A fair way to use moris? [Discussion!]
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All three mori offerings would be way more reasonable if they only worked on dead-on-hook survivors.
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O-o the cypress already does(Last survivor is auto death hook) so why did you include it?
Secondly mori for death hooks makes the moris useless so can this idea for them please die as it will never work and make them a junk item.
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It Will never die because survivors are selfish and entitled. They will defend anything thats strong and or unfair they have to the death but demand nerfs for anything strong killer has.
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Fair enough for the yellow mori, I suppose.
Moris (along with keys) move the goalposts in a way that no other build options do. They effectively eliminate anywhere between 1 to 4 survivor life states. A red mori is the numerical equivalent of telling the killer that the survivors only have to do 3 gens + the exit gate. Changing them to be usable only on survivors who have hit the struggle phase would still give the killer a tactical advantage, in that it would eliminate the need for travel time, and it would allow them to avoid Decisive Strike and flashlight saves, all while still ensuring that the game plays out in a relatively normal manner.
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Still To weak and would be useless so no.
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You do know most mories take longer then just picking survivors up, walking, and hooking them right?
Also countering DS on death hook doesn't actually mean much at that point in the game thus are more or less irrelevant unless the exit gates are open AND they are near them.
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I love when I try to justify my points and ideas with clear explanations in the interest of analysis and discussion, and it is met with the forum comment equivalent of a wet fart.
OK, I'll bite.
Why would it be too weak and/or useless? Please take into consideration the use cases that I laid out in my previous post. I also assume we are not arguing from the same perspective, as I believe there is a pretty pernicious gameplay problem with moris, which I also laid out in my previous post. I assume you disagree. I would like to hear your opinion on this too.
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Ok Lets make a deal you can cripple eb mori but ds bt unbreakable adrenaline dh get hard nerfs and keys
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Let me redirect this: What do you think the intended use case of the mori is, from a design perspective? There are only two possibilities that occur to me.
- A cool death animation, in the spirit of DBD's slasher-inspired theme.
- A method for unilaterally chopping off up to a third of the game.
One of these is a piece of thematic set dressing, with some mildly gameplay-adjacent use cases as I outlined. This would put it, one would think, more or less on-par with other offerings that could occupy that slot.
One of these is a mechanic that, as I said, moves the goalposts dramatically. It leads to degenerate play, carries an outsized sense of unfairness (far and beyond almost all other mechanics that exist in this game with the possible exception of purple/red keys), and... well, leads to discussions like this one.
From a design perspective, I would never dream of introducing a mechanic that does the latter, because it comes across as sanctioned griefing. So I can only assume the actual intent is the former, with the latter being an unfortunate and unforeseen consequence, especially for the red mori. It seems like, for people who want the latter, it effectively boils down to a "nope we want this OP as heck option specifically because it is so grossly OP." This is not a healthy attitude to have.
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REMOVE: all mori offerings.
ADD: the ability to mori basekit only once all 4 survivors are on death-hook + allow mori on the last living survivor.
I suggest this replacement because the offerings moris are too easy.. Maybe replace the mori offerings with a new type of offering
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I'm not talking about those other things, I'm talking about moris.
And you're arguing in extraordinarily bad faith, so we're done here. I feel like I'm arguing with a 15-year-old or something.
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Like you, i like to use them on death hook, if at all. I am also a big fan of rancor, so my mori need is sated most of the time.
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Because Im not blindly agreeing with you that seems to be a survivor tactic. Propose an undeserved oneside nerf, come up with a weak argument to try to justify the nerf, completely disregard any argument against your points, then insult the other side accuse them of not trying to have a conversation because they dont agree and ignore them.
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lets try to calm down here, please. ^^'
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The point of the ebony mori was it's a power trip addon(It used to be able to mori people EVEN WITHOUT HOOKING THEM) while also being very rare so it wasn't seen very often.
Also as other pointed out keys old BNP's also cut off parts of the game if not the WHOLE GAME; As Old BNP could get the exit gates opening in ~57-53 seconds was a record I saw.
