Do bugs for killer ever get fixed?
It's becoming more frustrating trying to pick up killer with ....
1st: Downed no sound bug - I've just played two games where I've downed someone and due to the survivor dedicated servers teleporting them to another nearby location to be picked up but couldn't find two Claudettes on the ground either wasting time.
2nd: Unable to pickup surivors : The game refusing the killer to allow them to be picked up and not just under the hook but downstairs in Freddys school.
3rd: Now playing killer I've noticed moments of drifting when I'm looking left/right almost to the point of 180's at times, using a new controller hasn't fixed it. Below shows me drifiting into a bale of hay twice after coming down off the hay baler.
4th: Killer grabbing survivor turning into thin air so losing a hit on them as well. Why are dedicated servers based in another country across the world and also gameplay going back and forth from each player but they are all in the same region!!!
I'd log them with this site but they seem to get deleted unfixed after 6 months, I'm hoping to hear of others that have had these problems on PS4 (or other platforms).
Comments
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They just did killer fixes in the last patch, didn't they? I recall specifically with Huntress, there was 2 bugs. #1 was when she hit a hatchet, she would be awarded no devious points. #2 was that her on-hit addons weren't working.
I don't have behind the scenes information or anything, but I imagine some bugs are just more complicated/harder to squash than others, and therefore just take more time. Don't ask me specifics though because as I said, I don't know any of their top secret stuff.
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Would this be the patch for huntress that hasn't fixed hatchets that go round corners since dedicated servers?
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only if they negatively affect survivors
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They never bring up sound so we can assume that killer players are intended to have an audio handicap.
Nurse probably doesn't work as intended, but since no one plays her anymore it's probably not a big deal anyway.
This is why.
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Lack of bug fixes for killers affects number of killers.
Lack of killers affect increased survivor lobby waiting times.
Increased survivor lobby waiting times affect survivors...
This negatively affects survivors...
However the next step is...
Affected survivors reduce in numbers which reduces survivor lobby waiting times or play killer due to insta lobbies which then returns full cycle but with fewer and fewer players.
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They get fixed. When the bug impacts survivors in a negative way.
No sound bug, not being able to pick up survivors under the hook, grabs not working most of the time - who cares about that? I wish they acknowledged these bugs and told us what are they doing about them.
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They do, just months and months down the line.
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The problem is survivor bugs tend to simply go unnoticed. I recall there was a bug a year ago that lasted for a whole month that allowed you to see the silhouette of survivors working on gens. It was ######### broken and nobody said nothing.
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There have been sound bugs in the game for months. Many of us were talking about them before Christmas. They are still in the game. Killer Audio gets messed up all the time and I feel like they've just given up on fixing it since it'll just break again after the next patch.
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they fix mm's add-on "bug"
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Poor nurse still over here dead with bugs.
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I'm going to be facetious for a second and say killer bugs are only fixed in a timely manner when it literally breaks the game or negatively impacts survivor experience.
Bugs that negatively affect only killers take a very long time to fix to the point where Nurse still has game-breaking bugs from YEARS ago. But they don't make survivors have less fun so it's not priority.
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Conspiracies aside, yes, of course we do. There's some in just about every patch; sometimes there's even so many that there's a dedicated "Killer Bug Fixes" section in the patch notes. Even this PTB has some (more to come with the full release): https://forum.deadbydaylight.com/en/kb/articles/194-4-0-0-ptb
To put it simply, there's a lot more moving parts when it comes to killers, which means that there's a lot more that can go wrong. Every survivor is identical in terms of gameplay, they just have different visuals and voices. Meanwhile every killer not only has shared issues, but also have their own unique power and add-ons that affect them, requiring their own animations. Their perks can also interact with powers differently in unintended ways (Play With Your Food, for example). I know it seems as simple as "two sides" and might come across as favouring one side over the other, but it's really a matter of 21 different things. There's 1 baseline survivor, and then there's 20 killers. If you fix a bug for a survivor, you've fixed it for all survivors. But if you fix a bug for Freddy, that doesn't fix something for Demogorgon.
On that note:
- We are working on this one. This is a high priority. The issue with bugs like these is that there's no consistent way to reproduce it. If you don't know what's causing it, it's way harder to fix it. That said, we're hoping to get this fixed as soon as possible, it's not forgotten.
