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Pallet Save + Hit boxes
Hit boxes are so ridiculous, I’ve been hit through walls, pallets, you name it and it just doesn’t make sense. I find it extremely frustrating while being chased and turning a corner but still getting hit when I shouldn’t have. Freddy’s, Deathslinger, and a few other killers hit boxes are extremely broken and hits end up late or being hit over objects like pallets, windows (out of range), or corners of buildings or jungle gyms. Please fix this
I also think that stunning the killer with a pallet while picking someone up should make them drop the survivor regardless of the timing.
Comments
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"I also think that stunning the killer with a pallet while picking someone up should make them drop the survivor regardless of the timing."
And, with that single line, you lost all credibility and the thread may now be called "bait".
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cute bait pls delete
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Love how everybody who disagrees with you gotta claim it's bait.
Hitboxes do need to be fixed, though sometimes hits are due to latency issues, othertimes not though. Huntress's hatchets are a grave offender. Not to mention smaller killers having the same lunge as larger killers, but the hitbox doesn't match so it looks like they're hitting air even though they did actually hit you. Making a new animation for those killers to make the hits match the hitbox would be nice.
Hell they gotta fix the boxes around terrain and stuff too so people stop getting stuck on stuff that's seemingly not there when running or even stuck forever on a tree or some #########. If you can't actually run through something (I'm looking at you twin trees) then don't make it look like you can run through it. That just leads to frustration and potential ragequits from newbies.
Also I think once upon a time they did have pallet stuns drop the survivor regardless of timing (as well as flashlight blinds), dunno when it was removed (again). I'm kind of 50/50 on this one. It's kind of nice that it takes skill, but on the other hand it can be frustrating when you thought it was the end of the animation and nope, waste of a pallet. It's such a small window too.
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This was actually a changes happen during the hollow ground and I could tell you it was absolutely awful it took no skill whatsoever to get a pallet save.
And because it didn't matter what time you did it at you could literally run up at the beginning of the animation drop the powered and then be long gone by the time the animation finished and the killer drop the survivor.
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It's kind of nice that it takes skill, but on the other hand it can be frustrating when you thought it was the end of the animation and nope, waste of a pallet. It's such a small window too.
Because it's just as powerfull as flashlight saves.
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I am all up for all that, if we make it fair for both sides.
I find it frustrating, how I can turn 180° as killer and still get blinded by a flashlight from behind me. Its annoying how my grabs constantly get taken away, because the survivor has a ######### connection to the server (and then blames it on the killer's connection, if they get hit through a pallet or window). I am sick of survivor lagswitching the hooking animation to extend their wiggle timer for a few seconds.
The netcode is frustrating for both sides. But the developers already confirmed they are gonna make hits serverside, while not touching all the bullshittery survivors get. So you got that going for you. Keep whinning, so the developers can hold your hand during the trial even more.
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I understand a window but a pallet should obstruct the killer. Instead, the killer would hit the pallet not the survivor. The hit box is hit or miss. With the Huntress on my tail I've dodge close calls but at the same time I've attempted a dodge from a hatchet only to be hit by it and it was nowhere near me
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