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Please do something about survivors suicide on hook
As both killer and survivor i find it absolute bullshit. Happens in a good chunk of my games. When someone does it, either because they don't like the killer or they don't like that they were first downed. It completely ruins the game, basically guarantees the killer will win, and also makes the killer lucky to black pip. It's bad for everyone in the game and there is no excuse to not treat it the same as a D/C
Comments
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Nope there are totally legit reasons. If my team is hook farming me or I get chased for 3 minutes and 0 gens are done, I will straight nope out of the game.
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That's not a legit reason. If your team is hook farming you, report them, that is a different behavior, or DC and take the penalty. You shouldn't get a "free" dc whenever you want.
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Reporting them does nothing and you know it. I agree with Xzan. I am a solo survivor so if I'm buying the team time by getting chased and I see my team not respecting the time I'm giving them by being efficient, I am by no means staying in that match. I'll give the killer a hook and leave to the next match. The fact that you're promoting people to DC to deny the killer of a hook is in fact a worse alternative.
You can't force me to play a match that is meaningless, so I'll give you a hook before I go and leave you with the rest of the useless team I got paired up with.
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Then they'll just AFK. I guess that's slightly better, but still, if they want to rage quit there's nothing anyone can do to stop them.
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All of these things can be bannable reasons. In any other game, CS:GO, LoL, DotA, Overwatch. Going AFK or suicide into the enemy team is a bannable offense, and they do it quite often. I see no reason why we should allow it in this game when any other team game does the exact same thing.
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Yeah, you should.
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It is a legit reason. It is a normal game mechanic that was here since day 1. you may not like it but the devs have implemented it.
its like tunneling(with mori) someone out of a match: the killer prevents that survivor from getting any other points and makes sure that survivor will loose a pip. But somehow this is okay but hook suiciding is against some ominous rules because it robs the killer points and a pop? There are strategic situations where a hook suicide helps your team after all.
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The difference is that this game allows me to struggle for a 4% chance to try to unhook myself. It's a mechanic that has been in the game since day 1 so you can't tell me I'm abusing something that's built into the game.
There's a ton of factors that would lead people to do it. Real life stuff can happen, maybe it's my first hook and I'm trying to give the last survivor a chance to escape, maybe I don't feel like trying my best with a team that is clearly not going to be of any help, etc. No thanks.
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If I was farmed once and it's going to happen again I'm not losing more points for lost chase, I'm letting go.
If I'm not being camped and my team let's me go to struggle on first hook I'm not going to wear away my buttons wasting time struggling in hopes they might finally decide to come save me.
If I'm not being camped and team isn't even working on gens I'm going to attempt escape. If it fails and they're still not making a move I'm not wasting my time struggling.
I get the frustration of people giving up on first hook but from my experience it's either us as a team didn't go for the save before they hit struggle, someone was farming, or they were being camped. It's not many that do it because first down/don't like killer but more so the team isn't being much of a team.
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Thing is, you can't force someone to play the game.
There's plenty of scenarios where a survivor is just going to want out, for whatever reason. E.g. playing against a killer they find really unfun (be honest, there's a few that suck to go against), teammates are just sitting on gens leaving them to die, bad lag making the match unplayable, etc. If you try and force them to stay, they're perhaps not going to play properly, and/or just feel miserable.
And how would you enforce action against someone dying on hook? How could you differentiate between someone who intentionally lets themselves die, vs. someone who decided to try and escape off hook, then genuinely failed to mash struggle properly? It might seem unlikely, but it could happen. I've derped on a few occasions and bodged it up myself.
I think a better solution would be to make it more likely that people will want to stay and complete a match. In an ideal world, BHVR would address the issues that turn people off, but it's BHVR, so they'll probably just add more hats and be done with it. 😏
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I hope they will add a cool hat for Adam. I am ready to pay money for it!
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I absolutely agree with you. I play both sides and hate it. I wish they would remove the manual pressing of a key during the struggling phase. I know they said it's for the "feeling" of a fight, but for me it has not really a gameplay value. I mean wow, pressing one key over and over again is really unbelivable exciting, kappa. The only thing it currently does is providing a fast way to exit the game and ruin it for all others 😑.
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Definitely don't feel a fight. Only worry that any point it's finally going to wear out from the constant tapping and I'll need a new controller or game will glitch and kill me before time is up.
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I love this thread, it mimics so many other threads we see.
"You must play the game the way that I want you to play it, otherwise you should be banned!!!!!"
No.
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You can't really force people to play the game.
