Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Who is wrong? Killer and survivor both standing on open hatch at end game. Game is not able to end.
Best Answers
-
Arguments go both ways. The only things that are certain is that the hatch is Survivor-sided and needs to be fixed.
5 -
@thesuicidefox said:
@HookedonDemand said:
I think if the killer insists on a 4k, then he should slug one survivor and get the other one. If not, just let the last one go, it's not that big of a deal.This exactly. If you want a 4k, don't let the hatch open in the first place. If it does and the guy gets to it, just let him go you will still pip, probably 2 pip. It's being greedy at that point.
Why is the Killer the one being greedy? The Survivor could also just take the loss instead of going for a safety net.
See what I mean, OP? Arguments go both ways.
10 -
None of you. Survivors try to survive and Killers try to kill, its in the name. Its just bad design that causes standoffs.10
-
Both are taking their own game hostage. The killer is as guilty as the survivor.
Survivor: just go repair a gen.
Killer: just hit and let him escape.
It's simply not worth the time.8 -
I agree with onion nurse @Orion. Its difficult to get everyone dead while still having 4 or 5 gens still up.
It takes the killer about 4 minutes or something like that to kill everyone on a hook.
It takes just over a minute to get 2 gens done If survivors are on seperate ones.
Survivors who have the hatch option are given a free win regardless of how skilled the killer is.
If you think the killer should kill everyone before hatch spawns to 4k then that just shows how blind you are to fairness and balance. I play both killer and survivor and Hatch is never rewarding and it's annoying when survivors who do nothing get it.2 -
I'm gonna take killer's side on this one. Since just because you are the only one left and a 4 man team did 2 gens you shouldn't be rewarded with a free escape. I've played with a lot of survivors who just camp the hatch and do nothing the entire game /hide inside the lockers.They should add an option when a survivor still has to complete gens to power up the gates but decides to go for the hatch the killer can grab and mori survivor when he is within 10 meters from the hatch. Because at a hatch stand-off there is nothing killer can do to win it, while survivor is still left with an option to go and do gens instead and have 3 exits. And if he has to do 3 gens on his own that's too bad, survivors obviously got outplayed. So why reward the last one with a hatch?
2
Answers
-
I think if the killer insists on a 4k, then he should slug one survivor and get the other one. If not, just let the last one go, it's not that big of a deal.
Obviously, the current hatch is less than elegant that way but so far I haven't really seen a better solution.
4 -
@HookedonDemand said:
I think if the killer insists on a 4k, then he should slug one survivor and get the other one. If not, just let the last one go, it's not that big of a deal.This exactly. If you want a 4k, don't let the hatch open in the first place. If it does and the guy gets to it, just let him go you will still pip, probably 2 pip. It's being greedy at that point.
4 -
@Orion said:
@thesuicidefox said:
@HookedonDemand said:
I think if the killer insists on a 4k, then he should slug one survivor and get the other one. If not, just let the last one go, it's not that big of a deal.This exactly. If you want a 4k, don't let the hatch open in the first place. If it does and the guy gets to it, just let him go you will still pip, probably 2 pip. It's being greedy at that point.
Why is the Killer the one being greedy? The Survivor could also just take the loss instead of going for a safety net.
See what I mean, OP? Arguments go both ways.
You actually wanna say 3 kills is " a lot" and is same as dying as survivor?
Funny guy you are2 -
@Grey87 said:
@Orion said:
@thesuicidefox said:
@HookedonDemand said:
I think if the killer insists on a 4k, then he should slug one survivor and get the other one. If not, just let the last one go, it's not that big of a deal.This exactly. If you want a 4k, don't let the hatch open in the first place. If it does and the guy gets to it, just let him go you will still pip, probably 2 pip. It's being greedy at that point.
Why is the Killer the one being greedy? The Survivor could also just take the loss instead of going for a safety net.
See what I mean, OP? Arguments go both ways.
You actually wanna say 3 kills is " a lot" and is same as dying as survivor?
Funny guy you areFor the game to reach that stage, the Survivor team must've played poorly compared to the Killer, so why should the one fortunate enough to be the last man standing be rewarded for their failure? I don't see you advocating for a built-in insta-kill on the last Survivor if 3/4 of them have escaped.
