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How to make Left Behind viable

tager
tager Member Posts: 5
edited September 2018 in Feedback and Suggestions

Left Behind, as we all know, is a Bill's perk that is very situational and kinda of a waste of a perk slot.
I've searched on this forum but it seems that nobody has come with the idea of increasing the sound of the hatch.

I'll make a quick explanation by changing the description of the perk a little bit.

You'll get the job done... No matter the cost. If you are the last person remaining in the trial, for each Generator that needs to be repaired, gain a 19/22/25 % bonus to Repair speed. If you're the last one standing and the hatch is open, your ears will be fullfilled with audible energy, and the sound of the open hatch is increased by 19/22/25 %

I think this buff would make the perk much more viable, and although it will be aimed towards casual play.
The perk in its actual state is pretty useless, and it's obvious why nobody has it equiped.

Comments

  • tager
    tager Member Posts: 5
    edited September 2018

    I don't think it would be overpowered, killer mains?

  • Morter
    Morter Member Posts: 18

    Still useless, however, i think it would be nicer if instead of just repair speed it's ACTION speed, along with maybe a movement speed increase (i think?), forget about the hatch sounds or aura revealing stuff.

  • tager
    tager Member Posts: 5
    edited September 2018
    You're right, still useless. It would make sense if they added a faster action time. The perk feels unfinished, something's missing.
    The action time should fill that gap, but that's on paper. Alongside with faster vaulting and palleting.

    Would make the perk totally viable again. I don't think it should have a faster moving speed because it would be almost impossible for killers to catch you.

    Unless you're playing as Huntress or Nurse.
    Maybe if the devs don't add faster vaulting/palleting, maybe give it an 105% speed boost? Wouldn't that be too OP for close hit killers? Don't mind the killer's bloodlust
  • KiraElijah
    KiraElijah Member Posts: 1,187
    Perhaps allow the last survivor an extra hit?
  • It would be really cool if it had another effect when last person standing. What if for every generator you complete another one was completed on the opposite side of the map. The killer wouldn’t know which gen to check and you could escape that much quicker. Could be kinda op though, what do you guys think?

  • Master
    Master Member Posts: 10,200

    @tager said:
    Left Behind, as we all know, is a Bill's perk that is very situational and kinda of a waste of a perk slot.
    I've searched on this forum but it seems that nobody has come with the idea of increasing the sound of the hatch.

    I'll make a quick explanation by changing the description of the perk a little bit.

    You'll get the job done... No matter the cost. If you are the last person remaining in the trial, for each Generator that needs to be repaired, gain a 19/22/25 % bonus to Repair speed. If you're the last one standing and the hatch is open, your ears will be fullfilled with audible energy, and the sound of the open hatch is increased by 19/22/25 %

    I think this buff would make the perk much more viable, and although it will be aimed towards casual play.
    The perk in its actual state is pretty useless, and it's obvious why nobody has it equiped.

    Hatchgame will be changed soon, so its kinda pointless discussing such suggestions before the change happens

  • tager
    tager Member Posts: 5

    @KiraElijah said:
    Perhaps allow the last survivor an extra hit?

    I see where you're going, but I can't imagine it being useful in any scenario and would be as gimmicky as it already is.

  • tager
    tager Member Posts: 5

    @BasementLeatherBoi said:
    It would be really cool if it had another effect when last person standing. What if for every generator you complete another one was completed on the opposite side of the map. The killer wouldn’t know which gen to check and you could escape that much quicker. Could be kinda op though, what do you guys think?

    Fake alerts? Hmm, maybe. Not sure if worth a perk slot but yes, it's plausible.