Some people can't go against certain killers due to their own health; some people can't stand the look or sound of vomiting, so they do anything they can to not play against Plague. Some people start having headaches when going against Doctor, or the constant screen effects really hurt their eyes. Hell, some people can't mash buttons in a quick manner, because of certain health issues. Maybe bring THAT to the developers attention first?
In the past, survivors simply disconnected against killers that were straight up unfair and boring to go against (and rightfully so. Pre-rework Legion and Spirit were an atrocity. Spirit still is one, though to a sligtly lesser extent), or when they have their own specific reasons.
Now they can't do that, so they kill themselves on first hook.
If you don't let them do that, they will just tab out, and play a different game while waiting for you to kill them.
Believe it or not, but this is not a competitive game. You really can't compare it to games like League or CS:GO, because they are way out of DbD league. DC penalties are alright, and bans for taking advantage gamebreaking exploits/hacks are just. Anything beyond that is simply overkill.
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Same here. I know, salty suicides exist. But rage quitters exist in every game and you can't fix that. But when bullshit happens like me running the killer for minutes around the whole match while I see the gens barely touched I'm yeeting out once caught. Enjoy the match lol
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Why shouldn't we get a free dc? Every game gives you free DCs, why should dbd be different?
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The only time I'll suicide on hook is to give my last teammate a chance at the hatch, but other than that I never kill myself on hook (intentionally.... sometimes I miss that struggle button).
I really don't mind what happens to me in-game, as long as it's not being mori'd off of first hook! You'll always get bad teammates, and I still want to get points, help the team and not de-pip, so I'll stick around even if I get left until struggle.
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No.
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People are just going for their achievement
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It's called swf, pick your poison.
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Idk, this seems like such a small deal to me. It happens but I dont see it that often. And even if it does, how is tge game supposed to differentiate someone that messes up in the struggle phase compared to one that wanted to leave?
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You so entitled to 3 hooks ?
Unhook them yourself
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I don’t think you are in any position to be telling anyone not to kill themself When they’re on a hook. It’s the teammates decision not yours. If you feel entitled and think you own all your teammates and make fake rules on what other’s can and can’t do then DBD isn’t the game for you.
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Remaining survivors should get sizable Blood points for other survivor suicides. Preferrably more based on how early the suicide occurs. I would argue that DCs need to give more BPs than the mere 600 they get now. Preferrably more points in early game than late game. The impact on the remaining team is much worse the earlier that the suicide or DC happens.
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Can you explain how you know that? I, for one, suicide on the hook from time to time. But i dont do it because i am downed first, and i dont do it because i dont like the killer, i do it because my fellow survivors are people i dont want to play with. Want examples?
- I play vs Trapper, and another uninjured survivor is in the chase (i had bound and could see it). I steped into the trap and the other surivor changed his course to run to me and lose the killer who just had to down me, even though the other was still uninjured.
- The game starts, and i go to a gen, and see we have ruin. And i see the hex totem. I go there and start cleansing, then another survivor comes, sees me, teabagges me, and rushes in and out of a locker 3 times to alarm the killer (same can happen if you are on a chest or something)
- People coming to unhook me, and then are found by the killer. They keep running to me, killer in tow, and unhook me in front of him without bt., then bodyblock me to get away themself.
- You are on a gen, and another survivor in a chase comes close. I hide, to go back to the gen once they pass. The survivor sees me, and runs around my hidding place (which was not a loop) several times until the killer finally sees me and goes for the easier target.
Those things happen time and again, Survivor who come to you while you heal to lose the killer to you, hookfarming, all of it.
Yeah, i try to stay out of chases, because i am not a good looper, but i do gens, i unhook, and i even do bones. I am not just hidding in the corner.
If dcs happens to you often as survivor, then maybe you should reevaluate your play style. Maybe the people just don´t want to play with you.
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Thats what DCing is for. if someone wants out, they can DC and take the penalty, like any other game that exists.
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You can fix it. Every other multiplayer game worth anything punishes and bans people for leaving the game or intentionally "feeding"
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Someone didn't read the thread, this hurts both sides and hurts survivor the most. I'm arguing it also hurts killers too.
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The 1st scenario you mentioned is your fault, don't step on the trap, you shouldn't be able to intentionally feed because you played badly.
The 2nd scenario is literally a bannable offense, its called working with the killer and is one of the reportable options the devs ban for.
The 3rd option is partially your fault and your teams fault, but just because a teammate makes a mistake doesn't give you the right to intentionally feed. if a teammate played badly in CSGO with the bomb do you deserve to just suicide into the enemy team the rest of the game?
