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Let's argue: Underrated perks.

MusicNerd_TC
MusicNerd_TC Member Posts: 3,099

Welcoming all hot takes, unpopular opinions and tough questions. What perks on both sides do you think are underrated? I think that knock out is very underrated for slugging, but swf counters it. If you know a group isn't swf then it will work very well. For survivor, I find quick and quiet to be a very good stealth perk, when used with dance with me it can make a deadly combo.

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Comments

  • Boss
    Boss Member Posts: 13,616

    Lithe & Make Your Choice.

  • MusicNerd_TC
    MusicNerd_TC Member Posts: 3,099

    I agree, lithe is the only exhaustion perk I use on survivor, with sprint burst most of the time you have to walk around the map and balanced landing is quite situational. Make your choice is a very good perk with borrowed time existing and prevents tunneling. As a Freddy main, I run it on him all the time.

  • I_Teabag_Gate
    I_Teabag_Gate Member Posts: 126

    Lithe is the best perk for escaping the killer.

    But I think I'm quite good at looping so it's probably better if I don't lose the killer. Dead Hard lets you extend the chase.

    It's probably 50/50 which one is better.

  • CoopaTroopa006
    CoopaTroopa006 Member Posts: 11

    Surge,I'm all ears,left behind,detectives hunch,furtive chase,dark devotion and others that I can't think of

  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    Are they underrated?

    I mean Make Your Choice is a staple on my Hag/Spirit/Myers

    As for Lithe...yeah I guess DH is better in most cases but I still feel Lithe beats out SB or BL.

  • I_Teabag_Gate
    I_Teabag_Gate Member Posts: 126

    Spine Chill is borderline overpowered, especially against Stealth killers.


    It gives survivors time to get into safe positions and prepare for a chase. It cancels out the punishment for being caught in a bad position.


    If it was added today in a DLC I think the pushback would be huge.

  • MusicNerd_TC
    MusicNerd_TC Member Posts: 3,099

    I'm all ears is gonna get the recognition that it deserves when PH hits live. I am split between dark devotion right now as I play a lot of stealth killers. Detectives hunch is a very good survivor perk as well, for finding items.

  • Lumionesty
    Lumionesty Member Posts: 98

    Make your choice

    I’m all ears

    Dark devotion

    Detectives hunch

    Lithe


    Those are 5 off the top of my head.

  • DragonMasterDarren
    DragonMasterDarren Member Posts: 2,872

    personally I feel like AMN, Diversion and Red Herring are slept on more then they should

    I run the 3 in unison with Lithe and they can completely bamboozle the killer if you play it smart

    AMN lets you throw down a pallet, causing a noice distraction, then letting you reset the pallet so it's not a tax on resources

    Diversion lets you lure the killer away and make them waste time

    and Red Herring can get the killer off your back and on occasions makes them go to the other side of the map


    basically, if you want to bamboozle the killer, run those 3 and another perk of your choice

  • BeHasU
    BeHasU Member Posts: 830

    My dirty mind just can't read PH as pyramid head at all :)

    Underrated perks? Hmm.. For killer i really love using discordance, it helps me early to find the first group of survivors and to keep track of gens, where are the survivors and so on.

    For survivor i enjoy running diversion, if you are in a very bad spot, let's say 1 survivor is dead and the other 2 are hooked close to eachother, the killer is gonna camp them because is the best strategy to use here, so i just throw a pebble in a direction, the killer will go there because he "knows" my location and i just sprint burst to the hooked survivors. I like using it when i'm the last survivor and the hatch is closed, i'm gonna 20% the gate so the red light doesn't light up and i throw a pebble near the other exit gate, the killer will think i'm there and he will search the area while i'm opening the other gate and escape. Lots of possibilities with diversion

  • robisntreal
    robisntreal Member Posts: 4

    Kinda pumped people are saying Lithe! I combine Lithe with Dance with me and always had fun with it.

  • MadArtillery
    MadArtillery Member Posts: 826

    I really think fixated is underrated. It let's you shift between tiles in otherwise impossible ways to completely bamboozle killers. In general good killers know where a survivor could and couldn't go in a period of time, especially without leaving marks. Any perk that makes the impossible possible is a complete game changer. Takes a lot of practice and experimenting to get right but leaving the killer in a complete blank checking lockers and running around a tile you aren't even at is such a great tool. All the time wasteing of looping without the risk of going down.

