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We need to not encourage quick ganes
I believe the devs have said before that they like shorter games, but I don't know if that's a good thing. Certainly we don't want 20 minute games, so that's not what I'm saying. As someone who mostly plays killer but also plays survivor, there is nothing more fun in this game than looping a killer. But there's so many games where I get almost zero interaction with the killer, maybe getting hooked once but escaping nonetheless.
All survivors have to do is hold a button on a generator and they're through the gates. The 2 second nerf on gens in the recent update did nothing. I thought games with pre-nerf Ruin were the perfect place. Survivors didn't have to gen rush, and killers didn't have to slug. But nowadays you have to do those things, because if you don't you fall too far behind. The gens go so fast that the killer has to assume they've gotta play hardcore from the get go, which means slugging when necessary and not having empathy for someone who just got off he hook. If we slowed down gens a little more, it would make a big difference.
There's been a noticable increase in killers using NOED and survivors using Adrenaline. They use them because those are the best catch up perks, and are usually going to get use because of how quickly 5 gens can be done. I see survivors complain that gens take too long, but it sounds like entitlement since those complaints were non-existent before the Ruin nerf. In other words, they see that gen speed is now buffable and nerfable, and they want it in their favor.
But the main point is that killers have the most fun when they get lots of chases in, and survivors have the most fun when they get good chases in. There isn't time for such chases when gens fly as quick as they do. I guess we should consider another gen speed nerf or a second survivor objective. That way the games will be slower, more chill, and more enjoyable.
Comments
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When I play killer I hate gen rushers, but when I play survivor, I become one.
The Entity has cursed me
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It's almost like you want to do your objectives efficiently as one role, while also wanting to keep the objectives from being done efficiently as the other role.
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All survivors have to do is hold a button on a generator and they're through the gates.
This is such an urban legend that it's become a mythical creature at this point. If you're facing rank 20 killers routinely, then maybe that's the case. It's not gonna fly when you verse a red rank killer worth their salt, not even a boosted one like me who goes out of his way to not camp or tunnel and who despises NOED and moris with a passion.
The idea that all that survivors need to do is hold m1 and, when needed, run to pallet/drop pallet/run to next pallet sounds more like the concoction of someone who's really bad at killer and who's never played survivor once without going down in 15 seconds.
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I'd say the higher you get, the more odds there are you will be doing nothing. Even at rank 1, I sometimes do absolutely nothing but hold m1 while playing survivor. Depending on your teammates, you can get some gods who will loop the killer for the entire game and your only job is to rush gens.
Obviously that is not every game, and you will still need to be good in a chase in case you are the first one caught. But if you are not? It's m1 simulator alot of the time.
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If your teammate is looping then long enough for you to hold M1 and not worry all game, that is not a high rank killer. High rank killers end chases fast, or break them when they can't.
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And every high rank killer plays perfectly? I've still run plenty of rank 1-2 killers for 3-4 gens even after the map nerfs. A 3 gen chase is barely anything if your team is good, that's like a minute and a half? If I got the shack into a jungle gym into safe filler pallets into another jungle gym etc etc, that is not hard to accomplish against a ton of the killer roster. You just gotta hope your team is actually doing gens instead of chests, dull totems, and hiding in lockers.
Sometimes they will drop the chase, but if there are no weak links on the team, how much is that really going to buy them? I usually rock a key in solo Q, if you tunnel off my weaker teammates first then I will probably get to key out. There is actually 0 counterplay to a ton of the loops in the game if you are playing an M1 killer, especially if dead hard is involved, it's just a matter of how fast can you get them to drop the pallet.
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“I guess we should consider another gen speed nerf or a second survivor objective. That way the games will be slower, more chill, and more enjoyable.”
Heres the problem. You seem to be operating under the idea that killers are just honorable and if they had more time...would play “fair”. This simply isn’t true...at all. Killers would continue to slug, tunnel, camp no matter what. I don’t see how this makes for a more enjoyable survivor experience when they are just dying a lot more as killers could still rush their objective even more effectively. If you want longer games, both sides need to be addressed. Second objective? Sure. But the killer should also no longer be able to utilize these playstyles. You can’t do that just going by an honor system.
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If the game were to slow down just a little, and the killer emblem scoring system was actually changed to be reasonable, it probably wouldn't be so bad. The big issue I have at the higher ranks is performing well, and still de-piping or getting a draw.
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"I thought games with pre-nerf Ruin were the perfect place. Survivors didn't have to gen rush, and killers didn't have to slug."
That was the problem tho, killers didnt have to slug, but still did. And when they did, old ruin was too powerful of a perk to go alongside it. They could have nerfed slugging instead, but they didnt.
"I see survivors complain that gens take too long, but it sounds like entitlement since those complaints were non-existent before the Ruin nerf. In other words, they see that gen speed is now buffable and nerfable, and they want it in their favor."
Not exactly. Doing a gen with 3 people and 4 people practically makes no difference. We dont want the 80 seconds to be nerfed, we want the secondary times to be buffed. Lets explain why:
Splitting up gens fully, allows survivors to do 4 gens in 80 seconds. Which is why 1 person distracting the killer while 3 gens are being worked on at the same time is the most "broken" way of fixing gens, 3 generators in 80 seconds. However, why do people do that? Because doing 3 gens together with 3 people takes 114 seconds. A whooping 34 seconds longer. Having more than 2 people on a generator is not efficient at all. The only reason why people do a 2/1 gen split rather than a 1/1/1 gen split, is because it notifies the killer in 47 seconds that a gen is done, and where it is done. Potentially giving him a reason to chase the chased person a bit less just to contemplate what happened. Then the 2nd and 3rd gen pop 33 and 47 seconds later respectively, having done 3 gens in 94 seconds rather than 80, while having forced the killer to make the choice on continuing the chase or going after one of us. I mean, we're not pressured to go off the gens.
I'm not saying the co-op speeds need to be buffed to a point where its faster or as fast as. Especially considering toolboxes and Prove Thyself are a thing. But vanilla times alone are just too awful to be doing together with 3 people. Would you spend 20-34 seconds extra doing an objective for no other reason other than to be nice? At least doing a gen with 2 people has a massive BP reward in return, but 3 and 4 people on 1 gen dont give any more BP than doing it with 2 people. Let alone that doing a gen with 3 people actually gets punished: both in emblems and in bloodpoints. So at most, you see people doing gens with 2 people.
Solo gen times arent too long, co-op gentimes are simply too long, are not as rewarding and are not encouraged. Either encourage co-op times a lot by increasing BP and emblem points, or buff co-op times. That alone would significantly slow the game down, because right now, every survivor needs to do 1.25 gens to make sure that everyone gets an iridescent lightbringer emblem, 6000 points and can escape in 6-7 minutes on average, but if you do 4 gens with 3 people, you only get silver lightbringer, only about 4000 points and escape in 10+ minutes if the killer gets some pressure after that.
TL;DR:
Its simply not worth doing gens together, that needs to be buffed. Solo gens are fine as is.
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