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Hatch needs a 5-7 second delay.
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Yes youtube is a punishment lmao
Again it's against the rules to abuse exploits so actually yes it is.
entitled lmao
Post edited by MonsterInMyMind on0 -
You wanna know what the counterplay should be a delay so the killer is not punished because of someone else's actions as its a 4v1 game well if there is no reason to continue then move along stop commenting LMAO bye?
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You know what the equivalent of saying this is?
"Hey Kibara, don't worry about those cheaters using actual hacks and cheats in the game. Just move on with your 3k! You'll pip anyways. You shouldn't punish those people because they're abusing cheats and hacks, because that would not be fair."
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I know. I was saying it was an "exploit" (mind the quotations) because people were calling the similarly detrimental behavior (hatch D/C) an "exploit". Neither are actually exploits, they're just scummy ways to play.... but if you're going to call one an exploitation of a certain in-game mechanic, then the other is as well.
For example, I played a game against a Doctor who slugged my teammate in the middle area of Azarov's Resting Place, and proxy-camped them. Picking them up off the ground wasn't a possibility. The game went on for 3 minutes after she was initially slugged, with me hiding on the right side of the map. Meanwhile, the Doctor knew where the hatch was (LEFT side of the map), and immediately shut it after she bled out. I wouldn't call that ending the game "naturally", because it was a huge waste of time for me and my teammate. The "natural ending" would have been him hooking my teammate, shutting the hatch and triggering EGC for an actual ending. Not 4 minutes of waiting around while my teammate is getting camped to death on the ground.
But, in the end, discussing it really doesn't matter. You can't keep a Killer from slugging for the 4k, and you can't keep a Survivor from D/C'ing for their teammate to get the hatch (especially since they're already getting punished with loss of BPs and pip), since neither are necessarily against the rules.
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But it is actually against the rules though lmao?
EXPLOITS: ABUSING BUGS OR ERRORS IN DESIGN TO GAIN A COMPETITIVE ADVANTAGE
- Advertising exploits
- Exploit bugs, errors in design, or undocumented features to gain access to what otherwise would not be available or to obtain a competitive advantage
- In-game report REQUIRED / Customer Support ticket OPTIONAL
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I've played DBD with it being on 24/7 and I have never had it crash as common as the Forums makes you think it does.
If DBD is crashing, it's your machine. Not the game.
And honestly, do you think someone who DCs cares about BPs, Experience or Rift progress?
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You actually never explained the flaw nor did you even prove your point how could it be abused explain.
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I mean, we've had this exact thread before. The majority of people agreed that it was perfectly acceptable to disconnect as a survivor if it meant stymieing the killer somehow.
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And that's the issue why should it be allowed to screw the killer over because you lost the game.
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But how would they do so if you are both on the ground that means you lost correct so why should you be allowed to dc to prevent the death animation which is 5-7 seconds.
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If you're defending DCs then you were DCing for the hatch.
Why complain when you're abusing a cheesy mechanic to rip off the killer and get an escape when you shouldn't have? Just get sacrificed and move on, you're not entitled to an escape
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Don't police my posts. If you think what I've said is reportable then do so. Otherwise feel free to ignore it.
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You know what that flaw would be if it were added into the game?
The same amount of time it takes for a Hooked Survivor to die before the Hatch is opened. DCing removes that short amount of time.
DCing is the equivalent of skipping the whole sacrifice cutscene when you get Death Hook as a Survivor. Which halts opening the Hatch until it ends.
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lmao it's always funny when someone can't prove their points so they quickly rush to change the subject i get it you lost have a good day bud maybe next year.
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someone doesn't know what counterplay means lmfao
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No, it's your machine. Not DBD crashing.
Because otherwise the fact that I kept DBD on for as long as I usually do, I would experience crashes on the regular. Yet I don't. Your experience is not universal.
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And this right here goes right back to the point they are purposely negating the 5-7 second animation of dying so their friend can have a free escape could not have said it better myself well done.
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Okay i don't fully understand the youtube part of that, and the exploit statement you've ran into the ground like 100 times. Again, we all know lol
So does the survivor stay in the game so you can kill him and feel good because hes being a good sport and you somehow deserve that kill because whatever reasons?
Disconnect loses pip, loses points, loses bloodpoints that game, its actually like they didnt even play and lost rank.