Also outside of moris/monstrous shrine killers can't speed up their main objective(part of it is Sacrifice progress while on the hook) with items/add-ons unlike survivros with toolboxes/BNP/Leadership/Resilience/Spinechill(Its boost has saved me more times then you'd think).
So saying they killer can't move their goal post while the survivor have multiple means of doing it is simply being biased against killers.
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You aren't responding to any of the points I'm making, which is how a discussion works. That's why I said you are arguing in bad faith.
I've laid out a case for why I feel the way that I feel about this specific mechanic. I have opinions about other mechanics too, but this topic is about moris. I play both survivor and killer, and have no strong bias one way or the other. I believe both roles need attention in various aspects; I'm not playing an "us vs. them" political game when I make suggestions. My post history can certainly vouch for that.
If you disagree with me, I am happy to discuss, and consider your perspective. I just tend to get a little irked when mine is roundly dismissed in an inconsiderate way, and I would not blame you if you felt the same way if I did the same thing to you.
@Skittlesthehusky has a point though, calm is good. I am not trying to turn this into a mean personal attack.
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For what it is worth, I agree with other major recent nerfs, too. I think the game is far better off without survivors' insta-heal add-ons, for example. And I have some strong opinions about keys, too (they're just as degenerative and goalpost-screwing as moris). I didn't know moris used to work without hooking people, that's awful. Where we're at with them currently is still not a happy medium, though.
Re: game speed, the idea that a killer would have to rely on a red add-on to have any hope here is crazy. If there is a problem with game speed, it's a way bigger problem than the red mori. And, it seems like Behaviour agrees, because they're going to introduce some sort of beginning-of-trial phase which I assume would cut down on early generator completion time and give weaker killers (like Trapper) a chance to properly set up.
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Imo remove the hook requirement of a mori and let both mori's and keys only work at the endgame.
And change the yellow mori's to allow you to mori the obsession once during EGC
That way Mori's are still a strong effect without robbing anyone of a game and keys can be used to bypass the killer closing the hatch without 2-3 survivors just disapearing in the middle of a match
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The only way that I use a "mori" is with 5 Stacks of Devour Salt or Rancor. I've used an Ivory for a daily too, but I don't take them into my normal games. If I can't kill a survivor by hooking them, then I don't deserve the kill. When not playing with Devour..... chill.....
As for the whole "power trip" thing with the Ebony is that it's just too far an imbalance on both sides to include with any ranking system, since survivors are forced to either rush through their objective, infuriating a killer further, and basically being a sweat-fest for the survivors to reach a safety pip, or just hide out and hope for hatch watching everyone else get picked off like it's a match of F13.
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Mori's are fine the way they are. Just like keys.
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Oh, what are they meant for then? Do tell. While playing as killer (at rank 17), I have just ended red rank survivors who are clearly better than me at the game just because I had a mori. Maybe moris are to help compensate for matchmaking with high rank survivors vs. low rank killers? I don't know.
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I can agree that some Moris look really cool (especially death slinger's, that is my favorite one). But, I don't see how they could ever be fair unless they become just-for-fun animation replacements for dead hooking survivors (3rd hook), because then they would not equal an early win for the killer side. What makes keys different is that the hatch has to be spawned to use them (this requires one gen more completed than the amount of living survivors). Also, you have to find the hatch, and Franklin's Demise could make you drop your key. I feel like those things add a bit more challenge to when you can make use of keys. Moris are just like: Oh, did you get hooked once? Ok, well don't let the killer catch you again or you dead. Micheal Myers addon Moris are like: You just dead lol.
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I would use them as a reward for the killer after a good match. If you have killed 2 survivors you enable your ability to kill a survivor that has been hooked 2 times.
Also i would change the offering so it only let you kill a survivor if there is no hook near enough of you.
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Ebony + Ivory Moris are unbalanced. They are basically a win card for the Killer. Yes, even Ivory is OP as tunnelling one guy out the game early on pretty much guarantees you a win
Remove Ivory Mori and make Ebony allow you to kill one Survivor after all four survivors have been hooked at least once. This at least removes the ability for the Killer to tunnel one guy out the game.
No excuse for the Ivory + Ebony Moris as they are right now. The True counterpart to the Moris would have been the old Brand New Parts, but they was nerfed.
