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There's no denying that hatch is a 2nd chance mechanic
We can debate all day about if it's fair or if it's a crutch, but see it for what it is: a 2nd chance. We talk about 2nd chance perks and stuff, but when you think about it, 2nd and 3rd chances are actually built into the core game.
How the survivors do on gens is irrelevant since it spawns no matter what, either when enough gens have been done or if there is just 1 survivor left. And people argue hatch is fair because a survivor can jump in, but not if the killer closes it first. That's the 2nd chance, and it's 100% RNG.
THEN for whatever reason, closing the hatch powers the gates, even if it was opened with a key. The killer can intercept the survivor opening the gate or they can't get there in time, and the survivor escapes. That's the 3rd chance. Therefore the initial defense of "But you can just close hatch!" is invalid, because even after that the survivor has a way out. Not to mention that the survivors could find another key and escape through it a 2nd time.
Can you kind of see why I want hatch removed? Killers have nothing like hatch, no 2nd chances built into the game. I don't want one either, because neither side should have that. Hatch is not skill-based. It's just something that exists for no good reason, and leads to a drastically different match result. If you want to defend it still, you must own that you're using a 2nd chance mechanic.
Comments
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Moving this to proper discussion section. It just auto sent it to feedback/suggestions.
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Yep all these extra chances when they fail to complete their objectives built into the game mechanics , yet a killer spends a perk slot to take NOED and the survivors whine that it “rewards for failure”.
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Because the game is balanced around 2 kills, once more than two people have died, its supposed have a fallback mechanic so that a survivor has a chance of escaping.
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If the game was properly balanced hatch wouldn't exist. I disagree with it being something thats supposed to happen for the 2k balance, other wise it would spawn when 2 survivors are left not 1. Flawed argument.
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So you want the last survivor to just run towards the killer and ask them to kill them since they got no chance to escape? Gotcha.
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To be honest, sometimes I think if the game just immediately finished if you were the last person left, or if all the remaining team members were slugged or on hook, we'd get a completely different dynamic going on with these arguments.
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