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SWF balance idea

Versing solo survivors as killer is balanced atm but SWF isn’t and needs looking into to the only way I can think of changing this is :

Action Speed debuff to Repair, Healing and Sabotage speed to the survivors only in the swf . So for example 2 man swf in a lobby get the reduction while the other two solos don’t but if there is 2 2 man swf in the lobby both swf pairs get a 5% reduction

2 Man Swf : 5% Action Speed Reduction to the survivors only in the swf

3 Man Swf: 10% Action Speed Reduction to the survivors only in the swf

4 Man Swf : 15% Action Speed Reduction to all survivors

And also can we get a Swf icon above the survivors name to see if there in a swf or not . But if there is two 2 man swf in the lobby the icon would be different colour so one pair get a blue icon and the other gets a green icon for example

Comments

  • Todgeweiht
    Todgeweiht Member Posts: 3,666

    That has been suggested before, and it just does not seem to be the best way to solve the problem, what if it is a random group of friends trying to get some fun out of the game? that action speed debuff does not seem like the way to go, maybe disabling certain perks on SWF should do the trick

    Also, adding an SWF would only encourage killers to dodge, they already do for thing as simple as a flashlight or a med kit.

  • CashelP14
    CashelP14 Member Posts: 5,564

    No this has been suggested a good few times before and it's not the answer.

    Also I disagree with your statement about solo survivor vs killer being balanced.

    Solo Survivor < Average Killer

    Bad/Average Swf = Good Killer

    Good Swf > Good Killer

    Thats the way I see it right now. This doesn't work for every single match but just it's what I'm seeing right now.

  • HexOxy
    HexOxy Member Posts: 3

    Im sure thats not the right measure to apply, maybe make the killers a bit of action speed, wel...In general quotes buff killers, cause Solo Survivor <

    Average Killer

    Bad/Average Swf = Good Killer

    Good Swf > Good Killer

    Thats the DBD right now....If you find a SWF youre screwed...You cant do nothing , just chase and if youre Lucky that he or she make a mistake punish....

    i dont know which is the best path to take for make the game more balanced (Yes , its so unbalanced for killer) and more fair to both roles, not just for survs

  • Karl_Childers
    Karl_Childers Member Posts: 669
    edited June 2020

    Killer vs 4 solos is killer sided. Should solos therefore get an action speed buff? People need to start acknowledging that some level of SWF participation is actually required for balance.

    Post edited by Karl_Childers on
  • ronobbly
    ronobbly Member Posts: 34

    there should be an option for a killer to see SWF so that they can avoid, and if they don't have any killers to play against tough luck, that's why KYF is for :) just faced 4 rank 1 SWF as a rank 9 killer lol it's trash

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,272

    Yeah, so that SWF-players never get any matches (most SWFs are not even that good...) and Killers do nothing than dodging. Sounds great!


    @Topic:

    This would punish Solos as well. If I am Solo with a 3 man SWF, I have 3 teammates who will heal me slow and will be slow on Gens. I dont get any Debuff, but I am still affected by their Debuff.

    This can also increase Lobbydodging, because Survivors might want to dodge SWFs to not be affected by any Debuff.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    A good team is balanced against a good killer. Regardless of SWF or not.

    SWF doesn’t mean the team is going to win. You still need to know how to play the game. You can have all the meta perks and be in a SWF and still do pretty bad if you have no understanding (outside of your loadout) of how timing, saving, when to be efficient, should you take a hit, Aggro, etc. works.

  • Dehitay
    Dehitay Member Posts: 1,726

    Weird, even though it's killer sided I've managed to reach over a 50% escape rate as solo survivor and I still suck at looping. Also, ######### do you mean by last sentence? The absolutely easiest way to balance the game would be to make 0 SWF participation. If you only have to balance around solo, then balancing becomes a hell of a lot easier. SWF is only in to make players happier; definitely not for balance.

  • ronobbly
    ronobbly Member Posts: 34

    they don't deserve matches. that's what KYF is for, why is it fair for a solo killer to face 4 co-ordinated players with the state of the game right now hahaha

  • ronobbly
    ronobbly Member Posts: 34

    probably coming from a survivor who only plays SWF & never solo or killer

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,272

    You know, it is not that smart to try to dismiss an argument with "must be a Survivor main who never plays Killer".

    Because your "counter-argument" might be countered. You idea is bad. And you mentality is bad. SWF deserve to play like every other player in this game.

  • ronobbly
    ronobbly Member Posts: 34

    why are you acting as though your opinion is relevant I couldn't care less

  • Karl_Childers
    Karl_Childers Member Posts: 669

    What I mean is that a balanced game, generally speaking, is a lobby featuring probably 2 man SWF. Not hard to figure out, as I said killer vs 4 solos is killer sided. There are many killers who believe if SWF were removed today, the game would be balanced. That’s nonsense. The game would clearly be killer sided, would you seriously argue that?

  • animalmak
    animalmak Member Posts: 399

    Do you realize how much of a debuff on speed 15% is?? Tack on the fact that Sloppy is a super common perk and lots of people run Thana, and basically killers will get 4Ks not for being good but because it takes literally 8 minutes to do a single gen and an hour to heal someone. (Exaggeration on actual numbers, of course, but if Thana stacked on a 15% debuff like.... damn.)

    I generally don't understand the mentality of wanting to make the boring parts of being survivor even more boring, thus ruining fun for the players. And as mentioned earlier, the debuff on 2/3-man teams affects the solo survivor(s) too, not just the SWF.

    A good team of red rank survivors is going to do better in a match than my rainbow 4-man SWF team (we're a mix of red, purple, and green ranks). Someone with good game awareness that likes playing with flashlights will be able to make flashlight saves, even if not on comms bc they're solo. These are just part of the game. What needs to be looked at more is the emblem/pipping system imo, or people need to just stop caring about rank or "losing" so much (which seems to be the driving factor of "DESTROY SWF" arguments...). It's a game. Just have fun and move onto the next one. Especially if you're playing killer, the wait's not that long.

  • Todgeweiht
    Todgeweiht Member Posts: 3,666

    Jesus christ dude, i think you need some pomade. You are really butthurt.

  • elvangulley
    elvangulley Member Posts: 569

    You Mean only killers should stoo caring about losing even though you are defending your easy made that makes you win maybe you should play without comms and stop caring about winning

  • NekoGamerX
    NekoGamerX Member Posts: 5,290

    i play both50/50 and 4 solo vs killer not balanced 4 swf with voice chat vs killer not balanced there got to be a middle ground that need to be meet.

    then there 2 swf 2 solo then 3 swf 1 solo

    don't forgot 2 swf with another different 2 swf

    balance in this game a little messed up for solo and killers

  • animalmak
    animalmak Member Posts: 399

    Lmao I play both sides and escape maybe 10% of the time as survivor, even when playing with friends. I hardly say I "win" very often. I play to have fun...