0 -
@Orion said:
@thesuicidefox said:
@HookedonDemand said:
I think if the killer insists on a 4k, then he should slug one survivor and get the other one. If not, just let the last one go, it's not that big of a deal.This exactly. If you want a 4k, don't let the hatch open in the first place. If it does and the guy gets to it, just let him go you will still pip, probably 2 pip. It's being greedy at that point.
Why is the Killer the one being greedy? The Survivor could also just take the loss instead of going for a safety net.
See what I mean, OP? Arguments go both ways.
Because the killer wins either way. Survivor will probably lose if he doesn't escape. That's why it is greedy, at this point the killer has already won the game (3k and a pip that's a win). What are they trying to do, win... more?
Survivor is also in the receiving position here. They can't jump because they get grabbed, they can't leave the hatch because they will get caught (most likely). They are kind of stuck there waiting for the killer to make a decision. The killer has the power here. If they don't act the game just goes on forever. If they do then the survivor leaves. If the survivor refuses to leave, as an attempt to hold the game hostage, the killer will eventually down them and pick them up. Obviously that would never happen, the point here is the killer has means to FORCE the survivor to leave the game. The survivor doesn't have the means to force the killer to stay in the game if they don't want to. The problem is killers are GREEDY and choose to stay in the game to wait out a measely friggin' kill for like 1500bp and 1 damn emblem point.
2 -
@thesuicidefox said:
@Orion said:
@thesuicidefox said:
@HookedonDemand said:
I think if the killer insists on a 4k, then he should slug one survivor and get the other one. If not, just let the last one go, it's not that big of a deal.This exactly. If you want a 4k, don't let the hatch open in the first place. If it does and the guy gets to it, just let him go you will still pip, probably 2 pip. It's being greedy at that point.
Why is the Killer the one being greedy? The Survivor could also just take the loss instead of going for a safety net.
See what I mean, OP? Arguments go both ways.
Because the killer wins either way. Survivor will probably lose if he doesn't escape. That's why it is greedy, at this point the killer has already won the game (3k and a pip that's a win). What are they trying to do, win... more?
Survivor is also in the receiving position here. They can't jump because they get grabbed, they can't leave the hatch because they will get caught (most likely). They are kind of stuck there waiting for the killer to make a decision. The killer has the power here. If they don't act the game just goes on forever. If they do then the survivor leaves. If the survivor refuses to leave, as an attempt to hold the game hostage, the killer will eventually down them and pick them up. Obviously that would never happen, the point here is the killer has means to FORCE the survivor to leave the game. The survivor doesn't have the means to force the killer to stay in the game if they don't want to. The problem is killers are GREEDY and choose to stay in the game to wait out a measely friggin' kill for like 1500bp and 1 damn emblem point.
The Killer can't win unless the Survivor takes action. The Survivor always wins if the Killer takes action. The Survivor has the power.
Arguments go both ways. The hatch is poorly designed, period.
2 -
I remember one guy, who did 4 hours standoff on stream, lol.
3 -
@Orion said:
@thesuicidefox said:
@Orion said:
@thesuicidefox said:
@HookedonDemand said:
I think if the killer insists on a 4k, then he should slug one survivor and get the other one. If not, just let the last one go, it's not that big of a deal.This exactly. If you want a 4k, don't let the hatch open in the first place. If it does and the guy gets to it, just let him go you will still pip, probably 2 pip. It's being greedy at that point.
Why is the Killer the one being greedy? The Survivor could also just take the loss instead of going for a safety net.
See what I mean, OP? Arguments go both ways.
Because the killer wins either way. Survivor will probably lose if he doesn't escape. That's why it is greedy, at this point the killer has already won the game (3k and a pip that's a win). What are they trying to do, win... more?
Survivor is also in the receiving position here. They can't jump because they get grabbed, they can't leave the hatch because they will get caught (most likely). They are kind of stuck there waiting for the killer to make a decision. The killer has the power here. If they don't act the game just goes on forever. If they do then the survivor leaves. If the survivor refuses to leave, as an attempt to hold the game hostage, the killer will eventually down them and pick them up. Obviously that would never happen, the point here is the killer has means to FORCE the survivor to leave the game. The survivor doesn't have the means to force the killer to stay in the game if they don't want to. The problem is killers are GREEDY and choose to stay in the game to wait out a measely friggin' kill for like 1500bp and 1 damn emblem point.