Also say they for some ungodly reason listened to your selfentitlement rant and placed a 5sec timer for everyone else to make it harder to escape, well how would you balance it out so the survivor can have a fair chance at escaping? Do you have anything is your whole topic one sided only?
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They are if they earn it, which they clearly have by denying the survivors their objective.
The hatch is a gift. Just take it when you can and stop hunting for justifications for abusive play.
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Yeah but you're not entitled to an escape either 😂
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You do realize the survivor dying on hook is the same amount of time i suggest the delay be correct? so what would be the difference oh let me guess they wouldn't be able to abuse it anymore being a killer or survivor main means nothing its about being a good sport and trying to add things to promote a better experience for both sides why should the survivor be given a free escape because someone decided to dc so they skip the whole death animation which was put into the game for a reason.
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Not at all bud you didn't even prick the top of my skin if anything you showed me how biased one can be in regards to the game you to there bud.
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There are those codewords again.
"But it's booooring. It's not fuuuuun. Therefore, I'm justified in breaking the rules by disconnecting."
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What's the difference between waiting the 4 minute bleed out timer and the 5 minute DC timer?
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Oh my god, who cares. Is it annoying when a survivor dcs to give their teammate the hatch? Sure. Does it happen often enough to warrant a three page thread of bickering about it? No.
There’s an in game punishment for dcs, just deal with it and move on.
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D/C'ing for hatch doesn't fall under any of those.... the person who does it certainly doesn't gain anything whatsoever. These definitions apply to a person personally doing something that benefits them that is exploiting an error or bug, such as glitching outside of the map. The person who D/Cs gets absolutely nothing, and is actually penalized for their action. Yes, it somewhat benefits the other Survivor, but it's still at the cost of THEIR points and rank. THEY do not benefit whatsoever from the D/C.
You know, I'm not defending hatch D/C because I think it's right. I personally would never D/C for my teammate to have the hatch (I've actually never D/C'ed in my entire game time), because I think it's dumb and I don't want to lose my points and pips. I'm not really even defending hatch D/C at all. I'm saying that calling it an exploit is wrong, because it's not an exploit. I mean, what if the slugged teammate D/Cs when the alive teammate isn't anywhere near the hatch, but then they find it anyway? Would that still be an "exploit" to you? And I'm not trying to be antagonistic at all, I'm just saying. If they implemented a "give up" option for Survivors who were slugged longer than 60 seconds (with them getting to keep all of their points and the Killer getting compensated), I think hatch D/Cs and slugging for 4ks wouldn't be a thing anymore.
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They can't instantly sproing right into the hatch if they gotta wait for the bleedout
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I'm not talking about the hatch in this instance, people are complaining that "slugging is boring" but they still have to wait nonetheless, therefore they achieved practically nothing. It just confuses me.
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You can't compare slugging to abusing a mechanic im sorry you really cant do so slugging has counterplay which is simple unbreakable what has 0 counterplay is running to a corner and dcing so someone gets hatch to basically negate the hook death animation that seems like an exploit from what the rule says.
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Why should i "just deal with it" when it's an exploit with that logic the next killer exploit that happens you should just deal with it because who cares?
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And they get punished, that 3sec wait cost them everything, but alright we can agree that we both like a good honest fair game. So now that say we made it to where the game adds another 5 to 7 sec of wait time on top of the already wait time for the person dying. How do we make it slightly more fair for the last person who either finds that hatch and Hope's you dont rush over there which will happen, or open that last door. Do we maybe add an extra 50% gate opening progress speed? Maybe a 50% increase wiggle? How do we make it so we have a fair game for both parties, I want your honest answer because honestly I'd say add the wiggle progress but that's because i like the idea of getting a free down on someone :p
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What lmao if the survivor is on the ground that means the killer downed them if a survivor didn't disconnect that survivor still would have to wait the death animation correct so why should this give them any advantage when it is the same exact time as the death animation there literally is no difference like none the killer would get them regardless of a dc but with how it currently is the killer can't do anything once the dc happens once the survivor pulls them to the corner while the other is near hatch the point of the post is addressing the work around to an animation that was intended to be in the game for a reason which is to allow the killer time to find the hatch and or get to the downed survivor.
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I don't follow, if you downed someone while putting someone else on the hook you already dont need to worry about the hatch so that makes no sense to me, that's what I said you should do in the first place. What im saying is this.
