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I made a new concept for a chapter based on the last of us (please give honest feedback)

piggwardd
piggwardd Member Posts: 11

New killer: the infected


Abilities:

Hide and seek: the infected’s vision is dimmed from years of infection but when they click all pallets and windows in sight are highlighted in yellow and all survivors and generators in red. Yellow objects will be highlighted for 8 seconds while red objects will be highlighted for 6 seconds.survivors can’t be marked if they have been crouching and standing still for 2 seconds.


Primal bite: you can lunge at survivors and if you hit them you bite them, this damages the survivor and causes the infected de-buff, the de-buff can be cured by being healed by the immune (the obsession) or becoming the immune. If you are not cleansed within 2 minutes you lose control and start attacking your teammates (you can still be killed or cured while infected)


sonar: when standing still for 3 seconds have the option to tap into your hearing, you become fully blind but all important noises such as crows, generators being worked on, footsteps, and grunts can be heard clearly with no distractions, they will also be indicated by a visual clue of sound waves on screen.



Perks:


Sharp ears: all footsteps, vaults, grunts, and generators are 25%/40%/50% louder

“Don’t make a sound” -Joel


You can’t hide: after chasing a survivor for 40/30/25 seconds their aura is revealed to you for 8/10/12 seconds.

“Ellie, run!” -Joel


Fury stunned: when a survivor drops a pallet on your head they become exposed for 3/4/5 seconds.

“Watch out!” -Ellie



New survivor: Joel


Perks:


Hidden in plain sight: when you become injured you get the hidden status effect which means you can’t be marked, stalked or heard for 20/30/40 seconds. This perk has a cool down of 90/75/60 seconds.

“It’s called luck, and it is gonna run out” -Joel


Endure and survive: when you escape a chase you and everyone within a 8 meter radius gain 75% increase on generator repairs, healing speed, exhaustion recovery, sabotage speed, and vault speed for 30/35/40 seconds. Endure has a cooldown of 70/60/50 seconds.

“To the edge of the universe and back, endure and survive” -Ellie


Focused: when crouching and standing still you can focus in on your hearing and see all survivors, generators, and the killer's footsteps within a 10/16/23 meter radius.

“You hear that? No infected” -David



New survivor: Ellie (19yr old)


Perks:


Gone:when you drop a pallet on the killers head you leave no scratch marks and gain the haste status effect for 3/4/5 seconds. Using this perk inflicts the exhausted status effect for 60/50/40 seconds.

“Bye bye weird dude” -Ellie


Grief: for every survivor sacrificed you gain 5%/7%/10% increase on repair and healing speed.

“You have no idea what loss is” -Joel


Independent: when you’re the last one alive on your team you gain a 100% chance of getting off hook, you’re wiggle speed is increased by 20%/35%/50%, and you gain haste for 8/9/10 seconds.

“Everyone who has ever cared for me has either left me or died” -Ellie

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