The Killer can't win unless the Survivor takes action. The Survivor always wins if the Killer takes action. The Survivor has the power.
Arguments go both ways. The hatch is poorly designed, period.
No if the killer killed 3 others and the door aren't powered, that killer already won the game. Killing the last survivor is just a bonus, it's not necessary to win. The killer can end the game at any time by hitting them and win regardless of what happens by this point in the game.
The argument does not go both ways. Stop trying to defend the ego and accept that some survivors die, and some survivors escape. Killer pips no matter what in this situation, survivor only pips if they escape (usually). All a hatch standoff is just the killer being greedy for a 4k when they already won.
1 -
Maybe there should be a mori zone where killers can mori the survivor in one click
No more staring contest just escape through hatch or die.1 -
Someone has probably suggested this but why not require the hatch to be opened by that survivor. Still spawns the same, it just does not open automatically by itself. This makes it so when a killer finds it first there is no stalemate of action. Survivor see the killer at hatch and can work on gens or bait him away.1
-
@thesuicidefox said:
@Orion said:
@thesuicidefox said:
@Orion said:
@thesuicidefox said:
@HookedonDemand said:
I think if the killer insists on a 4k, then he should slug one survivor and get the other one. If not, just let the last one go, it's not that big of a deal.This exactly. If you want a 4k, don't let the hatch open in the first place. If it does and the guy gets to it, just let him go you will still pip, probably 2 pip. It's being greedy at that point.
Why is the Killer the one being greedy? The Survivor could also just take the loss instead of going for a safety net.
See what I mean, OP? Arguments go both ways.
Because the killer wins either way. Survivor will probably lose if he doesn't escape. That's why it is greedy, at this point the killer has already won the game (3k and a pip that's a win). What are they trying to do, win... more?
Survivor is also in the receiving position here. They can't jump because they get grabbed, they can't leave the hatch because they will get caught (most likely). They are kind of stuck there waiting for the killer to make a decision. The killer has the power here. If they don't act the game just goes on forever. If they do then the survivor leaves. If the survivor refuses to leave, as an attempt to hold the game hostage, the killer will eventually down them and pick them up. Obviously that would never happen, the point here is the killer has means to FORCE the survivor to leave the game. The survivor doesn't have the means to force the killer to stay in the game if they don't want to. The problem is killers are GREEDY and choose to stay in the game to wait out a measely friggin' kill for like 1500bp and 1 damn emblem point.
The Killer can't win unless the Survivor takes action. The Survivor always wins if the Killer takes action. The Survivor has the power.
Arguments go both ways. The hatch is poorly designed, period.
No if the killer killed 3 others and the door aren't powered, that killer already won the game. Killing the last survivor is just a bonus, it's not necessary to win. The killer can end the game at any time by hitting them and win regardless of what happens by this point in the game.
The argument does not go both ways. Stop trying to defend the ego and accept that some survivors die, and some survivors escape. Killer pips no matter what, survivor only pips if they escape (usually).
And how do you know that? Maybe the chases ended before the game registered them, and he needs that 4k to pip. And why are you assuming "win" is somehow related to pipping?
The argument does go both ways. Stop trying to defend bad game design and accept that the hatch is in the Survivors' favor and fundamentally broken.
1 -
I have to say that for killer to win Everyone must die. That's how I see it. It's a killer v survivor game. 1 survivor escapes the killer has lost.
Maybe I'm just setting the bar high.
Isn't it how it's supposed to be. Should be only 1 winner.
I guess it's the games balance coming into question again.0 -
@AshleyWB said:
Who is wrong? Who is playing correctly? Is this taking the game hostage or just a grey area where it's a part of the end game?survivor is wrong. they could go do a ######### gen. i mean ok it is a bad mechanic which promotes the standoff but anyone with half a brain sees a killer stood on the hatch they think oh il go do a gen .... but no like a moron they stand looking at you. i had that the killer just looking i went to do gens in the end the killer hunted me down hit me i guess wanted me to take the hatch. but the devs should of implemented it long ago the hatch being closed. instead we have this joke fest that is the hatch stand off presented by the numptys who ignore the imbalance of it lol ..... and left in the game. it sure as hell isnt the killers fault of something they have no control over. its the survivor who has the power of the situation. so thus blame the devs and also the survivor for not just doing gens to get out .... thats the stalemate of the issue
1 -
@AshleyWB said:
I have to say that for killer to win Everyone must die. That's how I see it. It's a killer v survivor game. 1 survivor escapes the killer has lost.