  • Xzan
    Xzan Member Posts: 907

    Make your Choice. Comes with a DS-Timer at lvl 3 and the unhooker somehow vanishes for nearly a minute.

    Leader. Came in clutch so often while someone was cleansing a hex totem or opening an exit gate. And it negates sloppy.

  • SadLegion
    SadLegion Member Posts: 222

    Kindred

  • MusicNerd_TC
    MusicNerd_TC Member Posts: 3,099

    I mentioned how I agree with make your choice earlier in this post, but I never thought of it as a ds timer. We learn new things every day.

  • MusicNerd_TC
    MusicNerd_TC Member Posts: 3,099

    Yes, yes, yes, yes, YES. I agree. Kindred provides vital information to your team, along with who the killer is. I don't see enough people running this amazing perk. It is also in my opinion, the most balanced, the least offensive and least toxic perk in the game.

  • cenoflame
    cenoflame Member Posts: 320

    I never hear anyone talk about stakeout. Even though they nerfed it a little, it's still a good indicator of when a killer is near.

  • Demogordon_Ramsay
    Demogordon_Ramsay Member Posts: 1,503

    Blood Echo. It’s fun when Survivors don’t win by pressing the E key.

  • Boss
    Boss Member Posts: 13,616

    Staple on 3/19 Killers doesn't mean much, not to me at least.

  • BlueFang
    BlueFang Member Posts: 1,379

    Monstrous Shrine is S Tier

  • Doc
    Doc Member Posts: 94

    Pharmacy is a pretty good self care replacement. One thing I noticed after self care got nerfed was that 1 heal is usually all you need during a match, which is why brown medkits are my favorite item. Also I run vault build so even when I'm injured I at least get the resilience buff.

  • TWiXT
    TWiXT Member Posts: 2,063
    edited May 2020

    Dying Light.

    This perk is weak as hell on most killers, but for killers like Plague, and Legion, It is a godsend. Especially when paired with Thanatophobia; the time it buys the killer by slowing down gen progression for 75% of the survivor team almost always guarantees a win. It goes mostly underestimated because the majority of killers can't make much use of it, but for the few who can, or are willing to experiment with it, It becomes a vital part of their builds.


    Alert.

    Anyone who has played survivor knows how crucial it is to know the killers whereabouts at all times. This perk doesn't give you that, but does inform you every time of their whereabouts whenever they kick a gen or break a pallet, and that information gives you a staggering advantage even against stealth killers. Most people think this perk is gimmicky for some reason, but I protest by saying that it's Meta quality due to the information it provides.

  • MusicNerd_TC
    MusicNerd_TC Member Posts: 3,099

    I think spine chill does the job way better so I disagree.

  • CosmicParagon
    CosmicParagon Member Posts: 1,070

    Spine Chill and Small Game. No clue why people seem to hate running them

  • MusicNerd_TC
    MusicNerd_TC Member Posts: 3,099

    I use pharmacy more then self care, because self care has bored me and having a green medkit always helps so I agree.

  • Kate_cx
    Kate_cx Member Posts: 181

    Kindred for solo players.

    It's very underrated in the red/purple ranks as a solo survivor. I tend to bring it in case I'm with a 3/2 man survive with friends. Kindred is very strong in regards to communication and coordinates among on teammates. If you're a solo survivor and you bring kindred you'll no doubt have someone save you in no time as they can be sure who's going for the save or not.

  • TheRoyalOwl
    TheRoyalOwl Member Posts: 749

    Aftercare, run on pretty all my builds.

  • MusicNerd_TC
    MusicNerd_TC Member Posts: 3,099

    I agree with you on dying light, on certain killers it dominates. Alert is a nice little indicator of where the killer is, so I agree on that as well. remember old dying light? I remember I used to run black box on Freddy along with dying light and remember me. That was my favourite thing to do with Freddy.

  • MusicNerd_TC
    MusicNerd_TC Member Posts: 3,099

    Spine chill is one of the best survivor perks in the game, not just to let you know if the killer is coming towards you, but in a chase you can tell if he is mindgaming. Small game is VERY situational so I disagree.