- Please report this when it happens. These are usually caused by specific spots where the killer cannot get to. We fix them when we see them, but we need people to report these sorts of things in order for us to see them.
- I can't say I've seen this happen before. There may be some sort of interference on your end, possibly a hardware issue (doesn't have to be the controller itself). Still, I would suggest creating a bug report and give as many details as you can. If anyone else is having the same issue, they'll be able to chime in and give some details.
- The bug here is for the most part in the animation; you are not meant to get the grab. The survivor already let go, and teleporting them back so you can grab them would be massively unfair. That said, this is something that's going to be improved upon in the future. We're going to revisit interactions and update them to work better on servers so everything looks like it should.
A quick explanation for the last one: You sent a message saying, "I want to grab this guy." and they sent a message saying, "I let go." Whichever one gets to the server first normally wins. Typically that's whichever message gets to the server first, but it also takes time for the response from the server to get back. With that in mind, you start the grab animation immediately and send your "I'm grabbing him" message, then the server goes, "No, you can't, he already let go." Your client doesn't know that until it gets the message back, and so your grab gets cancelled.
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...just a nurse main passing by...
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I greatly look forward to the grab fixes. It's extremely unfair when you're Nurse and you get double stunned AND the grab gets away without being hit.
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yeah because survivors cry like crybabies everytime they are slighlty unhappy wiht something
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for the grab issue why not give the killer the hit if they didn't get the grab? if the messages are so close that there is confusion on either client, and since the killer button press to grab is m1 then if the grab didn't land then the hit certainly would have
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A bug with sound appeared with the Demo in September last year. How much time has passed? More than half a year. Do you understand that killers encounter bugs with sound for a huge amount of time? This bug appeared along with a bug with terrible quality of Rin's hair. Still not fixed. How many more months should pass?
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Firstly thanks for the reply @Peanits I appreciate the explaination about survivors almost being the same with different skins/height
1st: Downed no sound bug - No matter which killer the sound bug is an issue and should be in the generic/nonspecific code for killers with downed survivors. On some maps the killer loses their down &/ precious wasted time. I do hope this high priority bug does get fixed next update/DLC it has been a while.
2nd: Unable to pickup surivors : Recently I haven't seen this. Thanks
3rd: Drifting. Tried two different controllers, one new. The vision drifts to the left or right at least once a game (set to high sensitivity but not moving sticks).
4th: Killer grabbing survivor - Thanks for explaining and I understand how the communications work but it is so survivor sided I've managed to record myself escaping a spirit as a survivor which was totally unfair on the spirit as I was so slow letting go. Also the killer should not have a failed grab but a hit which I also find unfair.
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The drift problem is more than likely your controllers' analog stick. Even your new one. I have two brand new ps4 controllers both with drift problems. My advice is to get on youtube and look up how to properly take apart and clean ps4 analog controllers. It's very easy to do.
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Unbelivably ironic that you post this here.
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Like Sloppy on Wraith that ruined survivor games for months? Like Huntress Hatchets hitting around walls?
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Everything is possible. I think I remember that there was a window on Haddonfield that could not be vaulted by female survivors :P
And to the grab, the annoying thing on this one is, that an M1 should trigger a swing if it does not trigger the grab, but currently it is just cancelling the whole action, which should not happen when the survivor lets go of the gen. And the mentioned server side revalidation would not fix this on the client side from my understanding. It should be more like "send an M1 and tell me if it is a grab or a swing". I even had it that I grabbed someone on a medium vaulted window, the animation was cancelled very lately and I even couldn't do a second M1 to hit through the window because the survivor was already done with his animation because of the massive delay. Stuff like that prevents me from even trying to grab, which can be essential when you for example try to save STBFL or PWYF stacks.
But thanks for the response and detail, and I hope you never get sick of the default salt like "just survivor bugs get fixed" ;)
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Dedicated survors for killer hit latency issues duh.
I never nerd of the sloppy wraith what was that ?
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For months if a Wraith hit you with Sloppy Butcher the blood effect would stay for the whole time you were injured. Consoles couldn't handle that and the lag meant you could hardly play.
Obviously that meant almost every Wraith you played had Sloppy.
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That sounds hilarious tho lol
Only consoles ? And only if you didn't heal... interesting.
never ran into it on ps4 tbh.
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