Maybe I'm just setting the bar high.
Isn't it how it's supposed to be. Should be only 1 winner.
I guess it's the games balance coming into question again.That's a little much, IMO, but everyone has their win condition.
1 -
I'll never understand how can someone waste so much time for one kill/escape, , it's plain stupid
4 -
@Orion said:
And how do you know that? Maybe the chases ended before the game registered them, and he needs that 4k to pip. And why are you assuming "win" is somehow related to pipping?
The argument does go both ways. Stop trying to defend bad game design and accept that the hatch is in the Survivors' favor and fundamentally broken.If you kill 3 people that's gold Devout. 3 points right there.
If it's a normal hatch game then you will have 3 gens left then that's a LEAST silver gatekeeper, but will likely be gold considering points earned per second over the course of the trial. Another 3 points.
If 3 people are dead that's at least 2 hit point and 6 hook points for each, totalling 24 points which is silver Malicious. That's another 2 points.
We are already up to 8 points. That is a safety pip. If you have bronze or better in Chaser it's a pip, which you should definitely get at least that.
This is all also considering the fact that you chased and 1 hooked all 3 of the other survivors and they did 2 gens super fast. This is like the bare minimum a game can even be, and as killer you are all but guaranteed a pip. You have to REALLY stretch the circumstances to get an instance where killer kills 3 people and someone takes the hatch and killer DOES NOT PIP, or even safety pip. That doesn't happen, if killer kills 3 people they pipped and therefore won the game. Whether they get the last survivor or not is irrelevant, and therefore driven by nothing but ego and greed.
0 -
@thesuicidefox said:
@Orion said:
And how do you know that? Maybe the chases ended before the game registered them, and he needs that 4k to pip. And why are you assuming "win" is somehow related to pipping?
The argument does go both ways. Stop trying to defend bad game design and accept that the hatch is in the Survivors' favor and fundamentally broken.If you kill 3 people that's gold Devout. 3 points right there.
If it's a normal hatch game then you will have 3 gens left. That's a LEAST silver gatekeeper, but will likely be gold considering points earned per second over the course of the trial. Another 2 points.
If 3 people are dead that's at least 2 hit point and 6 hook points for each, totalling 24 points which is silver Malicious. That's another 2 points.
We are already up to 7 points. That is a safety pip. If you have silver or better in Chaser it's a pip.
This is all also considering the fact that you chased and 1 hooked all 3 of the other survivors and they did 2 gens super fast. This is like the bare minimum a game can even be, and as killer you are all but guaranteed a pip. You have to REALLY stretch the circumstances to get an instance where killer kills 3 people and someone takes the hatch and killer DOES NOT PIP, or even safety pip. That doesn't happen, if killer kills 3 people they pipped and therefore won the game. Whether they get the last survivor or not is irrelevant, and therefore driven by nothing but ego and greedy.
The same could be said of Survivors, with the appropriate changes. The hatch is broken, period.
0 -
@AshleyWB said:
I have to say that for killer to win Everyone must die. That's how I see it. It's a killer v survivor game. 1 survivor escapes the killer has lost.
Maybe I'm just setting the bar high.
Isn't it how it's supposed to be. Should be only 1 winner.
I guess it's the games balance coming into question again.This is the exact problem with the people that play this game.
Killers think they NEED to kill to win. Survivors think they NEED to escape to win. No a pip is a win in this game. You can die and still pip as survivor just like you can not kill anyone and still pip as killer.
Players need to accept that some survivors die, some survivors escape.
0 -
@thesuicidefox said:
@AshleyWB said:
I have to say that for killer to win Everyone must die. That's how I see it. It's a killer v survivor game. 1 survivor escapes the killer has lost.
Maybe I'm just setting the bar high.
Isn't it how it's supposed to be. Should be only 1 winner.
I guess it's the games balance coming into question again.This is the exact problem with the people that play this game.