  • MusicNerd_TC
    MusicNerd_TC Member Posts: 3,099

    I play solo queue in survivor, so I run it most of the time. So I agree. Also if it is the start of the game and you haven't seen the killer yet, when someone gets hooked you can find out who it is.

  • MusicNerd_TC
    MusicNerd_TC Member Posts: 3,099

    I agree, I run it on most of my builds since I solo queue all the time. It can provide information on who the killer is as well.

  • CosmicParagon
    CosmicParagon Member Posts: 1,070

    Small Game is hardly situational. It tells you where totems are, and warns you if theres a trap in front of you

  • MusicNerd_TC
    MusicNerd_TC Member Posts: 3,099

    Totems are not very meta anymore, ever since ruin has been nerfed. I still love running devour and haunted grounds, but not much people use hex perks anymore. Also it is situational because it relies on the killer being a trap killer.

  • TWiXT
    TWiXT Member Posts: 2,063
    edited May 2020

    To be honest, all of Feng Min's perks are fantastic for anyone starting out as survivor. Alert gives you the info you need on the killer, Technician gives you a stealth advantage while working on gens while also providing you skill-check protection, and Lithe is a great exhaustion perk that allows you better control over its activation while fleeing from the killer. If she weren't so cute and such a loud Squeaker, I'd recommend her as everyone's starting character every time. (honestly, I love Feng Min as killer, Hitting her just for the cute noises she makes only encourages me to hunt her down... yeah, I'm a sadist IRL... don't judge/kink shame me!)


    I totally agree with you on Spine chill as well. Underrated, but literally one of the only perks that defeats stealth killers hands down. It has a learning curve, but once you get used to it, It becomes addictive to the point that you never want to leave it out of your builds.

  • kazakun
    kazakun Member Posts: 581

    I run Lithe on my 3 main characters. I like to use it with Dance With Me. Or Lithe and Alert can be good in the right situation.

  • CosmicParagon
    CosmicParagon Member Posts: 1,070

    A solid chuck of killers have traps of some kind:

    1. Freddy
    2. Hag
    3. Trapper
    4. Demo
    5. (possibly)PH
  • Rydog
    Rydog Member Posts: 3,275

    Working from home WAS an underrated perk, but now that everybody is starting to understand how to take advantage of it, it's looking pretty OP.

  • KingFrost
    KingFrost Member Posts: 3,014

    Underrated Survivor Perks:

    Kindred - Most people don't use this to its full potential. But it's low-key the best perk in the game. Unless you're playing SWF on comms, there's no reason NOT to run this.

    Spine Chill - Yes, you can become too reliant on this perk. But that heads up and the counter to stealth killers is all the advance warning you'll ever need.

    Fixated - Faster walking speed can make it much harder for the killer to find you when you stop running. Plus you know when your scratchmarks lead the killer your way

    Detective's Hunch - This makes Deja Vu useless. You see ALL the generators, so you can know if you're three-gening yourself. Hex totem? You can find it with this! NoED? You guessed it! Need a med-kit? You can use this to find a treasure chest. This perk is basically Deja Vu on steroids.

    Breakout - That extra wiggle speed can mean someone doesn't go into the basement. Pair it with Empathy

    Empathy - If you aren't running Kindred, this one's a good one to run. As soon as your teammate gets injured, you'll know approximately where the killer is.

    Quick and Quiet - Silent fast vault is underrated, and you can use this to time how much time has passed in a chase. Paired with Lithe and Dance with me, and it can be crazy.

    Underrated Killer Perks:

    Surveillance - In a 3 gen situation, this gets crazy value. Obvioulsy it's great paired with Ruin, but even without Ruin if you're going to kick Gens, take this perk.

    Whispers - A lot of people love this perk, but it's so useful that it might be one of the best Killer perks period. It lets you know where to start looking for survivors, and it lets you know when a survivor has lost you.

    Franklin's Demise - Survivors will waste time going back to get their dropped item. Sometimes mid-chase if they're particularly greedy. The best part about this perk is, you'll know if it'll get much value before you enter the match. See a team with no items? Don't bring this perk, obviously. See one flashlight? Probably not. See 4 toolboxes? BRING IT. Plus it counters Sabo with toolboxes.