Same as above, someone made a bad play, it happens. Why does a teammate making a bad play give you the right to quit the game? This is a team game, if you don't like it, then you need to play SWF or killer,
Any other team game will punish you for dying on purpose because your team made a bad play. It's ######### sportsmanship. Do you see any professional sports players throw a game when a teammate makes a bad play? If it's not ok in any other major multiplayer game, why does this community think it's ok in this game? Its stupid, and it clearly ruins the game.
It has happened to me as survivor at least 4 times in the last 10 games i have played. And each time i'm just doing a gen, someone gets chased somewhere else, gets downed a hooked and then instantly kills themselves because they are the first hooked. No interaction with anyone else, nobody made a bad play, they just got pissed and suicide and its bullshit, and you know it is.
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Ok, first scenario is my fault, and the other survivor was being a good sportsman and teamplayer by leading him to me?
Second, i dont know what a bad play is for you, but i walking about this things being done intentionally to grief your fellow survivors.
And i believe that, if people intentionally mess with me, yes, i have all the right to quit, because i still decide whom i play with and whom i not play with.
Also, bannable offence is good and nice, only nothing is ever done without video evidence, which i usually dont have.
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People intentionally messing with you is bannable, that is my point. If you were playing CS:GO, and a teammate kept body blocking you, are causing issues, do you deserve the right to screw over the other 3 teammates on your team? They would ban you for quitting or intentionally dying to the enemy team, as they should.
Does that mean what that teammate is doing to you is ok? No, it doesn't, and that person can get banned as well for causing problems with the game. That is why this behavior is less common in those types of games, everyone gets banned if they cause problems. Why not here?
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But other games give me the option to chose who i play with and who i play against. this game doesnt. And if you open this can of worms, people suiciding would be a small issue, as it already is, because a lot of games would simple get dodged.
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This game does that too, you can queue with SWF. Tell me again that DotA and CS:GO and LoL and Overwatch don't have random matchmaking with people?
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Only for ranked mode, public lobby's is usually with no punishment. But DBD has no choice in game mode nor is it really a competitive game
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That is untrue for DotA and LoL, which both ban you if you do it in unranked games.
For CS:GO and overwatch you can come and go as you please for those matches yes, but you often join a game in progress. I'd argue DBD doesn't have an unranked mode in our current world because... well... it doesn't. Every match is "ranked"
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We all know nothing happens for reporting people for hook farming. You have to prove that in the first place. Unless you're recording it as it happens...
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Yeah it sucks but so do DC penalties in a casual game. There are valid reasons to suicide on hook (stupid teammates, toxic teammates, camping killers, connection issues, etc) and people have their own reasons. Trying to force someone into situations they don't want to be in when they can move on only increases toxicity towards other survs in game by various means.
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Sorry man, if it's Ghostface I'm going against, I'm out. Take my depip, I'll live. I purposely make noise so I can get caught.
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Indeed my friend. But, if camping is allowed without penalty, then so should this.
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Apex legends for example has punishments for leaving in ranked but no punishement for leaving in public lobbys at all. And it's a heavily team based game. Ngl I really like that approach, public should be casual and ranked should be serious
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How are you killing your self on first hook and being hook farmed at the same time?!?
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I hate it when randos suicide. Generally if I'm working on a generator I'll get it done then go to unhook if no one else is. Or if I'm injured I will try to mend myself or get another surge to heal me before going to unhook the person.
And it seems that they suicide when I'm almost to them. Like I'm at your feet! Dang you!!!
I always take advantage of a survivor keeping the killer busy. Like thank you! Let's see how many gens can be done before you go down. And I 100% expect the others to do generators while the killer is chasing me.
I have, while in Dwight, brought the killer right into the midst of 3 randos who were no where near a generator, not healing up, just hanging out. Like, coffee break is over! Enjoy the target rich environment. That game, the killer left me alone. I still unhooked them, healed them up, but not a one healed me. I was super lucky I didn't get hooked.
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Name a single team based online game other than DbD that has decent amount of player base that doesn't ban people for suicide or leaving the game early.
Also if thats the mindset then why can't killers just leave with no dc penalty? Devs have already made clear they don't like DCing as they are actively punishing people for doing it. So how is this any different?
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Correct. Kill your friends is the casual mode and everything else is ranked, thus BHVR should be banning people for it.
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world Of Warcraft, one of the biggest games ever would like a word with you... quit on a random group and you get a 15-30 minute timeout first time
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Starcraft too. You leave the match and you are fine to go.
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For suicides to get nerfed, the devs would have to remove the struggle on hook mechanic and just let people wait out phase 2. I find it kind of annoying anyway to have to keep button mashing to not die on hook.
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Incorrect. In matches with teammates you can be punished (maybe not now? but its basically a dead game). In a 1v1 it doesn't matter, you just lose the game and your opponent wins.
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I wrote OR not AND.
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