My team mate gets on the hook, I find the hatch (last man standing) and I wait for the following 6sec wait time on death while you rush over to me, I then have to wait an additional 5sec to open the hatch of which if it works like any other progress action you'll then immediately grab me, my other option is I run around but then you'll body block me and close the hatch. My options are now the gate. But if this was an actual thing with the timer and the game played out as stated above, what's the advantage for me? Because you already hold all advantages now. Will I have an increase wiggle bar progress, or an increase in gate opening. Or do I not deserve either?
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I do deal with it when killers exploit in ways that don’t totally break the game. Jumping over pallets, stuff like that Legion pallet blind trick, whatever. As long as it’s a normal match that ends in an appropriate time I really don’t care about minor exploits, because I don’t consider this game to be a super serious esport.
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You are missing what im saying so i will paint it for you i downed the nea the last gen popped i saw the jake went after jake well nea found hatch i downed jake he dced nothing i could do she got hatch for free because she was ontop of it when he dced what im saying is in that same situation jake would have got a timer and the nea would not have been rewarded with the jake's dc because with my idea it would have been a death timer meaning i would have had time to reach her since i saw her on the ground while chasing jake.
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Did you just call legion an exploit yeah bait.
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Nah you are not discussing because you can't prove your point and you just gave up be honest the truth will set you free.
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I understand what you're trying to say, but saying Unbreakable is ***the counter*** to slugging is silly. If you're being camped while slugged (which happens frequently with slugging for the 4k in my experience, especially with stealth killers), you get up with Unbreakable and you go down again.... what are you going to do? Get up and get slugged again? No, because it only works once.
It's still not an exploit, since it is not directly benefiting the person who "exploited" whatsoever. It's just a scummy thing to do. And like I said, what if the Survivor D/Cs while their teammate is nowhere near the hatch, but they find it anyway? Would you still call that an exploit?
Please understand that in no way am I defending hatch D/Cs, since I think it's a dumb thing to do, but to call it an exploit is silly. It's just a scummy "tactic". I'm finished replying though, since I know that nothing will be done about this and to have a 4 page discussion on something that won't be addressed is asinine. No offense of course, just saying that there are better things to do!
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Thats not what im saying you are missing the point this does not add more time to the death animation basically if someone dc's their timer is the same as the death animation giving the killer time to either find the hatch or find you it would be no different then someone dying on hook while basically removing tactical dcs
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They're talking about the Legion pallet blind thing, where you frenzy, vault the pallet while being blinded and it cancels his power with no fatigue, allowing him to immediately attack again.
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Yes i would because they are still dcing in hopes they will find the hatch the mentality still exists regardless of if they are on hatch or not it's still attempting to exploit the mechanic.
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Alright I get wht the situation is, but even then if you add such a timer to the game, you'll still need to balance it out with something that makes it so you dont hold every card, because remember when it's a 1on1 chase, it's all or nothing and without that hatch you really don't got alot going on for you as a survivor. Once you've been downed that's game unless you wiggle out
So in a game where you legit put that guy on the hook and he didnt dc but the timer does activate, that last survivor holds the biggest disadvantage. So what would you place to maybe balance it out. Remember this game is supposed to be about balance.
I know generally survivors have the advantage, but that's with a team so I'm souly going on a 1v1 match here.
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Then dont continue to comment you are actively helping the thread lmao.
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How do you read “Legion pallet blind trick” and think that means I’m calling Legion an exploit? Good job.
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What disadvantage are you talking about the survivor still has to wait the normal time as they would if someone died on hook which is 5-7 seconds the only way they would lose is if the killer knew where hatch was but even then they can just camp a door im very lost on why you believe they need something extra because removing a work around to the death animation?
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My fault someone else pointed out what you meant i saw jumping over pallets and thought you were talking about his power my fault bud.
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Thank you for bringing that to my attention i thought they meant his normal power.
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.... So is disconnecting. DCing constantly is against the rules, DCing because of emergencies isn't.
If you're using DC Tech, then you're most likely doing it constantly.
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Okay so now that i know what you mean lets try this again no game should have exploits esport or not it's not about winning or losing its about game health you can't allow quitting to be promoted which if you read this post many are promoting it i dont agree with any exploit being allowed so as far as the legion thing goes you should report it as that is not intended.
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I had a lag issue so I missed your last post, basically if they dc that still adds the death animation, I get you now but your earlier posts wasn't actually clear on that, but I understand your idea better now and I dont actually disagree with it much now. I don't know if I was the only one missing what you actually meant to say though.
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