Killers think they NEED to kill to win. Survivors think they NEED to escape to win. No a pip is a win in this game. You can die and still pip as survivor just like you can not kill anyone and still pip as killer.
Players need to accept that some survivors die, some survivors escape.
Your win conditions are not theirs. You need to accept that ranking up is not everyone's goal.
0 -
I keep seeing each side argue win vs lose, but that is not the point. As it is the hatch is causing very stale end game play. Its not about locking in a win for either side. This is about what can be done to make this aspect more enjoyable without either side feeling shorted or being given a handout.0
-
@Orion said:
Your win conditions are not theirs. You need to accept that ranking up is not everyone's goal."My win conditions" are the game's win conditions. Trying to kill every survivor every game, or escape every game, is an imaginary goal because it's not the game's win condition. It helps you to win, but is not the definition of the win itself. If a game mechanic interferes with your imaginary goals that doesn't automatically make it bad design.
0 -
@DemonDaddy said:
I keep seeing each side argue win vs lose, but that is not the point. As it is the hatch is causing very stale end game play. Its not about locking in a win for either side. This is about what can be done to make this aspect more enjoyable without either side feeling shorted or being given a handout.This is the point I've made from the start - arguments go both ways, but the hatch, at its core, is flawed.
2 -
@thesuicidefox said:
@AshleyWB said:
I have to say that for killer to win Everyone must die. That's how I see it. It's a killer v survivor game. 1 survivor escapes the killer has lost.
Maybe I'm just setting the bar high.
Isn't it how it's supposed to be. Should be only 1 winner.
I guess it's the games balance coming into question again.This is the exact problem with the people that play this game.
Killers think they NEED to kill to win. Survivors think they NEED to escape to win. No a pip is a win in this game. You can die and still pip as survivor just like you can not kill anyone and still pip as killer.
Players need to accept that some survivors die, some survivors escape.
they do. pipping to some of us means nothing. your a killer ie the objective is too kill. no one needs to accept anything they can play or expect to kill how they want. not hampered by a stupid ######### eye rolling mind numbing stand off that is the hatch. i lose braincells every time it happens. so i just walk away now but half of the time when i walk away idiots still dont take it or do nothing taking the game hostage like a pleb .... thats another reason standoff needs to go
1 -
@thesuicidefox said:
@Orion said:
Your win conditions are not theirs. You need to accept that ranking up is not everyone's goal."My win conditions" are the game's win conditions. Trying to kill every survivor every game, or escape every game, is an imaginary goal because it's not what defines a win in DBD. If a game mechanic interferes with your imaginary goals that doesn't automatically make it bad design.
I've yet to see "You win" in the score screen. You are projecting your own goals onto everyone else. Learn to recognize a bad game mechanic.
1 -
@dannyfrog87 said:
@thesuicidefox said:
@AshleyWB said:
I have to say that for killer to win Everyone must die. That's how I see it. It's a killer v survivor game. 1 survivor escapes the killer has lost.
Maybe I'm just setting the bar high.
Isn't it how it's supposed to be. Should be only 1 winner.
I guess it's the games balance coming into question again.This is the exact problem with the people that play this game.
Killers think they NEED to kill to win. Survivors think they NEED to escape to win. No a pip is a win in this game. You can die and still pip as survivor just like you can not kill anyone and still pip as killer.
Players need to accept that some survivors die, some survivors escape.
they do. pipping to some of us means nothing. your a killer ie the objective is too kill. no one needs to accept anything they can play or expect to kill how they want. not hampered by a stupid [BAD WORD] eye rolling mind numbing stand off that is the hatch. i lose braincells every time it happens. so i just walk away now but half of the time when i walk away idiots still dont take it or do nothing taking the game hostage like a pleb .... thats another reason standoff needs to go
You can always hit them. If they still don't leave, hit them again. If they STILL don't leave, pick them up. If they have DS they will run back to the hatch. Go hit them again. If they have still yet to leave, then you hook them and they die. Nothing is stopping the game from ending but YOU. I can understand a survivor staying in the game and playing super immersed, but if you know where they are eventually you will kill them. It's not holding the game hostage if you can do something about it.