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This is going to go nowhere. He can't/won't articulate his positions, and even after exhaustively laying out my case and asking him to respond, I don't understand what his view is, beyond what I have put together as "I want this broken win condition because killer is treated unfairly."
(EDIT: For clarity, I am not trying to put words in someone else's mouth. This is my interpretation of the conversation so far, but feel free to correct me if I'm jumping to wrong conclusions.)
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i'm saying to either keep your key/mori the same, but have moris/keys still be used against you commonly, or have both be nerfed, because if one is nerfed and the other is not, the game would go through a pre-MoM nerf shitstorm.
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Ebony Moris need to go. The others can stay.
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Can you survivors have just 1 day without trying to nerf killers and take everything away from us ?
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Can you engage in this conversation without resorting to this kind of empty political mindset?
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You only want people to blindy agree sorry thats not happening.
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I don't know how you can read my posts and come to this conclusion. I go out of my way to articulate and make a case for my opinions. Sometimes, someone will engage and bring up a point that changes my perspective on something. I don't just go !!!! THING BAD, PLZ NERF NOW, and I don't have a bias toward or against any one role or style of play.
I have to assume that you believe, or at least will extend me the fundamental good-faith assumption, that I am being honest and genuine when I lay out my discussion points. I don't know how to convey that to you, other than saying to look at my post history, including this thread. I don't have some sort of an agenda. Your responses feel to me like you are projecting onto me the things that you yourself are doing.
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Moris just need to be changed to allow for a kill on death hook, similar to Pyramid Head.
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When I first played DBD I got the vibe that the devs had a plan for this entire world within the entity realm and within it a sense unpredictablility, rapidly changing fairness, advantages, diadvantages and oddities.
The blood web is perfectly designed to allow more and more things slowly slid into people hands while at the same time cycling, competing and making you grind to get more of a specific item. Just...the mood...the little flavours to everything. The sense of things have a vague magical power at times on both sides. I think that moris and keys...everything really were planned around the offering system, addons and even items being waaaay bigger galleries than they are right now but because the offering systems is so underdeveloped an in fact...actually had stuff CUT from its potential pool of cyclable items-for good reasons I'm sure-
Moris have become far more common simply because there really only misty juice, anti-misty juice, a tree, a hand, a butt load of BP boost options, a coin, a shroud, map choices, then moris.
As killer you're rarely ever going to sacrefice points for a map. Who cares. Unless you really want to try a specific build on a map for some reason. Same for reducing chests...like...why on earth would you reduce one of the few things to distract from gen rushing. Or closer hooks. I won't go down the complete list.
my point I'm trying to get at is that there isn't a fair way to use moris really. They were never designed to be fair, if they were, they would of been third hook to begin with, but even that would be dumb because devs know no killer going to sacrefice massive point boosts for a third hook animation in an offering spot. Moris themselves are meant to be unfair-except cypress- but they were also meant to be...S C A R Y and unpredictable and rare.
same with keys.
But neither items or offerings have been updated or given new items so we got loads of both running around just stacking up. And even if yoiu have loads of the other offerings...you'd never use them as killer...who the hell uses shroud of seperation when almost every killer benefits from survivors bunching up. Play how you want.
I use moris for either challenges, or I want a casual experience for once without intense sweat, or simply because I want to be an actual slasher killer in some sense on my side rather hookmanmchookface second in the short line of hook. Does it suck for survivors who get on the recieving end of a nasty mori...yeah...but it also sucks for killers who get on the side of swf comms. DBD has issues in many ways.
I do believe the devs want to fix this and I hope that they will explore perks and even mechanics-like PH upcoming mini-mori- to maybe replace this system or perhaps they will give the offering systems a large update to help buffer between mori appearences more.
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Okay, so you're saying something killers have should be removed so you don't have to deal with bad team mates? Generally speaking, the person who blames "most" problems on their team is the issue themselves. Also, who said you can't do much about it? You can run from the killer, giving your team time to do gens. If they don't that's on them, at least you can be happy that YOU did something.
But unless you escape it's not good enough right? After all, you put in the most effort. So you deserve to escape.
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