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How come Pyramid Head can have all he has

MonsterInMyMind
MonsterInMyMind Member Posts: 2,744
edited May 2020 in General Discussions

But Trapper can't have all his traps at the start but keep in mind pyramid head can deny ds and flashlight saves he can hit you from ranged and he has a built in insta hook/game delay ability and mori someone as well i mean i get its licensed but where is the same energy for the face of the game who could use something else for his kit.


Im not saying hes op or anything im just simply asking how come he can have all this stuff that makes a killer good but yet trapper has to waste time running to a corner to pick a trap up like where is the love for the face of the game i mean they said they reworked freddy and doc to make them better so how come trapper and wraith continue to be ignored and when you ask the dev's about it the same answer is always given "trapper would be to strong with all his traps" looks at pyramid head and chuckles.

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Comments

  • matchmakingworksfine
    matchmakingworksfine Member Posts: 240

    Well I mean trapper isnt exactly meant to be a powerful killer. Hes pretty much the beginning killer and is obviously meant for earlier ranks so it makes sense hes not powerful. Pyramid head is coming into the game 4 years in so it makes sense for him to be alot more powerful. Wraith and trapper we're added in very early into development so it makes sense for them to not exactly be the most powerful.

  • MonsterInMyMind
    MonsterInMyMind Member Posts: 2,744

    So was billy your point? it still does not excuse the face of the game which 99% of newer players play not even to mention it does not excuse the developers thinking him having all traps being to strong but yet looking at pyramid head i mean dudes got everything going for him not saying its bad im just saying it makes no sense to give him all this but to leave trapper and wraith like they are.

  • MonsterInMyMind
    MonsterInMyMind Member Posts: 2,744

    Im aware of how it works but even still freddy also has a lot going for him so does doc they didnt even nerf those two killers but yet trapper would be "op" having all traps by default like where is the love at.

  • NotDBD
    NotDBD Member Posts: 182

    I would agree that the trapper needs to have a bit of a tune up. At least start with an addition trap.

  • Jacoby2041
    Jacoby2041 Member Posts: 843

    Good old "power creep" which in gamer terms means something that is in a game early on will eventually end up being weaker or less interesting than future content due to expanding ideas and generally increasing uniqueness required for each subsequent piece of content

    In other words old stuff basically gets weaker and/or less cool over time as new things are added. Our good old boy Trapper has been there since the dawn of time and his power is pretty basic. Nowadays we got all this crazy stuff which makes him seem bland by comparison. I wouldn't mind a few changes for Trapper, such as being able to hold 2 traps and not have to rely on bag addons all the time

  • Angelicus23
    Angelicus23 Member Posts: 2,547

    Well u guys forget that there are stats telling trapper is the most deadly killer

  • NotSoLitty
    NotSoLitty Member Posts: 3

    I really hope so cos who’s kidding themselves , Pyramid Head wasn’t even this OP in Silent Hill.

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    Well, the thing is with Pyramid Head's power(s) is that they all have to combo together. Or at least 2/3 parts do. They have to run over the glowing broken ground first, then unless they're used to playing Pyramid Head and don't rely on muscle memory, NOT go with basic instinct and pick them up to hook them.

    It also seems like Pyramid Head gets either no or less emblem for putting them into Soul Cages, or at least he does for Final Judgement. Kill-crazy killers will be fine with this though, then probably just complain that they can't rank up at all, but hey. I'm also a console player who can only speculate about these sorts of things until the official release.

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    If this was truly the case, then Leatherface should be a superior Hillbilly, and ol' Billy should be one of the weakest characters in the game. Certainly not in the top 3, and the easiest to learn of all of them.

  • sulaiman
    sulaiman Member Posts: 3,219

    Trapper has potential. I had a game where i hooked a survivor on a small hill, and put two traps on the way up. Then i got to the next gen, and 2! survivors got caugth in both traps at once, unable to help each other, because they couldnt free themself...

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    I think he should start with 3 traps by default, do away with the bag add-ons entirely (or change their effects, maybe affect the pick-up speed of traps I'm not sure). This is basically all I'd change with Trapper tbh. You could give him more but honestly it wouldn't mean much, he still has the most counterable ability in the game and no amount of buffs is really gonna change that.

  • myersismydaddy
    myersismydaddy Member Posts: 232

    Bubba was a rushed killer, that's why he's so bad. The devs themselves said it as well. They literally copy-pasted add-ons from Billy to him. If they were given proper time back then, Bubba would probably be completely different to what we have now.

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    Not really the point, and I don't believe that Bubba will ever be a solid killer because if the fact that he has to be different from Hillbilly.

    The fact that he needs a chainsaw and not have Billy's dash or anything similar means that he'll probably never be good.

  • MonsterInMyMind
    MonsterInMyMind Member Posts: 2,744

    That's actually false. Trapper is the most popular character to play but kill rate wise the last stats they released freddy is actually the strongest killer based on the stats we have.

    which can be found here. Again im not saying trapper is weak im simply making an observation into how come they said it was be super unfair for him to have what would make him a very good killer but pyramid can have all that makes him insanely strong.