0 -
@thesuicidefox said:
@dannyfrog87 said:
@thesuicidefox said:
@AshleyWB said:
I have to say that for killer to win Everyone must die. That's how I see it. It's a killer v survivor game. 1 survivor escapes the killer has lost.
Maybe I'm just setting the bar high.
Isn't it how it's supposed to be. Should be only 1 winner.
I guess it's the games balance coming into question again.This is the exact problem with the people that play this game.
Killers think they NEED to kill to win. Survivors think they NEED to escape to win. No a pip is a win in this game. You can die and still pip as survivor just like you can not kill anyone and still pip as killer.
Players need to accept that some survivors die, some survivors escape.
they do. pipping to some of us means nothing. your a killer ie the objective is too kill. no one needs to accept anything they can play or expect to kill how they want. not hampered by a stupid [BAD WORD] eye rolling mind numbing stand off that is the hatch. i lose braincells every time it happens. so i just walk away now but half of the time when i walk away idiots still dont take it or do nothing taking the game hostage like a pleb .... thats another reason standoff needs to go
You can always hit them. If they still don't leave, hit them again. If they STILL don't leave, pick them up. If they have DS they will run back to the hatch. Go hit them again. If they have still yet to leave, then you hook them and they die. Nothing is stopping the game from ending but YOU. I can understand a survivor staying in the game and playing super immersed, but if you know where they are eventually you will kill them. It's not holding the game hostage if you can do something about it.
and what about walking away? and they still holding the game hostage suppose i can hit them can i? if i cant find them lol .... oh nothing is stopping the game ending but me. honestly. your just using tunnel vision not seeing the big picture. it damn well is holding the game hostage if they dont do a gen or try to take the hatch when its open knowing full well they can leave. nothing more to say to you with your "logic" or the lack of it. the survivor holds the power with the hatch standoff anyone with half a brain knows this. you just dont want the hatch being able to be closed then or the killer to actually have some power over the situation. honestly lol .... and you just brought up ds. ok im just going to ignore you now. get stunned by ds hit them again when im stunned by that point they are at the hatch and wait for me to hit them which is flat out annoying. tunnel vision survivor main logic you just presented me. good evening to you lol.
1 -
@Orion said:
@thesuicidefox said:
@Orion said:
Your win conditions are not theirs. You need to accept that ranking up is not everyone's goal."My win conditions" are the game's win conditions. Trying to kill every survivor every game, or escape every game, is an imaginary goal because it's not what defines a win in DBD. If a game mechanic interferes with your imaginary goals that doesn't automatically make it bad design.
I've yet to see "You win" in the score screen. You are projecting your own goals onto everyone else. Learn to recognize a bad game mechanic.
"Entity displeased"
"Merciless Killer"
"Brutal Killer"I'm sure you've seen those.
I'm not projecting anything, a pip is a win in DBD. By your logic then I could play as Freddy, go stand in a corner and let the survivors do all the gens and escape and call it a win because no one pipped.
No your imaginary rules for winning are not a win. Pips are what is a win. If you want to play for something besides pips, go for it, but then don't complain about the game because it's not catering to your specific desires. That would be like me complaining that survivors can still safety pip when I do my little Freddy BS and I want them to depip 100% of the time.
1 -
@thesuicidefox said:
@Orion said:
@thesuicidefox said:
@Orion said:
Your win conditions are not theirs. You need to accept that ranking up is not everyone's goal."My win conditions" are the game's win conditions. Trying to kill every survivor every game, or escape every game, is an imaginary goal because it's not what defines a win in DBD. If a game mechanic interferes with your imaginary goals that doesn't automatically make it bad design.
I've yet to see "You win" in the score screen. You are projecting your own goals onto everyone else. Learn to recognize a bad game mechanic.
"Entity displeased"
"Merciless Killer"
"Brutal Killer"I'm sure you've seen those.
I'm not projecting anything, a pip is a win in DBD. By your logic then I could play as Freddy, go stand in a corner and let the survivors do all the gens and escape and call it a win because no one pipped.
No your imaginary rules for winning are not a win. Pips are what is a win. If you want to play for something besides pips, go for it, but then don't complain about the game because it's not catering to your specific desires. That would be like me complaining that survivors can still safety pip when I do my little Freddy BS and I want them to depip 100% of the time.
Your very real bias is blinding you to bad game design. Cheers.
