ranks are filled with very low skilled survivors. This is precisely why it is so bad to not actually play the games you develop. Putting in 5-10 hours a week playing the game you are developing is not enough to get a feel for the game and it is not enough to reach a level of competitiveness to properly balance the game. This is where a lot of devs fail, but the more successful devs look to the most experienced players to help balance the game. Community feedback, and especially experienced community feedback is largely ignored here. The fact that the devs acknowledge that it feels painful to fight against SWF or be a solo survivor yet are not doing anything about fixing the experience says a lot here.

    If you rely purely on spreadsheets to give you clues as to how your game is doing, your game is going to end up feeling very bad to play, especially with players that have more time invested into it. What I'm talking about here isn't even nerfs or buffs, it's just making the game feel good and feel fun to play. It's nice and all to make changes that will alter the win or loss percentages of a certain side, but the goal should always be the player experience. If both sides have fun, regardless of winning or losing, then the game will be in a healthy state. If you can't put 20-30 hours a week into making sure you game feels good to play, you should probably start seeking the advice of players who do play 20-30 hours a week and see what they say and reach a consensus.

  • Chrisko
    Chrisko Member Posts: 288

    If BEHAVIOR considers SWF and Solo results the same (SWF having not any significant advantage) ...then why not take all the perks that SWF on comms inherently get by being able to communicate to each other and make them basekit for every survivor. Using their reasoning, this should have no effect on solo survival rate. Right BEHAVIOR??

  • sulaiman
    sulaiman Member Posts: 3,219

    You want some pictures about green rank killers vs all red ranked swf?

    You are right in that you describe how its suppose to work. But thats not the way it works in reality, especially if no killer is availible that matches the highest rank survivor.

    So, you are basicly right, and still very wrong.

  • xenotimebong
    xenotimebong Member Posts: 2,803

    That’s because if the killer dodges (which they’re much more likely to do against a full SWF), they’re replaced by a killer of any rank. The devs have confirmed that abandoned lobbies prioritise quick matchmaking.

    If red rank killers stopped dodging lobbies, new players wouldn’t get them.

  • wraith_nea
    wraith_nea Member Posts: 54


    It really is funny to imagine "Im just finishing the shack gen. Hows your dad doing Tom? ", "He got a new phone yesterday. Btw I know where ghostface is heading but Im not telling you haha!". Yeah right...

  • ClickyClicky
    ClickyClicky Member Posts: 3,536

    SWF have a huge advantage. Everyone knows this. They genrush all game and then go down to a camping killer due to being overly altruistic so I guess somehow that balances it out. 🙄