    Agitation - Nearly ensures you get to a hook. But not just that, it saves you time too.

  • Rydog
    Rydog Member Posts: 3,275

    I like how you start this off with THE TWO BEST PERKS IN THE GAME (although you forgot Bond, which is the other best perk!).

  • cenoflame
    cenoflame Member Posts: 320

    It tells you the killer is around even if he isn't looking in your direction. I run Spine Chill as well. Maybe not practical, but fills up the great skill checks pretty fast

  • TWiXT
    TWiXT Member Posts: 2,063
    edited May 2020

    OP, To me, the Best underrated survivor perk in the game is:

    Hope

    2 minutes moving at 4.7 ms (which is .1 faster than the average killers movement speed) means that as long as you don't screw up in the endgame after the gens are finished, you are guaranteed an escape. Hell, you can save whoever you want, and still have be guaranteed escape as long as you aren't downed. Literally the only thing that beats this in the endgame is NOED, but if you and your team did bones every time you saw them... that's not a threat. Nothing in the survivor roster of perks has made me feel more OP than when Hope activates... It's basically a win every time for me at that point, and I didn't even have to level up another character to unlock it.

  • Dr_Loomis
    Dr_Loomis Member Posts: 3,703
    edited May 2020

    Surveillance doesn't get the recognition it deserves. Although it's a well regarded perk, if used correctly it can be a key to getting some excellent results.

    It's my favourite killer perk.

  • Vox_Nocturne
    Vox_Nocturne Member Posts: 545

    For survivor: I actually like DejaVu as an underrated perk. When it changed from 3 nearest gens to 3 closest together, it really gives my some map control, break up close gens and maximise my escape at the end.

    For Killer: Hex: Thrill of the Hunt. It may be just me how I perceive it, but it can be used both as a defence for perks such as NOED and such, but also it can be used as a tool for paranoia, as survivors may think there is something hidden beyond that, and waste more time searching for totems, thus extending the game.

  • blue4zion
    blue4zion Member Posts: 2,773

    Make Your Choice was mentioned a lot so I'll say why I love it.

    Even if I don't get the down, 9/10 that survivor is playing much more immersive, wasting time and possibly not even doing gens.

    It very well can be a game slowing perk and a chase cutting perk.

  • MusicNerd_TC
    MusicNerd_TC Member Posts: 3,099

    I agree. It is just well regarded, I think it is meta and way better than discordance.

  • Solomonkane
    Solomonkane Member Posts: 112

    I believe Ace in the Hole is a rather underrated perk. I get there's a lot of better perks, but with all the complaints about the add-on loss I'd think it would be ran a little more.

    I usually run it with pharmacy and plunderer's.

    Medkits for days

  • MusicNerd_TC
    MusicNerd_TC Member Posts: 3,099

    I believe it is Aces' only good perk, but I agree. It synergizes very well with plundered and pharmacy. I also think those 2 perks are underrated.

  • KiloOfSalt
    KiloOfSalt Member Posts: 91
    edited May 2020

    Honestly, Camaraderie. I've seen it be used where It's possible to get two people off the hook where I'd normally have to pick one over the other, Or used to keep a proxy camping killer away from gens for just that little bit longer. It's actually saved a few games for some of my team mates before and I find it to be one of those perks thats good, but just not as good as other perks you could use in its place.

    Also Vigil. I started using vigil with fixated and sprint burst to get my sprint burst back on mind gameable tiles where I can start to walk for a while and the amount of times that fixated has let me just barely sneak by the killer by going around the corner without leaving scratchmarks by walking is amazing to me, giving me more recharge time on my sprint burst mid chase.

  • KiloOfSalt
    KiloOfSalt Member Posts: 91

    I really like Up the Ante. If you have a 4 man swf and everyone brings it, it all but guarantees that you kobe off the hook. And if you want to you can bring slippery meat and make your odds even better. The amount of pressure the killer looses (especially in the end game if you have DS) by you being able to unhook yourself rather than having a team mate get off a gen to unhook you is insane.