0 -
Whichever one gets a waft of pitch gas up the ass.
0 -
@Orion said:
Your very real bias is blinding you to bad game design. Cheers.Or maybe your imaginary rules prevent you from accepting the fact that you can't kill every survivor every game and that you would enjoy the game, including the hatch standoff, significantly more if you just hit the guy and saved yourself the trouble of dealing with it.
1 -
@thesuicidefox said:
@Orion said:
Your very real bias is blinding you to bad game design. Cheers.Or maybe your imaginary rules prevent you from accepting the fact that you can't kill every survivor every game and that you would enjoy the game, including the hatch standoff, significantly more if you just hit the guy and saved yourself the trouble of dealing with it.
And now you assume how I deal with the hatch. Like I said, real bias.
0 -
I don't see how some people are overcomplicating this issue. The killer is powerless during a hatch standoff unless the survivor jumps in hatch in the killers face. Simple as it's bad game design but it can be fixed.
Such a simple thread and so much taking sides and disagreement on normal opinion.
For those of you bitching and whining just know that the game isn't based around what you want but balance remains a reflection of the typical gamer in the dbd playerbase not try hard toxics and the gourmless lot.
I'm sick of people claiming that change isn't needed because it would make whoever OP.
And before anyone says it I'm not triggered I just can't understand how a pretty large chunk of people will not accept any opinion other than their own. Then you take an aggressive stance to ######### on valid and decent suggestions to help the game get better.0 -
@Orion said:
@thesuicidefox said:
@Orion said:
Your very real bias is blinding you to bad game design. Cheers.Or maybe your imaginary rules prevent you from accepting the fact that you can't kill every survivor every game and that you would enjoy the game, including the hatch standoff, significantly more if you just hit the guy and saved yourself the trouble of dealing with it.
And now you assume how I deal with the hatch. Like I said, real bias.
It doesn't matter how you deal with it, you position on the topic is one of pure ego.
0 -
The games win conditions are odd with it being points based and I understand both sides but it's not how it should be.
This issue deserves its own thread.0 -
@thesuicidefox said:
@Orion said:
@thesuicidefox said:
@Orion said:
Your very real bias is blinding you to bad game design. Cheers.Or maybe your imaginary rules prevent you from accepting the fact that you can't kill every survivor every game and that you would enjoy the game, including the hatch standoff, significantly more if you just hit the guy and saved yourself the trouble of dealing with it.
And now you assume how I deal with the hatch. Like I said, real bias.
It doesn't matter how you deal with it, you position on the topic is one of pure ego.
Says the guy who insists everyone is wrong except him, including the developers of the game who agree that the hatch is poorly designed.
0 -
Depends on who wants the points more. I have waited 45 mins sometimes out of principal. Other times as killer i have stepped back nodded yes and walked away. Survivor is a different story, i may make a move to bait a killer response if no movement i have gone and fixed a generator and in 2 separate the final generators and walked out through the door. Neither side is at fault. It is what it is.
0 -
@Orion said:
Says the guy who insists everyone is wrong except him, including the developers of the game who agree that the hatch is poorly designed.Now you assume things. See how that works?
1 -
I want to point out that survivors pip regardless if they escape. In fact it's really easy. I routinely die and I usually pip at least once a match.2
-
@thesuicidefox said:
@Orion said:
Says the guy who insists everyone is wrong except him, including the developers of the game who agree that the hatch is poorly designed.Now you assume things. See how that works?
No, the devs really did say that. That's why they tried to rework it in a PTB a while back. Unlike you, my assumptions are grounded in something.
0 -
Both are just as guilty as the next one. If both commit to the standoff, that's their choice. I like to mindgame the hatch as both survivor and killer.1
-
I will say this, as a killer main, I let the survivor have the hatch. Now, with that said a few things matter to make this decision.
- Is my time worth a few extra bloodpoints?
A. Yes. Even if it is 3 hours those bloodpoints matter that much?
B. No, the realistic answer. It is not worth standing there for a kill. Let the survivor have it and go play a different trial or a different game that is more valuable than staring at an avatar that may not do anything.
99.9% of the time my time is more valuable..