  • MonsterInMyMind
    MonsterInMyMind Member Posts: 2,744

    I actually agree to your point 3 traps is a fair buff but i still feel it ignores the core issue which is compared to hag trapper has to set up a lot slower due to traps being scattered all over the map and the fact most maps put traps in area's where survivors are not making you have to go waste time picking it up.

  • Orion
    Orion Member Posts: 21,675

    I wish the data was filtered by taking out the outliers.

  • MonsterInMyMind
    MonsterInMyMind Member Posts: 2,744

    I agree but this is what we have to work with sadly :/

  • Quol
    Quol Member Posts: 694

    That was during the rift where Trapper was a requirement, I'm not saying he isn't popular (especially since he is a non dlc killer) but I am saying his popularity at that time was inflated.

    That being said his kill count is still among the higher end so despite his power being a lot simpler it's still effective.

  • MonsterInMyMind
    MonsterInMyMind Member Posts: 2,744
    edited May 2020

    I understand that he has a decent kill rate i main trapper but that still does not excuse the fact that they quote for quote said he would be to op with all his traps but they come out with a killer who is insanely buffed again not saying hes op but hes insanely good and will most likely be top tier if played correctly but ignore trapper and wraith who are kinda like the forgotten ones granted they gave trapper a reset option cool not really a buff just something he should have had.


    Point being there's a trend with these reworks from freddy all the way up until pyramid head they want these killers to shake up the game okay cool im down with that but where is the slight buff to trapper giving him something to compensate for all the time he has to waste running to corners to pick a trap up.

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    Don't forget that the devs are trying to change how the early game works.Depending on how they do that it could make setup killers like hag and trapper much stronger.

  • MonsterInMyMind
    MonsterInMyMind Member Posts: 2,744

    I heard scotts idea was brought up but i actually didnt hear it during the stream granted i was very hyped etc but the room for abuse for set up killers like trapper in his idea is they can just run straight to him to deny him that time to set up sadly.

  • DrDeepwound
    DrDeepwound Member Posts: 2,557

    Trapper should start with all his traps, this isnt 2016 anymore, lots of things have sped up since then, and not in the killers favor.

    To disagree is to wear survivor goggles too long.

  • MonsterInMyMind
    MonsterInMyMind Member Posts: 2,744

    I would be totally okay if they just gave him 3 traps at base and called it a day that's completely fine with me but the fact they keep trying to buff other area's that are not the prime concern with trapper and then someone brings it up and they kinda push it off the table its like how come we continue to ignore the elephant in the room ya know?

  • Huff
    Huff Member Posts: 1,480

    I don't care how weak Trapper is right now, I don't think it will ever be a good idea for him to start with all of his traps with no other changes. I would only be okay with something like that if he had like maybe 4 traps by default that he could place around an area, and had to bring bag addons to increase that amount. Do you know how annoying it would be to have a Trapper start with like 7+ traps, and then maybe use one of them during a chase and then by the time he gets his first down, he starts putting like 6 traps around the hook? I would not want to deal with something like that. That would be way more annoying than I think Pyramid Head ever will be.

    Not saying Trapper doesn't need a buff, but perhaps just increase his base traps by maybe just 1 or even a couple to start out with. I think it's not exactly the worst thing that he has to pick up traps in general even if I agree having to pick up all of them is kind of stupid. I just think the current amount of traps he has just all being available in his hand at the start of the game would make for some of the most annoying unhooking attempts possible. Even worse than going against Hag.

  • DrDeepwound
    DrDeepwound Member Posts: 2,557

    I agree, I worded my post poorly. 3 traps would be a compromise and better than 0, that sounds better. TBH I don't play Trapper but do play Hag and if she didn't start with traps I wouldn't play her, you lose way too much time setting up.

  • MonsterInMyMind
    MonsterInMyMind Member Posts: 2,744

    to which i agree the whole starting with all traps is just kinda joking on the fact they think thats to strong but pyramid head is like top tier if played correctly.

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    I'm pretty sure it's the way it is because the devs got more experienced on what a good killer needs.The last couple Chapters are prove of that.

    Trapper really isn't a terrible killer,he just needs a few buff to be more competitive.

    I don't understand though why the devs didn't give him something like 2 traps at base already.

  • MonsterInMyMind
    MonsterInMyMind Member Posts: 2,744

    The only way you can really play trapper atm is bring a trapper bag and trap a problem window pallet etc and then look for a chase down someone hook and then set traps the issue with that is you have to choose between setting up vs pressuring gens which in my honest opinion hag just out does trapper at that.

  • Warlock_2020
    Warlock_2020 Member Posts: 1,867

    More traps for Trapper and a team-based mori would make my day.

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    Well,that is the kind of decision making you have to do as trapper though.

