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Iron Grasp/ Agitation Buff

Hey guys, so there are no perks that make survivor pickups faster except for the freddie perk.

How about Agitation or Iron grasp would be buffed and also grant a 20% faster pickup (not stackable)

Or just another Perk that does that.

picking up and hooking survivors is sooo extremely slow and time expensive and these two perks are not extremely strong.

What do you think?

Comments

  • CANxOFxCORN
    CANxOFxCORN Member Posts: 204

    not a bad idea, could be called something like "Over the Shoulder". tier 1 - 15% tier 2 - 20% tier 3 - 25%

  • ViolentSh4de
    ViolentSh4de Member Posts: 71

    Picking up survivors is already super fast, why would you need a perk to make that slightly faster

  • PodgeNotRodge
    PodgeNotRodge Member Posts: 478

    So, basically. You want to bring people to the basement easier? XD cause that's the only reason you would ever have those two together unless you're new to the game or just dont have alot of teachables. Cause if this goes through, just run those 3 perks with Mad Grit and every game will be a basement game. And if you're someone like Trapper or an easy camp killer, where is the skill and fun in that. If you're able to pick up and drop quicker, it just makes any sort of save impossible. Just use Fire Up. It's what it is there for and it does other actions too. May not be what you'd like but it's the way it is.

  • RayrafLPP
    RayrafLPP Member Posts: 621

    I dont want it on both of them^^ As i suggested, i only want a perk that picks up survivors faster. however iron grasp and agitation are no super good perks, but i think this addition could fit one of them. I would like it on agitation so you can safe alot of time by using these perk.

  • RayrafLPP
    RayrafLPP Member Posts: 621

    because the whole process isnt fast at all.

    The second you down a survivor afer a chase you have:

    about 1,5 seconds of the hit animation, 4 seconds picking the survivor up, up to 10 seconds carrying the survivor, and then 3 seconds to put him on the hook. thats 7,5-17,5 seconds to hook a survivor every time. it doesnt seem like much but it adds up. for example if your first downed survivor costs you 12 seconds, thats 12 seconds to you but for the other 3 survivor its 12 seconds each. And this is time you dont have as a redrank killer against a decent team.

  • ViolentSh4de
    ViolentSh4de Member Posts: 71

    you do realize that they shortened the pickup animation by a ton right? any more and flashlights/pallet/sabo saves would be physically impossible

  • PodgeNotRodge
    PodgeNotRodge Member Posts: 478

    No I mean if you have a 3rd perk that makes pickups faster. It just makes it for a basement build and that's it. Agitation and Iron Grasp are enough to deal with as survivors cant even wiggle with normal speed out of grasp unless hits or or sabo are taken. The pickup and drop speeds are fine, just face a wall and check pallets. You will always get to a hook.

  • RayrafLPP
    RayrafLPP Member Posts: 621

    you didnt get the point, its not about flashlight saves or something like that, its about time.

    I dont see how a faster pickup has anything to do with basement

  • PodgeNotRodge
    PodgeNotRodge Member Posts: 478

    Exactly. Honestly, it just feels like they really want a basement build. Cause that's all Iron Grasp and Agitation are combined for. This guy wants an easier time of bringing them to basement if you ask me 😅

  • RayrafLPP
    RayrafLPP Member Posts: 621

    dude I just want a perk that lets me pick up survivors faster XD and since agitation would fit for this (IMO) i suggested this perk to get it, however i also said it could be a completely new perk like 15/20/25% or something. I want a "fast playtime" build thats something different.

  • PodgeNotRodge
    PodgeNotRodge Member Posts: 478

    I think you are missing the point tbh. This idea, whether added as a new perk or already active perk would not end well. You do realise that picking up survivors quicker leaves little to no time for flashlight saves or pallet saves. Right now you're thinking of only killer benefits. It's not a matter of playtime. You can still have 20 minute games without fast pickup time times. If someone is sabotaging a hook, a quick drop or Save The Best For Last will destroy them. Makeing the third and only other form of save useless. As a perk on it's own, it is pointless as why would you need to pickup survivors faster if you have no one around? Save an extra second or 2 sure but really. If you haven't thought about the negatives with how basement can be abused more with this, you have ill considered this whole idea.

    Think about the effect for both sides. Honestly, pickup and drop times are fine. As a killer player, I have no problem with them. If I was, I'd just use Fire Up. That's what it's there for. To make a new perk would just make Fire Up pointless.

    What you can argue instead is to slightly increase numbers on Fire Up.

  • RayrafLPP
    RayrafLPP Member Posts: 621

    I really dont like fire it up because you get "rewarded" for losing.

    You say it would save 2 seconds, thats 24 seconds total and IMO thats a huge deal at times of 5 minute games. I also recommended that it wouldnt stack (like shadowborn and M&A)

    There are counters in the game. Calm spirit counters doctors abillity for example.

    This perk would "counter" pallet stuns and flashlight saves. And IMO it wouldnt even do this that hard, flashlight saves and pallet saves fail because of timing more often then because of time to get there.

    You say it would save a second, then it only takes away a second for survivors running for a save.

  • PodgeNotRodge
    PodgeNotRodge Member Posts: 478

    As you've said, pallet saves and flashlight saves are hard enough already with timing. So you want to make it harder if not impossible to save. It's not countering anything except the only means to save. If you dont like Fire Up, that's your problem. If the game goes in 5 minutes. Then you arent using a good synergistic perk combo, you're not applying enough pressure or yes, they're doing the objective too fast. The maps were made to hand loops to killers, you want to make saves bad too. Fire Up is a "High Risk, High Reward" perk. The issue is, smart killers are aware survivors are around so they make sure they can get clean pick ups.

    Look, the idea is fine and all. It just wont work and in this current game it wont ever work without more problems. Cause all thatll happen is people will want it needed, make flashlights blind from further or quicker. Then what?

    Consider the outcome, pros and cons of this idea. Killers have plenty of anti gen perks already to make games longer. And most of them very strong.