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3 new Survivor perk ideas

TheEdster
TheEdster Member Posts: 41
edited May 2020 in Feedback and Suggestions

I have 3 ideas for new Survivor perks.

Long Gone                                         

Every time you cleanse a Hex Totem or finish a Generator alone, the Visual and Audio cues for the Killer and Survivors are delayed for 6/8/10 seconds (the effect of the Hex Totem persist for the remaining seconds and Perks that trigger when a Generator is finished, i.e. Adrenaline, Poised, Rancor, Bitter Murmur, etc, will also be delayed).

Accolade Work       

For every full Generator you complete, you gain a Token up to a maximum of 5 Tokens. For each Token that you have 6%/8%/10% of the progression bar of the Exit Gates is immediately completed when you touch the Exit gates. (Extra explanation: when you have 2 Token, that is 20% completed. When you have 2,5 or 2,99 Tokens that is still 20%. The Exit Gates takes 20 seconds to open, 20% of 20 seconds is 4 seconds. 20-4=16 seconds. So if you have 2 Tokens it takes only 16 seconds to open the Exit Gates instead of 20 seconds)

Stand Your Ground                                                                                                                                                         

When you pick up a Survivor from the Dying State within the Killer's Terror Radius that Survivor gets the Endurance Status effect for 10 seconds. Any damage taken that would put the picked up Survivor into the Dying State will instead apply the Deep Wound Status effect. The Survivor has 10/15/20 seconds to Mend themselves. If the picked up Survivor takes any damage while affected by Deep Wound, or the Deep Wound timer ends, the picked up Survivor is immediately be put into the Dying State. (This Perk I could also see being added to already existing Perks like Buckle Up)

Comments

  • TheEdster
    TheEdster Member Posts: 41

    Thank you for commenting

    I don't know how to explain the first perk any better, because I think it is pretty clear. You cleanse a Hex Totem like Ruin, after you've finished it takes an extra 10 seconds before the perks is deactivated. This could be potentially be a negative, but it allows you for to make an early escape. Because also the visual and the audio cues that happen when a Hex Totem is cleansed are delayed, which allows you to be Long Gone. It is the same with completing Generators when working on them alone. The visual and audio cues are delayed by 10 seconds, as well as the indicator on the bottom left of the amount of Generators that have to completed.

    I agree with you that if you combine Stand Your Ground with For The People that would be OP. So in order to activate it you would have to finish the last part of the heal bar of dying Survivors.