.1 percent my times is not it is a No. That no = I can grab them when they make a jump in during a chase or tripped a hag trap next to the hatch.My time is too valuable to sit around for hours. Sorry other killer's I think you are in the wrong here. Survivors don't press your luck. If your gates are powered leave through the gate if the killer is near. Don't force it longer. If it is all you have, hope you are playing against me unless the other killers get smart.
0 - Is my time worth a few extra bloodpoints?
-
As a killer main I see it as the killer being bitter if they hold the game hostage at the hatch. Yeah, the hatch mechanics in their current form suck, but they’re part of the game. As killer if you want a 4k, kill the survivors before two gens pop. If you don’t, try to set it up so the last survivor doesn’t get hatch. If you fail at that, then the survivor has earned the escape.
I literally just got done with a match where Billy left the third survivor as bait and any time I went near to heal, he came back looking for me. This is what I mean by setting it up so the last survivor can’t get hatch. But he failed, and got tired of looking, so he hooked the third guy, right by the hatch. I didn’t know it was right by the hatch at the time, but Billy just camped right there hardcore, so I knew.
So I ended up sitting in his terror radius for a couple minutes and then went and did a gen, leaving one left. As soon as it popped he came over, tried to chainsaw me, missed, and I ran to the hatch. He came over and stood there shaking his head. What proceeded was a 15 minute or so hatch “standoff”. As a survivor, there was nothing else I could do. The other three died leaving 2 gens remaining. I did a gen, but Billy was right on me afterwards. If it weren’t for the hatch, he’d have just caught up to me and downed me and killed me.
In my experience this is how most hatch standoff’s happen. The killer fails and still wants their kill. If a survivor loses me or makes it to the hatch before me, it’s theirs. You’re never going to win at the hatch, so don’t be bitter about it.
0 -
@Well_Placed_HexTotem said:
As a killer main I see it as the killer being bitter if they hold the game hostage at the hatch. Yeah, the hatch mechanics in their current form suck, but they’re part of the game. As killer if you want a 4k, kill the survivors before two gens pop. If you don’t, try to set it up so the last survivor doesn’t get hatch. If you fail at that, then the survivor has earned the escape.I literally just got done with a match where Billy left the third survivor as bait and any time I went near to heal, he came back looking for me. This is what I mean by setting it up so the last survivor can’t get hatch. But he failed, and got tired of looking, so he hooked the third guy, right by the hatch. I didn’t know it was right by the hatch at the time, but Billy just camped right there hardcore, so I knew.
So I ended up sitting in his terror radius for a couple minutes and then went and did a gen, leaving one left. As soon as it popped he came over, tried to chainsaw me, missed, and I ran to the hatch. He came over and stood there shaking his head. What proceeded was a 15 minute or so hatch “standoff”. As a survivor, there was nothing else I could do. The other three died leaving 2 gens remaining. I did a gen, but Billy was right on me afterwards. If it weren’t for the hatch, he’d have just caught up to me and downed me and killed me.
In my experience this is how most hatch standoff’s happen. The killer fails and still wants their kill. If a survivor loses me or makes it to the hatch before me, it’s theirs. You’re never going to win at the hatch, so don’t be bitter about it.
3 Survivors are dead, but the Killer is the one who failed?
2 -
@Orion said:
@thesuicidefox said:
@Orion said:
Says the guy who insists everyone is wrong except him, including the developers of the game who agree that the hatch is poorly designed.Now you assume things. See how that works?
No, the devs really did say that. That's why they tried to rework it in a PTB a while back. Unlike you, my assumptions are grounded in something.
I mean you are assuming I think the hatch couldn't be better designed. I'm saying that, right now, as killer you are simply being greedy for a 4k if you don't just let the guy take the hatch in a standoff BECAUSE YOU ALREADY WON by this point in the game. Killing the guy or letting him go won't change that. I GIVE HATCH to people all the time and still easily pipped or double pip. You are arguing that killers deserve the 4k for no other reason than to satisfy imaginary win conditions where they have to kill everyone. If you want to play for any other reason but to win, be my guest, but don't sit there and ######### about how you deserve the last kill. It is incredibly easy to play to avoid hatch opening, if you really want a 4k slug the third guy and keep the game going. If he gets up and you lose them, well that's the gamble. If you don't want to waste the time then hook the guy and take the risk the last guy gets away. You don't get to have your cake and eat it too.
0