Minor Skill-Indexed Leatherface Buff
Suggestion
If Leatherface taps M2 instead of holding it, he will feign revving his chainsaw for one second (looks and sounds as it would if he really were revving), but he will neither rev his chainsaw up nor be slowed down. The effect is purely aesthetic, and has a very brief delay before it will work again to prevent perpetual spamming.
Justification
This is lore consistent, as he constantly revved his chainsaw mid-chase in all of his cinematic portrayals without slowing down.
It's skill indexed for both sides, as it allows Bubba to mind-game by feeding survivors imperfect information, as currently his chainsaw is a relaxing sound; it means you can loop him again without fear of being hit.
It's minor and won't make him overpowered.
It adds depth and skill to a killer that too many brand as straightforward or brain-dead.
Comments
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Anyone care about Leatherface?,....
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2 vote downs yet no explanation as to why you dislike the idea. Classy.
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@Leatherbilly said:
2 vote downs yet no explanation as to why you dislike the idea. Classy.Nothing can be as classy as you pretty woman~
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I love this idea. Mindgames and fakeouts are both things the game needs more of. Upvoted.
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@Fropps said:
I love this idea. Mindgames and fakeouts are both things the game needs more of. Upvoted.That's exactly what I want to see in more killers. I want tools that take skill for killers to exploit while still being something that survivors can outplay.
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Wouldn't do too much, but would be welcomed especially when the game is lacking mindgames. But I doubt they'll add it.
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@MeowLux said:
Wouldn't do too much, but would be welcomed especially when the game is lacking mindgames. But I doubt they'll add it.Yeah I bet they'll add more pallets because ya know, 20+ per map ain't enough for the poor rank 20 survs
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This is also a multiple-realizable suggestion, from dynamic slow-down as to not slow at the first second but slow down more later, or adding it as a separate mechanic entirely, and many other different ways.
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