    But i agree that Hag is stronger than trapper

  • pseudechis
    pseudechis Member Posts: 3,904

    I have to admit with trapper I almost don't like running into a survivor early, that lucky I found you straight away hit and down would be great on any other killer but sometimes on trapper I think "Shite I'm not even set up yet"

    I don't know if he needs all traps but maybe more than one, bags are basically the only addon I use for him.

  • MonsterInMyMind
    MonsterInMyMind Member Posts: 2,744

    Again i get that but the point being is there's times where you have to run far away from gens to a corner just to pick a trap up which again goes back to the fact trapper needs something else for him even if its just 3 by default that would be better then nothing.

  • MonsterInMyMind
    MonsterInMyMind Member Posts: 2,744
    edited May 2020

    Exactly it's bad when you dread seeing someone to early. Also it's equally as bad when you have to bring the same addons because without them hes a lot weaker.

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    They should just makes his traps spawn more closer to the middle of the map or make him able to get them from lockers,but the first idea would be much easier to implement.

  • MonsterInMyMind
    MonsterInMyMind Member Posts: 2,744

    I think someone brought that up and they said you can't limit spawn points or something like idk i believe the point was its a risky thing to do.

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    Well if that's the case then we would have to wait for a small rework and given that trapper isn't exactly a terrible killer like clown or legion we would have to wait for quite a long time before they do anything about those horrible trap spawns.

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    He's the face of the game. He's the ryu.

    He doesn't need to be top tier, but above average would be nice...you know?

    As a trapper main, that happens maybe once in like, 30 games. It's just not reliable. Even if people are stepping on traps left and right they could easily just escape them before you captalize on it.

    What happens more often is that you start hearing boom, boom, boom. And you now need to pick your traps and set up again, because they found them.

    TL;DR: theory =/= practice

    I don't see how that applies... people step on freddies snares right? It works basically the same. It's not hard to accomplish.

    And muscle memory is just relearned. Not a big deal.

    That is the case. Power creep exists in every game that gets frequent updates.

    Think of how simple the earlier powers are compared to the newer ones.

    Traps set up traps, wraith goes almost invisible, billy charges a chainsaw and sprints, nurse teleports forward, huntress throw hatches... etc

    Compared to let's say plague. You puke on people to make them sick, or on objects that will make people sick when interacted with, when someone is fully sick they are broken. To heal they must use fountains, the fountains get corrupted and interacting with a corrupted fountain gives you a puke that doesn't make people sick but hurt them for 60 seconds.


    New stuff, gets more to work with.

    The thing with billy(and huntress) is that their simple power happened to be incredibly effective for the meta of the game. Billy chainsaw is supposed to be used to down people, but them someone went "hey, I can easily patrol gens with this" and that was it.


    As a trapper main, setting up traps around the hook like that, would just be a madsive waste of time and easily avoided by someone paying attention when going to the hook. Which most do when facing trapper.

    It's like expecting people to run to the hook as hag... they won't if they know who they are facing.

    And someone using kindred would absolutely destroy it. And that is a pretty common perk nowadays.


    Trapper still has the most counterable power in the game. There's no way he would suddenly become op if he started with all of his traps.

  • MonsterInMyMind
    MonsterInMyMind Member Posts: 2,744

    From one trapper main to another i agree with a lot of what you said.

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    Yeah thats fair.

    Trapper should start with and be able to carry 2 at base, but also they should have the traps spawn closer to the center so tgeyre not way off in la la land.

    Last just slightly uptick how fast he sets traps at base. Just a smidge.

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    Sorry, I answered a lot of comments at the same time, they might have mixed up in my head.

    Still, would be a terrible strategy that would waste a lot of time that trapper doesn't have, and very inneffective. Annoying? Maybe. But easily dodged. Like hag putting 10 traps near the hook.

  • Huff
    Huff Member Posts: 1,480

    It's ok I understand. I see a lot of people using the terms interchangeably. :P

    I know it would be terrible in terms of "winning" for the Trapper, but it's already bad enough going against a Hag where you can at least crouch over her traps even though it makes you slow as heck. Against Trapper, you'd have absolutely no choice (unless you were injured and had Dead Hard) other than to just disarm or eat the trap, and even if you used DH you'd be stuck in there and have to disarm one anyway. But yea again not that it'd be OP or anything, I would just hate it just like going against a facecamping Leatherface.

  • ZaKzan
    ZaKzan Member Posts: 544

    why is a new killer designed better than an old killer?

  • pseudechis
    pseudechis Member Posts: 3,904

    yeah it kinda got off topic there sorry bout that.

  • Jacoby2041
    Jacoby2041 Member Posts: 843

    It doesn't always happen to every character, only sometimes, and Leatherface had much less effort put into him by the devs than many other killers

  • Tactless_Ninja
    Tactless_Ninja Member Posts: 1,791

    A fully set up trapper snowballs hard. That's why he isn't buffed.